Hero Concepts:1.Blood Queen Lana'thel,2.Changeling,3.Acidic Ooze,4.Hans'gar/Franzok,5.Falric,6. The Lurker,7. Bolvar Fordragon 8.Wraith

Good Evening!

I created this Thread to post my ideas about heroes that I would like to see in
Heroes of the Storm.

I will write try to write down everything important about the heroes so you can imagine how it would work and what’s his playstyle.

I won’t go into balancing/small details like how much health he gains per level because it doesn’t change his playstyle nor it’s goals.

Whenever I post another hero idea,I’ll post it below this thread as a reply and putting the location of this hero to the title for quick acces to it.

If you have any questions or want to know about details that weren’t said,I’ll gladly answer it whenever I have time for it.

I appreciate everyone who took his time to read my ideas^^

Blood Queen Lana’thel
Role: Support
Difficulty: Hard

For this hero,I’ll write the amount how much the ability heals/damage the target by default which means when she is level 1 without any type of buff.

First ability

Vampiric Touch [Q] :
Moderate range, Heals the target by 150 and gains 20% life steal for 2.5 seconds. While life steal is active on the target,he will
heal himself 20% of the damage it deals with basic attacks and basic abilities (ultimate doesn’t count).
6 second cooldown.

  • It’s your core healing ability that heals a moderate amount and also grant your allies to heal themselves.

Second ability

Bite [W] :
Using it on a friendly hero will heal them for 120 while using it against an enemy hero will deal 120 damage and gain a bite stack.
Each stack will increases your next bite’s healing by 120 up til 3 stacks
.The stacks will be consumed if you use it on a friendly target.
8 second cooldown and can’t be used on yourself.

  • Bite is your burst heal if you can stack up and also a great way to deal damage. You can always use it as a quick heal if you just need that tiny extra health to save someone.

Third ability

Seduce [E]:
Make an enemy hero a friendly one for 0.75 seconds.
16 second cooldown.

For a longer explanation and to get the idea:

  • When you change an enemy,he will count as an ally to you and for your rest of your team while the enemy team will see him as an enemy.

  • Every ticking or delayed damage (Like Lunara’s poison,Kael’thalas living bomb or even pyroblast) will be neglected due to that it can’t damage friendly targets.

  • enemy heroes able to hurt him so if you use it on a target whos for an example,standing in Kael’thalas Flamestrike will hurt him.

  • It can also applied to your teammates if you time it poorly,you can save your enemy from a pyroblast if you seduce him right at the impact.

  • The seduced hero also can hurt his own teammates.

  • Really strong in the right hands but due to it’s shor duration,you will have to keep an eye on it.

Trait

Hunger [D]:
Your hero doesn’t have health regenation instead you will lose 1% health every second.
For each 5% missing health,you will gain 1.5% movement speed and 10% mana regenation.
Your abilities and basic attack will heal you for 100% damage it deals.

  • Trait makes your hero to stay active,to always try to fight even if it’s only minions/mercenaries. You will gain tons of upside but it can be a big downside against certain heroes or even strategies.

Level 1 talents:

  1. After touch[Q]:
    Your Vampiric Touch[Q] will last for 3.5 seconds.
  1. I need more[W] [Quest,Repetable]:
    If you heal a an ally with bite[W] while having full stack,increases your stack capacity by 1. If you die,you will lose a stack from your quest(you can’t lose stacks at 3).
    [Reward 1]:
    If your stack capacity reaches 5 ,your Bite[W]'s cooldown is reduced by 2 seconds. If you die,you will lose 2 stacks instead of 1 (You will lose the reward and the penalty if you fall below 5 ).
    [Reward 2]:
    If your stack capacity reaches 8 , your Bite[W] will deal 30% more damage and add 30% more heal for each stack.If you die,you will lose 3 stacks.
    [Reward 3]:
    If your stack capacity reaches 11 , your Bite[W] will grant you 2 stack instead of one when you are using it on an enemy hero. If you die,you will go back to 3 capacity and lose all of your rewards.
  • This talent will make your hero extremely strong if you play carefully,each reward makes you stronger but also makes you pay more for your mistakes.
    Sometimes it’s even better to stop at a certain point if you feel insecured and don’t want to lose all your progress. A really risky talent but in good hand can be devastating.
  1. Serve your queen[E]:
    Your Seduced[E] target will heal you for 100% of his damage dealt and damage taken.
  • Great healing on yourself if you can manage to time your Seduce[E] well.

level 4 talents:

  1. On a diet[D]:
    Activating your trait will make your heal every second instead of taking damage from it for 5 seconds. 15 second cooldown.
  • Little survivability with some synergies on future talents.
  1. You look delicious[D]:
    Activating your trait will allow you to Target an enemy hero(moderate range) and put a vampire’s mark on it for 7 seconds.While he is holding the mark,your trait will heal you for 150% damage instead of 100%. 20 second cooldown.
  • If you are able to focus on a hero with little interference,it could be a great way to heal yourself back up.
  1. No one stops our hunger[D]:
    Activating your trait will allow you to target a friendly hero and make him unstoppable for 1.5 seconds. Using it will cost you 20% of your health.
    If you remove or prevent a stun or silence effect,you will heal for 40%(only occur once). 45 second cooldown.
  • An unstoppable effect with a little backdraw on use but with a good timing,you will be rewarded greatly.
  1. Share the pain[D]:
    Activating your trait will allow you to target a friendly hero and restore 20% of his max health back but he will start losisng 2% of his max health every second for 10 seconds.Casting it will cost you 10% of your health but you will regenate 1% health every second for 10 seconds. 10 second cooldown.
  • Great way to save a teammate in a dire situation.

Level 7 talents:

  1. Thick bloody skin[D]:
    Passive: Gain 20 armor but you will lose extra 1% health every second(armor won’t reduce the damage you receive from your trait).
  • It’s a good survivability if you are able to heal yourself more frequently.
  1. Forced bite[W]:
    Increases the range of your bite against enemy heroes(To a moderate level) but you will leap towards him(you won’t leap if you use it on a friendly hero).
  • Good way to use your Bite[W] on your enemies more frequently.
  1. Eat my dear[Q]:
    If an ally heals himself 15% health back with Vampiric Touch[Q], increases the lifesteal effect of your Vampiric Touch[Q] by 5% for 15 seconds.Stacks up to 2.
  • If you are certain that your team does enough damage during team fights,then it’s a great choice to make it even better.
  1. Don’t move[E]:
    Your Seduce[E] will be a straight line skillshot with a fast projectile speed and reduce it’s cooldown by 7 seconds.
  • If you are great at hitting the target with skillshots,the cooldown reduction will help you control the fight more.

Level 10 talents:

  1. Catching the prey[R1]:
    Target an enemy hero, after channeling it for 0.5 seconds,transform into a bat which makes you immune to everything(similar to Medivh’s bird form) and gain 50% movement speed for 2 seconds.
    During the time you are in bat form,you will rush foward your selected target. If you reach before you turn back,you will attach to him,stun him for 1.5 seconds and use untalented bite[W] every 0.5 seconds(total 3).
    If you don’t manage to reach your target,transform back to your original form where the bat form expired.60 second cooldown.
  • It’s a great way to obtain 3 stack for your Bite[W] and also heal yourself up while being immune to damage.
  • Stunning the target will make him vulnerable for your team to kill it.
  • Missing your target can be a problem if he manage to run back to his team.
  1. 3 princes[R2]:
    Picking this talent will give you three extra skills. Prince Valanar[1],Prince Keleseth[2],Prince Taldaram[3]. Using one of them will make it “activated” but only one at a time can be selected. Using your 3 princes[R2] will summon the selected prince for 15 seconds.If you press your 3 Princes[R2] while one of your prince is up will make him use his ability(Once per summon).
    Each Prince have a different use:
  • Prince Valanar: Melee,moderate damage with moderate health with the ability called Kinetic Bomb: Make a big area to a targeted location(as large as of d.va’s self destruct) and another circle but way smaller version in the middle of it.
    After 2 seconds,the big circle will explode dealing moderate damage and healing to heroes who were in it but if an enemy hero stood in
    the smaller circle,it will do nothing instead.
  • Prince Keleseth: Ranged,high health and low damage with the ability called Shadow Lance: Shoot forward a slow projectile that will deal 30% max health damage or heal to the first target it impacts.
  • Prince Taldaram: Ranged,low health,high damage with an ability called Conjure Flame: Send out flaming ball with average speed that will heal the closest hero for a low amount every 0.25 seconds. Lasts for 2.5 seconds.
  • Every prince has it’s use unique place to shine for example Shadow Lance in a narrow place. Using the right prince at the right time and place can be extremely useful.

Level 13 talents:

  1. Another one[Q]:
    When an enemy hero dies,your Vampiric touch[Q] remaining cooldown will reset and your next one’s cooldown will be set to 0.5 seconds.
  • If your team manage to focus and kill a target fast,it can provide a massive boost on your healing.
  1. Dry fangs[W/D]:
    Reduce the cooldown on your bite by 3 seconds but you will take extra 1% damage per second from your trait.
  • Amazing for a bite build but makes you to use it frequently to keep yourself alive.
  1. What a dear[E]:
    When you use your Seduce[E] ,the targeted hero will immediatly cast his own untalented first ability(Q) towards the closest enemy hero(if it’s in range).(Note that the hero won’t lose any mana or gets any cooldown on that ability).
  • Too make it clear,for example using Seduce[E] on a Valla,she will automaticly fires a Hungering arrow toward the enemy hero, while using it on a Kharazim will make him dash to him.

Level 16 talents_

  1. Share my hunger[Q/D]:
    When the Vampiric touch[Q] expires,it will bounce to the closest friendly hero(Bounced Vampiric Touch[Q] can’t bounce) but you will take additional 0.5% damage per second from the Hunger[D].
  1. Masochist Bite(D):
    When you fall below 40% health,consume all of your bite stack and heal that amount back.
  1. Stuffed belly[D]:
    When an enemy hero dies,your trait will stop draining your life for 15 seconds.

Level 20 talents:

  1. Share the reward[R1]:
    When you transform back from a succesful Catching the Prey[R1] ,your next Bite[W] will heal everyone in range.
  • Blood Queen Lana’thel is lacking her aoe healing but with this talent can turn the tides easily.
  1. Safety first[R1]:
    Your movement speed increased by 10% while you are in your bat form.If you don’t reach your target,you will be teleported back to the location you started.
  1. Personal Council[R2]:
    All 3 of the Prince will follow you as a weaker form(60% less health and damage).Each of them will have a 45 seconds respawn time.
    using your 3 prince[R2] will empower the selected prince to his original strength and revive him back if he is dead.
  1. Can’t stop the hunger[D]:
    Increases your basic attack damage by 100% but you will take 1% extra damage from your Hunger[D].
  1. Bonding touch[Extra ability]:
    Every friendly hero gain an untalented Vampiric touch effect(they won’t get the basic heal from it). Unlimited range,40 seconds cooldown.
  • Blood Queen Lana’thel is a support that all about keeping herself healthy to save others.
    The more she sacrifices from her health,the stronger she can be but don’t overdoit or you might die by a surprise amount of burst.

Pros

  • She can activate certain heroes to dive in
  • While she is support,she is still a strong melee fighter and can protect herself fairly well.
  • Neutralizing huge damage with a perfectly timed Seduce[E]
  • Bite[W] can be used as an amazing saving tool.
  • She can easily engage or escape from situtations due to her massive movement speed at lower health.

Cons

  • Without a target,she can’t support her team
  • She becomes more and more useless if the enemy manages to stall
  • Crowd control effect like stun are deadly to her.
  • Easy to pick her out due to that she needs to be in the frontline.

As I said,it’s probably not perfectly balance,you might want to nerf/buff certain talent but I hope you still got her playstyle.

Thanks for your time ^^

Edit: Made every hero easier to understand and fixed some typos.

(Note that I can’t reply to my post so I’m using a different account for posting).

Changeling
Role: Specalist
Difficulty: Medium
This hero has no basic attack/auto attack.

First ability

Surprise stun[Q]:
Moderate range, target a location and place an average size circle and a smaller circle within (Best example : Kel’thuzad Frost Nova[W] or Jaina’s Ring of Frost[R]). After a second,the circle will explode dealing small amount of damage and stuns everyone for 0.75 who stood in the smaller circle(inner ring). Using this ability will put 1.5 second cooldown on Surprise Silence[W]. 6 seconds cooldown. Colour-blue/Egyptian Blue

Second ability

Surprise silence[W]:
Moderate range, target a location and place an average size circle and a smaller circle within (Same as Surprise Stun[Q] but with a different colour).After a second,the circle will explode dealing small amount of damage and silence everyone for 1 second who stood in the larger circle(Only on the outer ring). Using this ability will put 1.5 second cooldown on Surprise Stun[Q]. 6 seconds cooldown. Colour-Purple/Electric Violet

  • Both Surprise Stun[Q] and Surprise Silence[W] are controlling the map and also confuse your enemies by switching up the circles.Making them pay attention what colour so they can know which one it is. It can be extremely difficult in a hard teamfight where everything explodes. Utilizing these two and switching up them some time to time can help you control the fights more easily. 6 seconds cooldown.

Third ability

Booby trap[E]:
Place a trap down with stealth/invisibility (imagine chromie’s time trap) and arms after 1.5 seconds. The trap is immune to all type of damage and won’t break its stealth/invisibility(stealth detection like Tassadar’s Oracle[D] will reveal them). The first enemy hero who makes contact with it will be rooted for 1.5 seconds and puts the ability on a 5 seconds cooldown. If you or an ally touches the trap first instead of an enemy,then it will be destroyed and put a 10 seconds cooldown on it. Only 1 trap can exist at once. 6 seconds cooldown.

  • It’s an important kit for your hero so it’s important to place it well but also not to block your allies with it or you will be punished if they need to walk through it.

Trait

Mimic[D]:
Transform your hero into one of the enemy hero(chosen randomly) for 5 seconds.You won’t gain his/her abilities,just the look. The enemy will see you as an ally but they can still attack you. Taking any damage will break this ability. The enemy heroes won’t attack you automaticly,they have to target you to do so. 40 seconds cooldown.

*This can be used in a lots of way,scouting,making a trap or even escaping if you manage to trick them that you are indeed that hero you transformed into.

Level 1 talents:

Double agent[D]:
Transformed hero will see you as an another hero.

  • For example,your ability picked Nova as a mimic target. Everyone will see you as Nova but Nova herself. She will see you as a different teammate.

Surprise deliver:
[Quest]: Collect 12 Regen globes. Reward:Your movement speed will increase by 10%,this reward will be kept if you change hero and the quest can not be completed if you changed hero.(Note:I’ll explain this part on the level 10 talent).

  • If you manage to complete this quest quick enough,you will be rewarded. That extra Movement speed can be really useful with some heroes.

Surprise fake[Extra ability]:
Moderate range, target a location and place an average size circle and a smaller circle within .After 1 second,nothing happens! 6 seconds cooldown. Colour-Bluish purple/Electric indigo

  • Great tool for confusion

Level 4 talents:

Bear Trap[E]:
After the root effect ends from your Booby trap[E],the enemy is also slowed by 20% and taking low amount of ticking damage over 3 seconds.

Surprise,PUNCH![Q]:
If Surprise Stun[Q] hits only one target,he will take a moderate amount of damage instead of small.

Here’s more surprise:
Your hero gain a ranged basic attack but you can only attack stunned,silenced or rooted targets.

Hunting for surprise:
If an enemy is stunned,rooted and silenced at the same time when you are around,he will gain a -40 physical armor,-20 spell armor and will be revealed for 5 seconds.

  • Great tool if your teammates have tons of CC-s to support this talent

Level 7 talents:

Surprise into surprise[D]:
Taking damage while your Mimic[D] is active will spawn 2 additional clones of yourself that will run away.

  • Good escape tool if you got caught or just simply have to run away and your Mimic[D] isn’t on cooldown.

Well,I keep this surprise then[W]:
If your surprise silence[W] didn’t hit a single enemy character then Mimic will gain 20% movement speed for 3 seconds.

  • Good escape tool if you needed or for repositioning or just simply it won’t feel that terrible when you miss.

Surprise me,surprise you:
If your hero is stunned,put a Surprise stun[Q] under your and if you are silenced,put a Surprise silence[W] under him. This has 15 seconds cooldown.

Level 10 talents

Transform Assassin[R]
Transform into one of the a random hero that has the “Assassin” role. From now on the picked hero will be you,losing all your talents,abilities and your trait(expect quest rewards). You can pick new talents for your hero you transformed that belongs to that hero(note that future talents will be the picked heroes talents and not Changeling’s talents). You can not change back to Changeling.

  • If your team is lacking damage,it might be the way to go but because it’s random so it can backfire.

Transform Warrior[R]:
Transform into one of the a random hero that has the “Warrior” role. From now on the picked hero will be you,losing all your talents,abilities and your trait(expect quest rewards). You can pick new talents for your hero you transformed that belongs to that hero(note that future talents will be the picked heroes talents and not Changeling’s talents). You can not change back to Changeling.

Transform Support[R]:
Transform into one of the a random hero that has the “Support” role. From now on the picked hero will be you,losing all your talents,abilities and your trait(expect quest rewards). You can pick new talents for your hero you transformed that belongs to that hero(note that future talents will be the picked heroes talents and not Changeling’s talents). You can not change back to Changeling.

Not yet:
Skip this talent tree,you can come back anytime to pick another one.

  • If you want to go for a bigger reward or just simply don’t think it’s time to change or maybe you feel more useful as Changeling,this talent can give it to you all!

Level 13 talents:

If they don’t take it,make them[Q]:
[Quest,Repetable]: Everytime you stun a hero with Surprise stun[Q],the stun duration will increase by 0.05 seconds. Stack up til 0.50 seconds.
Quest: if you hit 3 heroes at once,you will gain the reward from the talent “Silence is poisonous” as well.

Silence is poisonous[W]:
[Quest,Repetable]: Everytime you silence a hero,he will be poisoned for 4 seconds,taking 0.4% max health damage every second.The poison damage will increase by 0.04% everytime you silence a hero stack up til 1% max health damage per second.If you hit 3 heroes at once with your Surprise silence,you will gain the reward from the talent “If they don’t take it,make them take it”.

Surprise your friends[E]:
If an enemy hero triggers the trap,it will also cast a Surprise silence around him/her.

Level 16 talents:

Too much surprises[E]:
Every completed quest will increases your capicity for Booby trap[E] ,maximum 3.(Note that the Level 13 talents will count as completed when you hit 3 targets or when you cap your quest).

Double the surprise[E]:
If an enemy hero triggers your Booby trap[E], he will also gain a silence effect for a second or stunned for 0.75 second.

Share your surprise(W):
When the silence wore off from your Surprise Silence[W],it will bounce to an another hero (small bounce range).

Level 20 talents:

Double trouble[R/extra ability]:
Picking your ultimate talent while you picked this talent before will allow you change back to Changeling. Whenever you use your Transform xxx[R],you will always transform back to the first hero with talents you picked. Using your Transform xxx[R] and Double trouble[Extra button] will set your basic abilities and trait to 5 seconds cooldown and your Ultimate to 30 seconds cooldown. Both your ultimate and Double Trouble[Extra button] ha 90 seconds cooldown(shared).

  • Switching between 2 heroes is extremely powerful but for this you have to sacrifice your level 10 talents and manage to reach level 20 talents.

Don’t ruin my Surprise[E]:
You and your allies won’t destroy your trap if you run through it.

No more fake Surprise[Extra ability]:
Your Surprise fake will stun every hero in the center of the circle for 0.75 seconds AND silence them for 1 second on the outer part of it.(Note you can only pick this talent if you picked Surprise Fake[Extra ability] ).

Surprise can fight back[D]:
Your Mimic[D] will grant you the abilities of the hero you tranformed into and it won’t break when you take damage.

Pros

  • High CC
  • Can control certain areas
  • Full of surprises!

Cons

  • Low health
  • Damage almost equals to 0
  • Easy to kill

Acidic Ooze
Role: Specalist
Difficulty: Very Hard

Trait:Split -
Average amount of health and moderate amount of damage with auto attack,melee.(Note,his death only rewards 75% experience(0.75)).

First ability

Acidic Aura[Q]:
Activating it will make you deal (small-average)damage to every enemy around you over 5 seconds.Towers are unable to act while they are in the reach of the aura (Note that ONLY towers,fort,keep and core won’t be affected).12 seconds cooldown.

  • Good tool for wave clear or pushing towers.

Second ability

Acidic swamp[W]:
After channeling for 1 second,makes an Acidic pool under your Hero which will grows over time.Enemies standing in your pool will take moderate amount of damage every second and slowed by 20%.The pool lasts for 15 seconds.
Reusing the ability while your pool is active will make your hero channel for 1 second and melt down to make another pool and merge back from the first pool destroying it in the process(note that the second pool will have the remaining time left from the first one).18 seconds cooldown.

  • It’s your main tool for clearing waves,escaping or engaging fights.

Third ability

Spit goo[E]:
Your hero spits 2 acidball from behind.The first enemy it hits will take a large amount of damage and he will be rooted for 1.5 seconds. 9 seconds cooldown

  • Drawing for the projectiles:
    … … … … … …/projectile
    Front … . …/p
    <---- (You)
    … … … … … \p
    … … … … … …\projectile

Trait

Split[D]: Channel this for 1 second and split your hero into 2 Oozeling. You can select which oozeling you want to control with the extrabutton(same as lost vikings).

Oozeling has 50% of the health and 40% of the damage and only rewards 50% experience.
The abilities will change a little:

  • Acidic aura[Q]: It will no longer effect the towers instead the minions won’t be able to act.

  • _Swamp[W]: After channeling Swamp[W] for 1.5 seconds,your oozeling sacrifice himself and create a pool for 20 seconds(Note that it won’t grant experience). The damage won’t be reduce by 40%.
    The other oozeling can interact with the pool(by using your trait) and merge back to Acidic Ooze ,removing the pool in process. When the pool dissapears,the oozeling respawn timer will start

  • Spit[E]:
    The Oozeling only sends out 1 projectile.

Drawing:

Front … … … … Projectile
<-----(Oozeling)----->

  • Merge[D]:
    If the 2 Oozeling is close to each other,you can activate this ability to merge back to the Acidic Ooze.
  • Great for split pushing,soaking more experience or sometimes better idea in a team fights.

Level 1 talents:

Slimy[W]:
[Quest]:Damaging enemy heroes with Swamp[W] for total 120 seconds. [Reward]: The slow effect stays on for 2 seconds after he left the pool.This reward effects all types of oozes.

One spit,one kill[E]:
[Quest]: Hit 30 enemy heroes with Spit OR Hit 2 (different) enemy heroes with a single Spit 2 times.
[Reward]: Additional Spit comes out from your front.This reward effects all types of oozes.

Acid rain[Q]:
Increases the range by 100%.

Level 4 talents:

This is my swamp[W]:
Using Swamp[W] to merge out from a pool won’t remove it.

Last act[W]:
After using Swamp[W] as the Oozeling.You can still control the pool while it lasts.the movement speed reduced by 60% while you are controlling the pool.

Melting aura[Q]:
Forts won’t be able to act under your Acidic aura.Only work as Acidic Ooze.

Level 7 talents:

Spreading swamp[W]:
Reduce the channeling time for Swamp[W] by 0.5 seconds when you are reusing it (For all of your Ooze types).

Spitting swamp[E]:
If you hit an enemy hero with your Spit[E].It will make a small sized pool under them for 5 seconds.

Leaving a scar[Q]:
Acidic aura also puts a Dot(Damage over time) effect on non-heroic enemies,dealing 40% extra damage over 5 seconds.

Level 10 talents:

Meltdown[R1]:
Only usable as the Acidic Ooze. The Ooze will melt down into a Giant,unstoppable Acid pool(immune to all damage/heal and effects) for 5 seconds,damaging every enemy standing in it and slowing them by 20%.
Your movement speed will reduce by 40%. When it expires, Your hero will merge where your mouse cursor is (you can only merge out from your pool).
If you Morph back where an enemy hero stands, devour him for 3 seconds making him unable to act nor take damage(Same way as stiches gorge or zagara’s Maw). Digested hero will take damage every second.The digested hero will take heavy damage every second and your hero won’t be able to move as long as he is digesting.If an enemy hero dies in your pool or by digesting,spawn
an oozeling.70 seconds cooldown.

Giant spit[R2]:
Only usable as the Oozeling and shares cooldown. The Oozeling launches his whole body to the targeted location.If it hits an enemy hero,he will take a huge, amount of damage. If it kills the hero,it will spawn an additional oozeling.If it misses or doesn’t kill his target,it will create a swamp and
killing the caster.40 seconds cooldown.

  • Oozeling that spawned from your Ultimate abilities won’t respawn when they die.You can’t have more than total 3 oozelings(Acidic Ooze count as 2 oozelings).

Level 13 talents:

Not yet[W]:
Using Swamp[W] as the oozeling won’t kill him but sets his health to 1.If you picked last act on level 4 talents,the pool will slowly follow your oozeling.

Merging complete[D]:
Using split[D] will grant your oozeling 30% movement speed for 5 seconds and using merge[D] will grant you 25 armor for 7 seconds.

Spit personality[E]:
If your spit hits an enemy minion,swap your oozeling to your spit location and devour the minion you hit. healing for 10% health.Only usable as Oozeling.

Level 16 talents:

Spitting swamp[W]:
The swamp/s will marks a random location close to him and spit a gooball after a second on targeted location dealing small-average amount of damage.

Destruction[Q]:
Acidic aura refreshes if it kills a minion.

Level 20 talents:

Protective acid[R1]:
During your Meltdown[R1], allies who stands in your pool gains 10% shield,refreshes every 2.5 seconds.If you managed to devour a hero , you also heal 5% health every second while he is inside you ( ͡° ͜ʖ ͡°).

Double jump[R2]:
You can launch yourself another time in mid-air,changing the direction.

Humongous[D]: Increases your oozeling capacity to 4(You can still have 1 Ooze). If 4 oozelings are close to each other,they can Merge into a Humongous Ooze,increasing your health by 25% and basic attack by 20%.

Humongous Ooze abilities:

Acidic aura[Q]: Deals 20% more damage.Minions,forts and minions won’t be able to act.
Swamp[W]:
Deals 10% more damage over time,reusing the ability while an enemy hero is in it,devour him for 1 second.
Split[D]: Splits you into 3 Oozelings.
Spit[E]: Shoot 4 projectiles instead of 2.

Drawing:
… … … …proj…proj.
… … . … …I… … ./
Front…I… …/
<----(H.Ooze)
… … . … …I… … .\p
… … . … …I… … … \p
… … … …proj… …proj.

The ultimate Meltdown[R1]: can be used as Humongous Ooze.

Humongous ooze will grant 150% experience.

Healing swamp[W]: Swamp also heals 2% health back every second as long as you are standing in it.

Pros

  • He can split push and gather Experience in multiple lanes.
  • Great siege damage
  • Can control key locations
  • good ways to escape

Cons

  • Low-average health
  • Even lower health as Oozeling
  • Lack of crowd control and countered easily by it
  • easy to kill if his swamp[W] isn’t setup
  • Losing even one Oozeling can make your hero extremely weak

Hans’gar and Franzok
Difficulty: Medium
Role: Melee Assassin

Starting with the:

Trait

Brotherly bond[D]:
Whenever Hans’gar and Franzok are too far from each other,their damage
will reduce by 50%. The damage of your hero you control will reduce by 1% every 5 seconds(maximum 25%) and the one you don’t control will gain back 1% damage every 3 seconds. The brothers has the same health pool. When you activate your trait,you switch to the other hero. 0.2 second cooldown.

  • The heroes can’t lose more than 75% damage or go above 0% damage.
  • The Trait will make you to use both heroes if you don’t want be punished by damage reduction,also makes the unseparated but still ideal to soak experience in multiple lanes if needed.

Hans’gar first ability

Leap[Q]: Leap backwards a decent distance.8 second cooldown.

Second ability

Ignited Fist[W]:
Empowers your basic attack by additional 30% spell damage over 3 seconds.Heroes struck by your Ignited fist will take 25% extra damage from Searing Plate[W] for 5 seconds.10 second cooldown.

Third ability

Pulverize[E]:
Channeling for 1 second and selecting 3 or less locations (with your mouse cursor). After your hero finishes channeling,the selected locations will start glowing for 0.5 seconds and stamping presses will crash down afterward, dealing moderate amount of damage and stunning anyone who was in it for 1 second. 15 second cooldown.

Franzok First ability

Leap[Q]:
Leap backwards a decent distance.8 second cooldown

Searing Plate[W]:
After Channeling for 0.5 seconds, Franzok will pick up a giant plate that will throw to the location where your cursor is(has a range limit).Enemies are able to see the location while you are aiming and where you threw it (Plate travel time will be between 0-1 second depends on the distance). Anyone who got caught by the plate will take a
high amount of damage and they will be slowed by 20% for 3 seconds. Heroes who got hit by this ability will take 25% more damage from Pulverize[E] for 5 seconds. 12 second cooldown.

Body slam[E]:
Leap towards to an enemy and deal low amount of damage to him. Body slammed target will take 50% more damage from Hans’gar basic attack for
5 seconds. 9 seconds cooldown.

Level 1 talents:

Team work[W]:
If you hit an enemy with Searing plate[W] who was hit by Ignited Fist,Pulverize will deal 50% more damage instead 25%.

Showing off your flex[D]:
Your Brotherly bond[D] can go up to +10% damage instead of 0%.

Overcooked[W]:
Hitting an enemy with Ignited fist[W] who is affected by Body slam[E] debuff will take 20% more damage as a Dot over 4 seconds (doesn’t stack).

Level 4 talents:

Full circle:
If you hit an enemy with body slam,ignited fist,Searing Plate and Pulverize in this order while affected by the previous debuff,your damage will
increases by 3% permanently.

Paitent brother[D]:
If you switch heroes when your controlled hero had 25% less damage from your Brotherly bond[D], your other hero will gain 25% damage for 6 seconds.

Calculated switch[D]:
Switching heroes while you have an odd number as a reduced damage from your Brotherly bond[D], increases your heroes movement speed by 20% for 3 seconds.
If you switch it while it’s an even number will grant a 10% health as a shield for 3 seconds. When one of the effects activate,it will be on a 3 seconds personal cooldown,unable to gain another benefits from this talent.

Level 7 talents:

Furious fists[W]:
When you activate Ignited fist,your basic attack will gain a cleave effect,dealing 50% damage to nearby enemies.

The more the better[E]:
Your Pulverize[E] Channel time will increases to 1.5 seconds and able to place 5 stamping presses but it will take 1 second for them to crash down instead of 0.5 second.

Aim for the eyes[W]:
Target hits by Searing Plate will be blinded for 2 seconds.

Level 10 talents:

Crippling Suplex[R1]:
Your currently controlled hero will dash forward a little,grabbing the first hero in his way and dealing a low amount of damage.While the hero is picked up,your hero will be Unstoppable while the enemy will be stunned. After 1 second,your hero will throw the picked up hero towards your cursor location (note that you can only throw him as a front cone,imagine Deckard Cain Stay a while[R]).If it landed where your other hero stood,he will
smash him to the ground dealing a moderate amount of damage and stunning him for 1.5 seconds. 90 second cooldown.

conveyor groun[R2]:
Activating will make both of your hero channel for 3 seconds,making the groung move as a conveyor belt in a large area around them. Enemy heroes standing in it will starts sliding slowly to a selected directon. Every second the direction will change and deal a small amount of damage to them.45 cooldown.

  • Stun and similiar effects will interrupt the channel
  • You can choose the direction as using your currently controlled hero as a compass,putting your cursor above him will make them slide north while putting it under him will make them slide to the south.

Level 13 talents:

Freshly forged armor:
When one of your ability deals damage while affected by debuff for it, both of your hero will gain 15 armor for 5 seconds,stacking up 2 times.

Melted weaponry[D]:
For each reduced damage from your Brotherly bond[D]: will grants life steal ,dealing any type of damage will heal your currently controlled hero.each 1% damage reduction will grant 3% life steal.

Tactical armor[Extra ability]:
Activating while currently controlling Hans’gar will grant you 50 physical armor for 3 seconds for both heroes. Using it while controlling Franzok will grant
you 50 spell armor for 3 seconds.

Level 16 talents:

Heavy stampers[E]:
[Quest]: Each time you hit an enemy with Pulverize[E] will increase it’s damage by 4% but reduce every other ability damage by 1% permanently,stacking up to 10.
[Reward]: After reaching 10 stacks,another stamper crash down after 2 seconds on the same location.

Molten Fist[W]:
[Quest]: Each time you hit an enemy with Ignited Fist[W] will increases it’s damage by 2% but reduce every other ability damage by 0.5% permanently,stacking up to 20.
[Reward]: After reaching 20 stacks,both hero will gain ignited fists when using it.

Bigger Plate[W]:
[Quest]: Each time you hit an enemy with Searing Plate[W] will increase it’s damage by 4% but reduce every other ability damage by 1% permanently,stacking up to 10.
[Reward]: After reaching 10 stacks, enemies won’t be able to see where you are aiming or it’s location where it’s going.

You’re up![Q]:
Using Bodyslam[E], will make your next Franzok’s leap also make Hans’gar leap towards the body slammed target for the next 5 seconds.

Level 20 talents:

Breaking the bond[D]:
Your heroes have separated health bars.

Oil it up[R2]:
Conveyor ground[R2] speed is increased by 50% and last for 4 seconds.

Showing off those muscles[R1]:
If Crippling suplex[R1] fully completed and the target died before the stun expired,set it’s cooldown to 5 seconds.

Always with you[Extra ability]:
Using this ability will teleport you to your other hero.
Passive: the damage is reduced by 25% instead of 50% if you are too far away from each others. 90 second cooldown.

Pros

  • Great mobility
  • Strong damage when they work together
  • Crowd controls are not as effective on him as on other heroes
  • Great crowd control
  • Able to soak experience in 2 lanes at once

Cons

  • They can die easily when both targeted at the same time
  • Kinda low health for a frontliner
  • missing a skillshot can be crucial
  • Hard to hit an enemy hero with your skills without any backup

Falric
Difficulty:Easy
Role:Warrior

Despair/Fear[D]:
For each damage you deal with your abilities or basic attack,you will put a despair or a fear (depends which stance you are in) on your target. Each of them can stack up to maximum 5 and last for 3 seconds (note that putting a fresh one will refresh its timer). Despair will deal damage to the target after it expires,
the more stack he has,the higher the damage will be. Fear reduce his damage by 3% against you for each stack.

Impending Despair [Q]:
Moderate range, puts a curse on an enemy, dealing very low amount of damage to him every second.
for total 3 seconds. 6 seconds cooldown.(The target will receive 3 stack of despair/fear due to the ticking damage).

Children’s cry [W]:
Small range, deal a low amount of damage around your hero.8 second cooldown.

So delicious [E]:
Consume every Despair (Note that despair won’t deal damage if it’s consumed) and fear on every enemy heroes, heal yourself for 20% max health and gain theese benefits if you consume it with a certain amount of stacks:

1 stack: Gain 10% movement speed for 4 seconds.
2 stacks: Gain 20 spell armor for 3 seconds.
3 stacks: Heal yourself for 30% intead of 20%.
4 stacks: Gain 40 physical armor for 2.5 seconds.
5 stacks: Makes the hero who had 5 stacks of fear run away in terror from you for 1 second,while having 5 stacks of despair will make him stunned for 1 second.(Note that feared target will always run the opposite way where Falric is). 15 seconds cooldown.

  • The buff can’t stack but you can obtain more than one benefits (for example if you use it when one hero has 1 stack while
    another one has 2 stacks,you will gain both 1 and 2 stacks benefits).

Switch your stance [R]:
Switch your Trait between Fear[D] and Despair[D]. 5 seconds cooldown.

Level 1 talents:

Keeping an eye on you [R]:
Switching stances will expend your Despair[D] and Fear[D] by 1.5 seconds.

Crying babies[W]:
Hitting an enemy while he has 2 stacks of fear[D] will make them run away from you for 0.5 seconds.

Suffer more[Q]:
If Impending Despair[Q] damages the target 3 times while he is on max despair[D] stacks, he will take a 5 stack despair[D] damage
instantly.

Level 4 talents:

So many tastes[E]:
When you use So Delicious[E] and manage to gain 3 benefits at once, reduce it’s cooldown by 5 seconds.

Crucial taste[E]:
Using So Delicious[E] while you are below 15% health will make you gain 1.,2.,3. and 4. benefits from it.

Your pain makes me stronger[D]:
For each active stack of despair and fear will grant you 1 armor.

Level 7 talents:

Get 1 gain 2[D]:
When fear or despair with 5 stacks expires on a target(note, So Delicious[E] won’t trigger this),they will gain 2 stacks from
the opposite one.

It’s not that bad[E]:
When you use So Delicious[E] ,you will gain the highest stack of fear you consumed. Fear will reduce your damage by 1%
instead of 3%.When it expires,it bounces to the closest enemy hero if he is in a moderate range from you(note that his damage will be reduced by 3% per stack).

One down[D]:
If Your despair kills and enemy hero,the stacks will spread to the other enemy heroes in a moderate range from him. The Despair will equally spread amongst enemy heroes.

Level 10 talents:

You shall suffer[R1]:
You will switch your stance to Despair[D] and you will no longer be able to switch back to Fear[D] stance. Your despair will deal 30% more damage.
Using your switch will instead increases your maximum capacity to 10 for 15 seconds. 75 seconds cooldown.

So Delicious[E] effects will double from 6 to 10:

6 stack: Gain 20% movement speed for 4 seconds.
7 stacks: Gain 40 spell armor for 3 seconds.
8 stacks: Heal yourself for 40% intead of 20%.
9 stacks: Gain 80 physical armor for 2.5 seconds.
10 stacks: Makes the hero who had 10 stacks of fear run away in terror from you for 2 second, while having 10 stacks of despair will make him stunned for 2 seconds.

Hopelessness[R2]:
You will switch your stance to Fear[D] and you will no longer be able to switch back to Despair[D] stance. Your fear will reduce the enemy damage by 4% against you
and also by 2% against every allied heroes.
Using your switch will instead increases your mamimum capacity to 10 for 15 seconds.75 seconds cooldown. So Delicious[E] explained on the previous talent.

_Balance the pain[D]:
Your Fear and Despair will last for 5 seconds instead of 3.

Level 13 talents:

Spread the pain[W]:
Hitting an enemy hero with Children’s cry who has 5 stack of despair and fear at the same time will spread to the nearest enemy hero.

No escape[Q]:
When your Impending Despair[Q] expires,they will run away from you for a second.

Acid tears[W]:
Hitting 3 heroes at once with Children’s cry will send an additional wave out.

Level 16 talents:

Too much crying[W]:
Hitting an enemy whos affected by your Impending Despair[Q] will refresh it’s duration.

Scream for me[D]:
Enemies who has 5 stacks of fear will be revealed until it expires.

I want to hear your cries[D]:
When a 5 stacks despair expires,you will gain 5% damage for 5 seconds stacking up to max 5.Whenever you gain a new stack,it won’t
refresh the previous stacks

  • For example,gaining a stack at 0:05 and at 0:07,you will lose a stack at 0:10 and another one at 0:12.

Level 20 talents:

Phantom taste[E]:
So Delicious[E] won’t remove despairs and fears.

I can not be stopped[R1]:
Activating your You shall suffer [R1] will make your abilities and basic attack to also apply fear but it will only reduce it’s damage by 2%.

Hope is dead[R2]:
Activating your Hopeless[R2] will make your abilities and basic attack to also apply despair but it will deal 30% less damage.

Are you shivering?[Extra button]:
Put 5 stacks of despair and fear on an enemy hero. 30 seconds cooldown

Children’s souls[Extra button]:
Every 8 seconds your hero will send out a Children’s cry[W].Can be toggled on/off.

Pros

  • Can be a good delayed damage dealer
  • Good controlling on your enemies make them weak against your team
  • Good amount of Crowd control
  • Hard to kill,have tons of way to mitigate damage and heal himself back up.

Cons

  • Vulnerable to slow effects
  • Crowd control can ruin your whole despair/fear built up
  • Low mobility or ways to escape
  • Weak against wave clear

The Lurker (from starcraft 2)
Role:Assassin
Difficulty:Hard

Trait

The hunt [D]:
The first enemy hero that will appear on your map will become your prey for 180 seconds. The lurker deals 10% more damage to it but he will do 20% less damage to non-hunted heroes. If you manage to kill your prey, he will be marked as “hunted”. For each “hunted” mark will increases your damage by 10% against your prey and 10% less damage against non-hunted heroes.
[Reward]: If you manage to hunt every enemy heroes once, your damage will be back to normal(100%) against non-hunted heroes and your trait can pick
“hunted” heroes as a prey.If you kill your prey,instead of marking him “hunted”,you will gain 5% more damage against your prey.
If you don’t manage to kill your prey under 180 seconds,the trait will pick another non-hunted hero that is visible on your map (Or pick a hunted hero if you completed the quest). The damage bonus can’t be more than 100%.
If you die,you’ll lose it all.

Rush[Z]:
If you are not visible on the map for your enemies for 3 seconds, you will gain 20% movement speed until you reveal yourself.

First ability

Charge/Bite/spit[Q]:
Charge[Q]: Charge forward in a short distance dealing low-average amount of damage and slowing everyone in your way for 10% . If you manage to hit an enemy hero, it will change into “Bite” for a second . 8 second cooldown.

Bite[Q]: A small front cone attack dealing average amount of damage and making them bleed for 3 seconds,dealing low amount of damage every 0.5 seconds.
If you manage to hit an enemy hero with it,Your Bite[Q] will change into Spit[Q] for a second.
If you don’t hit any hero with this ability,you will be stunned for 0.5 seconds.
If you don’t use this ability in time,it will change back to Charge[Q](with cooldowns). 2 second cooldown.

Spit[Q]: After 0.3 second,send out a big spike forward,damaging the first target it hits heavily.
If you manage to hit an enemy hero with it,you will gain 20% movement speed for 4 seconds and changes back to Charge[Q] (with cooldowns).
If you don’t hit anything with it,you will be stunned for 0.5 seconds.
If you don’t use this ability in time,it will change back to Charge[Q] (with cooldowns). 2 second cooldown.

Second ability

Underground[W]:
Burrow yourself underground for 3 seconds. The enemies can’t see you while you are underground and will be immune to all damage. During that time,you can move around. When it expires,you will pop up from the ground dealing moderate amount of damage around you and knocking back every enemy. When you pop up, create a hole for 5 seconds. If you right click the hole,
you will go back instantly back where you used your ability.
You can only use this ability in a bush and has 12 seconds cooldown.

No more running[E]:
Set your movement speed back to 100%. Each % of movement speed it removed will transfer into damage for 4 seconds. It can remove Slow effects and you won’t gain negative damage from it.

Level 1 talents:

Spoon claws [W]:
You will stay underground for 4 seconds instead of 3.

Hunter’s eyes [extra button]:
Activate to see your prey on your map for 5 seconds (only you can see it,your teammates won’t see it). 20 seconds cooldown.

Not interested [D]:
If a non-hunted hero uses a basic ability on you,gain 10% movement speed for 1 second.

Level 4 talents:

Leg day:
Your movement speed bonuses stacks up to 170%.

Weak spot[Q]:
If you hit your prey with Spit[Q] while his health is under 30%, stun him for 1 second.

Bloodsight [D]:
Activate your trait to increase your damage against your prey by 20% but you will deal 0% damage to non-hunted heroes for 5 seconds. 30 second cooldown.

Level 7 talents:

Spiky surprise [W]:
When you pop up from Underground and hit your prey with it,you will gain 20 armor for 3 seconds.

Deep bite [Q]:
Your bite makes your basic attack heal you for 20% of it’s damage for 7 seconds.

Tactical retreat:
While your health is under 40%,you will gain 15% movement speed.

Acid blood [Extra button]:
If your prey dealt damage to you, Acid blood will activate and blind him for 2 seconds. Can be toggle on/off and has a 5 seconds cooldown.

Level 10 talents:

Prey for the weak! [R1]:
Melee range. If your prey is under 20% health,jump onto him and bite through his throat,instanly killing him. You will heal 100% amount damage you dealt with it. If you use this ability while he is above 20% health,jump onto him,deal damage equal to 10% of his maximum health and get knocked away from him,stunning you for 1 second.40 second cooldown.

Pointy ground [R2]:
Using this ability while underground will create a spiked ground around you(moderate range),dealing low-average amount of damage and stunning everyone who was
hit by it for 0.75 seconds. 20 second cooldown.

Level 13 talents:

Wait for it [D]:
When you are in a bush,gain stealth as long as you stay in it or until you take damage from any source.

Split head [W]:
When you knockback an enemy from popping up out of your underground[W] and he contacts with a terrain, he will be stunned for 1.5 seconds.

Sharper spike [Q]:
Your spit[Q] can pierce through enemies but if you miss,you will be stunned for 1 second instead of 0.5.

Level 16 talents:

Won’t let you escape [E]:
If you use your No more running[E] while you are having 40% or more movement speed, you won’t lose it but your bonus damage will be halved.

Right in the…[Q]:
Your charge will slow 25% instead of 10% but if you don’t hit an enemy hero with it,you will be stunned for 0.5 seconds.

No time to waste [W]:
You will move 30% faster during your undergroud[W] but you won’t be immune to damage any longer (Note that enemies still can’t see you).

I’m perfect:
Gain nothing.

Level 20 talents:

I’m taking you with me:
If your health goes below 25%,you will teleport to your prey IF he is visible on your map.

Quick digging [R2]:
You can use Pointy Ground while you are not using underground[W] .Using it will automaticly use Underground[W] even if it’s on cooldown.

Rampage [R1]:
When you kill your target with your Prey for the weak [R1], you can use it again within the next 10 seconds.

No time to stop [Q]:
Hitting an enemy with your spit[Q] will change into your charge[Q] without any cooldown for 1 second.
If you don’t use it in time,it will get his cooldown back.

Overview:
Lurker is a strong diver whos only goal is to kill his prey. The more he hunts,the stronger will be.
The damage he creates can be absouletly devastating but one mistake and you can be in a grave danger.

Pros

  • Great mobility
  • Great Burst damage
  • Hard to kill

Cons

  • Can’t choose what he wants to kill
  • Tanks can be an issue if they are his prey
  • Weak in team fights when needs to focus a non-hunted target
  • Stealthed/hiding heroes(like abathur) can be an issue for his quest
  • Huge backlash if you die

bolvar fordragon
Role: Warrior
Difficulty: Easy

Trait

Life and death[D]:
Each time you die,you will respawn as the opposite of what you were.
Dying as Darion Mograine(living) will make you respawn as Darion Mograine(undead) while dying as Darion Mograine(undead) will make you spawn as Darion Mograine(living)
Passive: Darion Mograine(undead) gain 10 spell armor and Darion Mograine(living) gain 10 physical armor.

Darion Mograine(living)

First ability

Sword of justice[Q]:
Swing your sword in a 180 degrees dealing small amount of damage and knocking back every enemy who got caught by it. Knockbacks only for a small distance. 8 seconds cooldown.

Second ability

Consecration[W]:
Makes a holy ground under you,dealing small amount of damage and slowing them by 10% whos standing in it while you heal average amount back while you are in it. Lasts for 4 seconds,10 seconds cooldown.

Third ability

Blessing of Protection[E]:
Puts 30 physical armor on a friendly target over 3 seconds. Every damage neglected by this ability will reflect back to it’s dealer. 11 seconds cooldown.

Darion Mograine(undead)

First ability

Gripping chain[Q]:
Toss out a chain from your left side and moves it in a cone towards your right side. Hitting the first enemy hero will be wrapped by your chain and pull him closer to your hero by a small amount, dealing a moderate amount of damage to him. 7 seconds cooldown.

  • It works like Auriel’s Sacred Sweep[Q] but with only 1chains and moves 180 degrees instead of 90.

Second ability

Death and Decay[W]:
Target a location and create a boiling blood on the ground,dealing small-average amount of damage to every enemy who stands in it. heal your hero for 50% of the damage it deals. 12 seconds cooldown.

Third ability

_ Anti-magic shield[E]:_
Puts 30 spell armor on a friendly target over 3 seconds. Every damage neglected by this ability will reflect back to it’s dealer. 11 seconds cooldown.

Level 1 talents

Emowered anti-blessing[E]:
Increases Anti-magic shield[E] and Blessing of Protection[E] by 20% but it’s duration lowers to 2 seconds.

Being selfish is righteous[E]:
Using Anti-magic shield[E] or Blessing of Protection[E] on yourself will increases it’s duration to 5 seconds.

You dare?![E]:
When your health is below 30%,automaticly cast an untalented Anti-magic shield[E] or Blessing of Protection[E] on yourself. Can occur once per 10 seconds.

Level 4 talents

Your magic is nothing[D]:
Passive: Darion Mograine(undead) gain additional 10 spell armor but Darion Mograine(living) won’t gain 10 physical armor from your Trait.

Light will protect me[D]:
Passive: Darion Mograine(living) gain additional 10 physical armor but Darion Mograine(undead) won’t gain 10 spell armor from your Trait.

You didn’t see the last of me[D]:
[Quest]: Survive
[Reward 1]: Living for 5 minutes without dying will reduce your next respawn by 50%.
[Reward 2]: Living for 10 minutes without dying will reduce your next respawn by 100%.

Shadow chain[Q]:
Gripping chain[Q]: able to grab 2 heroes at once.

Level 7 talents

Holy aura[W]:
When you leave your Consecration[W],gain an aura that deals small amount of damage around your for 3 seconds.

Death is there for a reason[W]:
Death and decay[W] deals 50% more damage but it wont heal you any longer.

Lightning strike[Q]:
Enemies hit by Sword of justice[Q] will be blinded for 2.5 seconds.

Level 10 talents

Swap life[R1]:
Charge towards the targeted enemy hero,dealing a high amount of damage and making him 50% weaker,dealing 50% less damage for 2 seconds. During the action,change into Darion Mograine(living). Can only be used as Darion Mograine(undead). 60 seconds cooldown.

My time has come[R2]:
Sacrifice yourself to make an allied hero immune to all damage for 4 seconds but unable to move. During the action,change into Darion Mograine(undead). Can only be used as Darion Mograine(living). 110 seconds cooldown.

Level 13 talents

Dripping Chain[Q]:
While your Gripping chain[Q]: is traveling,it creates Death and decay[W] during the way.

Heal of Protection[E]:
Hand of protection[E] will heal you the 50% amount of damage it neglected.

_ Devotion aura[Extra ability]:_
Activating it will grant you 20 physical or spell armor(depends which form you are in living-physical,undead-spell) for 5 seconds. If there are other allied heroes around you,split the armor between them.
no heroes 20 armor
1 heroes 10 armor
2 heroes 7 armor
3 heroes 5 armor
4 heroes 4 armor
5,6,7+ heroes 3 armor

Level 16 talents

Stronger Justice[Q]:
If you hit 2 or more heroes with Sword of justice[Q], increases the knockback range and damage by 50%.

Go back in it[Q]:
If you pull an enemy back to your Death and decay[W] with Gripping chain[Q], root him for 2 seconds.

The bigger the better[W]:
Increases Consetration[W] and Death and Decay[W] area by 30%.

Level 20 talents

Swap life[R1] or My time has come[R2]:
Gain the second Ultimate ability,you can use it by pressing the Trait[D].

My time hasn’t come[Passive]:
When you die,your allies can revive you by right clicking your body and channeling it for 3 seconds. When they revive you,you will respawn the opposite of what you were and set your health to 40%. Your body will be there for 10 seconds before it dissapears.

Cheat death[Passive]:
When you drop below 10% health,became invincible for 3 seconds and change into Darion Mograine(undead). Only occurs as Darion Mograine(living) and has a 80 seconds cooldown.

Life can spread too[Extra ability]:
Target an enemy hero that died 10 or less seconds ago,channeling for 2 seconds,siphoning out the remaining life essence out of him. After you finish channeling,heal yourself to full and tranform to Darion Mograine(living). Only usable as Darion Mograine(undead) and has 60 seconds cooldown.

pros

  • can adapt what type of defense you need
  • Good survibility
  • able to manipulate the enemy positioning
  • able to protect his allies

Cons

  • Needs to die to switch hero
  • dying can double punish you if you talented on one hero and/or need you to be a hard physical/spell armored hero
  • No mobility
  • Low amount of Crowd control

Wraith (from DIablo 2)
Role:Assassin/specalist
Difficulty:Medium
Important note: This hero only worth 0.5 exp

Trait

Shrine [D]:
Use it on a dead ally and revive him as an untalented Wraith with 50% less health and damage that the targeted dead player is able to control. Once the hero is revived, the wraith will fade away. Only usable in a wraith form,
90 seconds cooldown, 2 seconds cast time.

Wraith Reform[Z]:
Select a friendly hero(any hero) and after 1.5 seconds, appear as a Wraith near targeted player for 30 seconds. Once it expires,fade away to the closest hero to aid him in spirit form. If the hero dies within 3 seconds,you will travel to another ally instead of dying.
If all of your allies are dead,reappear on your first ally who respawns. 40 seconds cooldown.

Spirit form

In spirit form,you are actively helping hero as long as he is alive or you choose to become a wraith. If the hero dies,you will die as well.

First ability

Spirit bolt[Q]:
Sends a spirit bolt towards a location,dealing a small amount of damage. Hitting an enemy minion will increases your maximum soul by 1 while hitting an enemy hero will increases it by 5 for your next Wraith reform. 3 seconds cooldown.

Second ability

Chilling aura [W]:
Active: Slow nearby enemies for 5 seconds by 10% that will increases by 1% every 0.1 seconds as long as they stay in your aura up to 30%. 9 seconds cooldown.
Each hero hit by this will increases your maximum soul by 10 for your next Wraith reform.

Third ability

Spirit sense[E]:
Mark the closest hidden enemy hero with a blue aura for your possesed ally hero for 6 seconds. If he gets vision on him,increases your maximum souls by 20 on your next Wraith reform. 15 seconds cooldown.

Wraith form

In wraith form,your abilities requires souls to use.You will start with a basic 100 that can be increased in spirit form beforehand.

First ability

Soul swap[Q]:
Dash forward,hitting an enemy hero will posses him for 3 seonds. During the time you are immune to everything. Using this ability again or when it expires will make your burst out of the hero,dealing a medium amount of damage and stunning them for 0.75 seconds. 6 seconds cooldown,20 souls.

Second ability

Scream[W]:
Channeling this ability up to 3 seconds that will deal small-medium amount of damage in a small-medium radius and rooting them for 0.1-0.6 seconds for 10-30 souls. The longer you channel,the stronger it will be. 7 seconds cooldown.

Third ability

Soul harvest[E]:
Active:Sends out 5 spirit leash in a frontal cone. If it hits an enemy hero,it will deal a small amount of damage,slowing them for 25% for 3 seconds and gain 15 souls. 10 seconds cooldown.
Passive: While you are close to the recently selected friendly hero with “Wraith reform”,you will gain1.5 souls per second.

Level 1 talents:

Seducing scream[W]:
You are able to move while channeling Scream[W] with 25% movement speed and stunned heroes will walk towards you with 25% movement speed.

Second Dash[Q] [Extra button]:
If you hit an enemy hero with Soul swap[Q] , you are able to dash a second time with Soul swap[Extra button] .

Not so chilling[W]:
Your Chilling aura also increases your possesed ally hero movement speed by 10%.

Level 4 talents:

Reckless bolts[Q]:
Spirit bolt[Q] damage increases by 30%. If you land it on an enemy hero,you are able to cast it again from the hero you hit and increases it’s damage by 10%.

Exploding soul[Q]:
Your Soul Swap[Q] will explode in a small radius when you burst out,damaging and stunning everyone nearby.

recklesness:
You will gain both talents but you can’t choose any talent on lvl 7.

Level 7 talents:

Mana drain[E]:
If Soul harvest[E] hits an enemy,drain a small amount of mana from him.If he doesn’t have mana,deal a small amount of damage instead.

Sixth sense[E]:
Spirit sense[E] will mark the enemy for all of your allies.

My soul is yours as well[E]:
Soul harvest[E] passive will regenerate your ally mana for 0.5% every second.

Level 10 talents:

Spirit link[R1]:
Target a friendly hero and gain fairly large absorb shield. If the targeted hero take damage,you will receive it instead for 4 seconds. 35 souls , 60 seconds cooldown. Only usable in Wraith form.

New home[R2]:
Activating will increase your next Soul Swap[Q] damage by 150%. If this ability lands the killing blow,it will heal the victim to 50% health and gain control of it for 6 seconds.Once it dies/expires, burst out of the hero,stunning everyone for 1.5 seconds. While you are controlling another hero,your Wraith duration is paused.

Level 13 talents:

Well spirited:
The fountain will restore all of your souls back and increases your current Wraith form duration by 15 seconds.

Ghost town:
Pauses your Wraith form duration if there is no enemy hero visible on your map.

Soul bonding:
Gain 1% damage every 5 seconds while you are in spirit fomr up to 10%. This bonus will be lost once you use Wraith reform[Z].

Level 16 talents:

Scream contest[W]:
When the root expires from Scream[W],every enemy hero who got hit by it will release a 1 second channeled scream,dealing small amount of damage in a small radius and rooting them for 0.2 seconds.

Spirit stone[Q]:
Spirit bolt[Q] stuns for 0.3 seconds and increases it’s range by 30%

Timed burst[Q]:
Increases your soul swap[Q] damage by 1.5% for every 0.2 seconds while you are possesing the enemy.

Level 20 talents:

Spirit bond[R1]:
Increases your damage by 1% for every 5% missing health on the Spirit linked[R1] hero. If you die while spirit link is active,you will return to spirit form instead.

You are with me,forever[R2]:
Increases the Soul swap[Q] possesing duration to 4 seconds and controlling the hero to 9 seconds. While you are controlling the enemy heroes body,his respawn timer will be paused.

Sacrifice[Extra button]:
Grant your spirit possesed ally hero 30% movement speed,30% spell power,30% basic attack damage increase and 25 armor for 3 seconds but you will die afterward. 90 seconds cooldown,only usable in Spirit form.

Death sentence[Extra button]:
Mark an enemy hero for 10 seconds,your spirit possesed hero will deal 20% extra damage to it or slowed by 25% when he is near you in Wraith form. If the target dies within 10 seconds,gain 2% damage up to 50% permanently.

Overview:
Wraith is all going out,strike down his target and going back to safety. He supports his allies while he waits his perfect opportunity to strike.

Pros

  • Hard to kill
  • Good amount of cc and damage
  • Able to control dead players
  • Can surprise attack
  • Easy to travel around

Cons

  • Unable to soak exp
  • Easy to interrupt
  • Squishy