[Hero Concept] The Overmind

Yeah. Another one of these Overmind Concepts. Here we go…

Move Speed: 0.
Attack Damage: Core.
Attack Speed: Core.
Health: Core.
Shields: Core.
Health regeneration: 16(+5% per level) a second.
Mana: 600.
Mana Regeneration: 6(+5% per level) per Second after not using Mana for 3 seconds.

Trait (D): Master of the Swarm: The Overmind replaces the Core, and summons 2 Zerglings with each Minion Wave. Zerglings have 126(+4% per level) Health, move 10% percent faster then a Melee Minion, and deal 26(+4% per level) Damage per Second at Melee Range.
Active: Switch Hive Structure: Toggles between the Hive Structure that will be Summoned with Summon Hive Structure.

Q: Sunken Colony: Summons a Sunken Colony at the Target Location(Range similar to Abathur’s Toxic Nest). Sunken Colonies have 268(+4% per level) Health, and deal 98(+4% per level) Damage per Second at 6 Range. Requires 3 seconds to become active. Can also be Cast within 10 Range of any existing Sunken Colony. 13 Second Cooldown, 45 Mana.

W: Summon Hive Structure: Summons a Hydralisk Den or Spawning Pool with 300(+4% per level) at the Target Location after 3 seconds. Toggle which Structure to Summon with your Trait. Spawning Pools Summon 2 Zerglings every 14 Seconds, (see Trait for Zergling Stats), Hydralisk Dens Summon 1 Hydralisk every 18 seconds.
Hydralisks have 200 Health, move at 80% of a Hero’s Movement Speed, and deal 100 Damage(+4% per level) Damage At 4 Range. 20 Second Cooldown, 70 Mana.

E: Brood Master: Summons 6 Zerglings or 3 Hydralisks at the Target Allied Minion, depending on the active Hive Structure. 16 Second Cooldown, 65 Mana.

R: Brutalisk: Summons a Brutalisk at the Target Location, dealing 250 Damage in the area. The Brutalisk has 1800(+5% per level) Health, and deals 100(+5% per level) Damage with each attack. The Overmind controls the Brutalisk while it is active. Lasts 50 Seconds. 100 Second Cooldown, 100 Mana.

The Overmind starts with Brutalisk unlocked, but it starts on-Cooldown.