{Hero Concept} Kargath Bladefist, Relentless Gladiator

Kargath is a brutal Melee Assassin who excels at both beginning and ending fights.

Statistic Value(Level ‘0’)
Health 2000(+4%/level)
Health Regeneration 4.168/s(+4%/level)
Attack Damage 100(+4%/level)
Attack Speed 1.0
Attack Range 2.25
Mana Maximum 490(+10/level)
Mana Regeneration 3/s(+?.???/level)

D Grappling Spear

Kargath throws a Grappling Spear that pulls him to terrain it contacts. If an enemy Hero is hit, they take 35(+4%/level) damage and Kargath launches at them, kicking them for an additional 108(+4%/level) damage.

Can be cast during Gladiator’s Revolution

Range - 11.0 units.
Projectile Width - 1.15 units.
Projectile Speed - 25.0 units/s.
Cooldown - 25 seconds.
Cost - None.

Q Carnage

Kargath unleashes a carver in the target direction over 0.7 seconds, continuously dealing 30(+4%/level) damage to all enemies caught in its path.

Height - 8.5 units.
Width - 1.25 units.
Cooldown - 6 seconds.
Cost - 40 Mana.

W Blood Rage

Passive: Basic Attack and Ability damage cause enemies to bleed for 44(+4%/level) damage over 4 seconds. Stacks up to 5 times.

Active: Kargath revels in the fight, dealing 32(+4%/level) damage to all enemies affected by Blood Rage’s passive and healing for 85(+4%/level) health per enemy Hero affected. The damage and healing is increased by 50% for each stack on each respective enemy.

Cooldown - 8 seconds.
Cost - 35 Mana.

E Gladiator's Revolution

Kargath throws a spear in the target direction, dealing 96(+4%/level) damage to the first enemy Hero hit and stunning them for 0.5 seconds while attaching Kargath to them. While attached, Kargath becomes Immune to all effects and rotates around the target for 2.75 seconds in a clockwise direction at a distance of 6 units. Enemies between Kargath and his target take 105(+4%/level) damage when Kargath passes them. While swinging, Kargath may reactivate Gladiator’s Revolution to launch at his target, dealing 108(+4%/level) damage to them, stunning them for 0.75 seconds, and knocking them back a short distance.

If the target Kargath is attached to ever becomes Unstoppable, Invulnerable, moves more than 10 units from Kargath’s location, or either Kargath or the target enter Stasis or Time Stop, the attach ends immediately.

Range - 8.0 units.
Width - 1.15 units.
Projectile Speed - 25 units/s.
Cooldown - 16 seconds.
Cost - 70 Mana.

R1 Unrelenting Strikes

Kargath begins swinging blades around himself with chains attached to their handles, dealing 44(+4%/level) damage every 0.5 seconds to nearby enemies in a growing radius for 2.5 seconds. At the end of the cast, Kargath unleashes a final strike, dealing 160(+4%/level) damage to all nearby enemies and stunning them for 1.5 seconds. Kargath may move while channeling Unrelenting Strikes.

Radius - 1.5 units, growing to 3.5 over the duration.
Cooldown - 60 seconds.
Cost - 50 Mana.

R2 Final Strike

Kargath winds up a devastating blow over 1 second, before striking the ground with enough force to launch a powerful shockwave. Enemies hit take 395(+4%/level) damage, increased by 25% if they are below 50% health.

Range - 20.0 units.
Width - 1.5 units.
Projectile SpeeD - 36.0 units/s.
Cooldown - 40 seconds.
Cost - 45 Mana.

Talent Tree

Tier 1|Level 1


Maximum Effort - If Carnage damages the same enemy Hero 3 times, it deals an additional 108(+4%/level) damage and slows by 25% for 2.5 seconds.


(!)Fatal Wounds - While at maximum stacks, Blood Rage’s bleed deals 30% more damage to enemy Heroes below 50% Health.
Quest: Damage enemy Heroes with Blood Rage’s bleed damage.
Reward: After damaging Heroes with Blood Rage’s bleed damage 200 times, Blood Rage’s duration is increased by 2 seconds.


Finishing Touch - Gain 20% Basic Attack damage. When Kargath Basic Attacks an enemy Hero below 50% Health it deals an additional 20% damage, and he gains 35% Attack Speed for 3 seconds.


Tier 2|Level 4


Upstage - Damaging at least 2 Heroes with Blood Rage causes Kargath to Evade the next 4 Heroic Basic Attacks within 12 seconds.


TEnsnaring Swing - The primary target of Revolving Sweep is Slowed by 40% while Kargath is attached to them. Secondary targets hit by Revolving Sweep’s swing are Slowed by 40% for 3 seconds.


Your Pain, My Gain - Basic Attacking an enemy Hero causes Kargath to gain 10 Armor for 3 seconds. Stacks 3 times.


Tier 3|Level 7


The Thirst - Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Kargath’s next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.


Healmonger - If Blood Rage damages an enemy Hero below 50% Health, it Heals for an additional 190 Health.


Siphoning Link - Damaging an enemy Hero with the Revolving Sweep’s initial impact or swing causes Kargath to regenerate 96 Health over 4 seconds. Stacks up to 4 times.
Passive: Kargath heals for 20% of her damage dealt by Basic Attacks.


Tier 4|Level 10


Unrelenting Strikes -

R1 Unrelenting Strikes

Kargath begins swinging blades around himself with chains attached to their handles, dealing 44(+4%/level) damage every 0.5 seconds to nearby enemies in a growing radius for 2.5 seconds. At the end of the cast, Kargath unleashes a final strike, dealing 160(+4%/level) damage to all nearby enemies and stunning them for 1.5 seconds. Kargath may move while channeling Unrelenting Strikes.

Radius - 1.5 units, growing to 3.5 over the duration.
Cooldown - 60 seconds.
Cost - 50 Mana.


Final Strike -

R2 Final Strike

Kargath winds up a devastating blow over 1 second, before striking the ground with enough force to launch a powerful shockwave. Enemies hit take 395(+4%/level) damage, increased by 25% if they are below 50% health.

Range - 20.0 units.
Width - 1.5 units.
Projectile SpeeD - 36.0 units/s.
Cooldown - 40 seconds.
Cost - 45 Mana.


Tier 5|Level 13


Chainsaw - Carnage’s cooldown regenerates 100% faster while an enemy Hero has maximum Blood Rage stacks.


Pulsing Pain - Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 115 damage.


The Hunted - Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25% for 4 seconds. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.


Tier 6|Level 16


Booming Kick - Increase the Stun duration of Revolving Sweep’s reactivation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweeps reactivation.


Lingering Ailment - Enemy Heroes hit by Revolving Sweep or by Grappling Hook have their Armor reduced by 15 for 3 seconds.


Swing Life Away - Revolving Sweep’s cooldown recharges 250% faster, while Kargath is swinging around his target. He also gains 50 Spell Armor for 2.5 seconds after the re-activation impact.


Tier 7|Level 20


Silent Killer - Hitting enemy Heroes with Unrelenting Strikes Silences them for 0.5 seconds and reduces its cooldown by 3 seconds.


Unleashed Potential - Increase the damage to enemy Heroes below 50% Health from 25% to 50%.
If an enemy Hero dies within 1.5 seconds of being hit with Final Strike, then reset the cooldowns of Final Strike and all of Kargath’s Basic Abilities.


Utility Belt - Grappling Hook’s cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Kargath hasn’t taken damage within the last 5 seconds.


No Sanctuary - Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy is revealed by you in this way.
Additionally, you deal 20% increased damage to these revealed enemies.

Skins

Base Skin

This would be a skin description, if I had one.

Tint Name(Tint Description)

Scrapper King

In his former life as a bounty hunter, the “Scrapper King” Kargath went out into the wastes to get his prey and his money. Now, as the undisputed champion of the Wasteland Arena, both his prey and his money came straight to him.

Kargath in the Warchrome Wastes style.

Base(Black with Orange/Red highlights); “Berserk”(Yellow and Red with Black/Orange highlights); “Executor”(White with blue highlights); “Desert”(White and Black mix); “Vanquisher”(Black and Yellow mix).

Changelog

04/01/2021
Upload Date.

2 Likes

This concept is cool, but I think you should make it for a more iconic Warlord of Draenor, like Grommash Hellscream.

2 Likes

Gladiator’s Revolution appears to have a refire portion that deals area damage and applies control. This seems to similar to Rip-Tire, and I think you might want to change it to make it more original.

1 Like

Haha
You’re so funny

What’s so funny about this completely, 100% original Kargath concept? :thinking:

I don’t see any of Kagrath’s super awesome after images things in this kit.
For someone who can move that fast he’s relying a lot on that spear or whatever it is.

I think you have Kargath confused with Samuro. :open_mouth: Kargath doesn’t use mirror images, nor does he move fast enough to seem like it either. :+1:

Kargath actually does utilize afterimages when he goes Super Saiyan level 3, but if you implemented him at that power level he would be too strong for HotS. So I think this is reasonable.

Whatever