Whoever wanted a Pokemon in Hots (which means only me) is now satisfied !
Depiction
- Charizard is a Mid Ranged Assassin exactly like Cassia.
- He is mobile and able to attack at melee or using its spells to attack at range.
- The player is able to change its play style with Talents and Heroic Ability. Depending your choice, you can make it a Physical Damage Dealer or Spell Damage Dealer.
- Charizard is able to fly across the battlefield exactly like Falstad.
- At level 1-4-7, talents will only increase the power of a single Basic Ability (like Leoric at level 4 and 7).
Stats
- Health Points: 1925 (+4% per level).
- Health Regeneration: 4.01 (+4% per level).
- Mana: 490 (+10 per level).
- Mana Regeneration: 2.90 (+0.1 per level).
- Basic Attack range : 4.0 meters.
- Basic Attack damage: 120 (+4% per level).
- Attack Speed: 0.95 per second.
- Hero Radius: 1.06.
- Basic Attacks cleave in a radius of 4.0 meters in an arc of 90° in front of Charizard. He uses Slash.
Abilities
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Fly (Mount)
- After 1.5 seconds of canalisation, Charizard takes off and enters in Stasis for 1.5 seconds, then crashes at the destination, dealing 150 (+4% per level) Physical Damage to every enemies hit and Slow them by 40% for 3 seconds. Flying Type-Attack.
- 60 seconds Cooldown.
- 40 range.
- 3.5 Radius.
- After 1.5 seconds of canalisation, Charizard takes off and enters in Stasis for 1.5 seconds, then crashes at the destination, dealing 150 (+4% per level) Physical Damage to every enemies hit and Slow them by 40% for 3 seconds. Flying Type-Attack.
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Blaze (Trait)
- When Charizard has 33% or less of its Maximum Health, he deals 50% more damage.
- Passive: Fire and Flying Attacks-Type deal 50% more damage.
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Flame Burst (Q)
- Target an area, throw a fireball that deal 100 (+4% per level) Spell Damage after 0.5 seconds. Enemies at the center take 150 (+4% per level) damage instead. Fire Type Attack.
- Cooldown: 6 seconds.
- Range: 8.0 meters.
- Mana cost: 60.
- Radius of the center: 0 to 1 meters
- Radius of the second circle: 1 to 3 meters.
This Spell is similar to Brightwing’s Arcane Flare.
- Target an area, throw a fireball that deal 100 (+4% per level) Spell Damage after 0.5 seconds. Enemies at the center take 150 (+4% per level) damage instead. Fire Type Attack.
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Wing Attack (W)
- Charizard opens wide its wings and dashes at the destination, dealing 100 (+4% per level) Physical Damage to every enemies hit. Flying Type Attack.
- Cooldown: 4 seconds.
- Mana cost: 30.
- Range: 4.5 meters.
- Movement Speed during Wing Attack: 273%.
- Hitbox: 2.25x3.25.
- Cast time: 0.125 seconds.
This Spell is similar to Illidan’s Sweeping Strike, but larger.
- Charizard opens wide its wings and dashes at the destination, dealing 100 (+4% per level) Physical Damage to every enemies hit. Flying Type Attack.
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Rest (E)
- Fall asleep for 4 seconds after 0.5 seconds. While asleep you restore 5% of your Maximum Health and Mana per second. Taking damage makes Charizard awake.
- Cooldown: 15 seconds.
- Mana cost: 0.
- Fall asleep for 4 seconds after 0.5 seconds. While asleep you restore 5% of your Maximum Health and Mana per second. Taking damage makes Charizard awake.
Talents
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Level 1 (Charizard wants to learn a new Ability!)
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Flare Blitz (Q)
- This talent is an Ability replacing Flame Burst.
- After 0.5 seconds, dashes forward. Colliding with an enemy Hero deals 216 (+4% per level) Physical Damage to all nearby enemy and leave the grounded burned for 3 seconds, every enemies standing on the area burnt takes 50 (+4% per level) Spell Damage per second. Charizard takes 33% damage dealt in recoil of the main target. Fire Type Attack.
- Cooldown: 12 seconds.
- Mana Cost: 80.
- Range: 9.5 meters.
- Hitbox: 2.25x1.5.
- Impact Radius: 3 meters.
- Speed: 19 units/s.
This Spell is based on Blaze’s Jet Propulsion, and looks like it.
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Fire Blast (Q)
- This talent is an Ability replacing Flame Burst.
- After 0.25 seconds, throw a little ball of fire in the chosen direction. If the fireball hits an enemy, it explodes in a shape of a star, dealing 240 (+4% per level) Spell Damage to every enemies hit. Fire Type Attack.
- Cooldown: 12 seconds.
- Mana Cost: 75.
- Range: 11 meters.
- Hitbox: 1.25x1.25.
- Projectile Speed: 24.0 meters/s.
This Spell is based on Ana’s E characteristics.
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Fire Pledge (Q)
- Increase the range and area of Flame Burst by 20%, reduce the Mana Cost by 20. Flame Burst leaves the ground burnt for 4 seconds, dealing 42 (+4% per level) Spell Damage per second to every enemies walking on it.
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Level 4 (Charizard wants to learn a new Ability!)
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Dragon Claw (W)
- This talent is an Ability replacing Wing Attack.
- Swipe towards the area in front of Charizard for 130 (+4% per level) Physical Damage. Dragon-Type Attack.
- Cooldown: 4 seconds.
- Range: 4.5.
- Hitbox: 4.25x2.5.
- Mana cost: 65.
This Spell is based on Greymane’s Q characteristics in Worgen Form.
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Air Cutter (W)
- Deal 145 (+4% per level) Spell Damage to enemies in an area and knock them back. Flying Type-Attack.
- Cooldown: 5 seconds.
- Mana cost: 50.
- Range: 3.
- Arc: 50°
- Cast time: 0.25 seconds.
- Knockback distance: 3.5.
This Spell is similar to Alex’s Wing Buffet.
- Deal 145 (+4% per level) Spell Damage to enemies in an area and knock them back. Flying Type-Attack.
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Steel Wing (W)
- Increase the damage of Wing Attack by 75% and you gains 25 Armor for 2 seconds per Heroes hit, up to 50. Wing Attack becomes Steel-Type Attack instead of Flying-Type.
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Level 7 (Charizard wants to learn a new Ability!)
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Dragon Dance (E)
- This talent is an Ability replacing Rest.
- Activate to charge your power. You increase by 12% your Physical Damage and 6% Movement Speed for the next 5 seconds for every 1 second of channeling, up to 5 seconds.
- Cooldown: 14 seconds.
- Mana cost: 60.
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Sleep Talk (E)
- While Sleeping, Charizard can move and use its Abilities and he is not longer awake when taking damage.
- Passive: Increase the Healing from 5% to 7% per second.
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Tailwind (E)
- This talent is an Ability replacing Rest.
- Charizard and every allied Heroes in 6.0 range gain 25% Movement Speed. This effect lasts 4 seconds.
- Cooldown: 12 seconds.
- Mana cost: 50.
- Cast time: 0.125 seconds.
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Level 10 (Choose your Mega-Evolution)
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Mega-Charizard X (R1)
- After 0.5 seconds, enter in Stasis for 0.75 seconds and transform into Mega Charizard X for 8 seconds. While transformed, your Trait becomes Tough Claws instead of Blaze. You gain Dragon-Type instead of Flying-Type, making your Dragon Type-Attack deal 50% more damage. You gain 10% Physical Damage and Physical Armor.
- Tough Claws: Increase the damage of every Physical Damage by 33%.
- Cooldown: 60 seconds.
- Mana cost: 0.
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Mega-Charizard Y (R2)
- After 0.5 seconds, enter in Stasis for 0.75 seconds and transform into Mega Charizard Y for 8 seconds. While transformed, your Trait becomes Drought instead of Blaze and you gain 10% Spell Power and Spell Armor.
- Drought: Fire Type-Attacks deal 50% more damage and Charizard can see over bushes.
- Passive: Increase your Basic Attack range by 25% and no longer use Slash, but Flamethrower. Your Basic Attacks deal Spell Damage in a rectangle (like D.Va) and becomes Fire Type-Attack.
- Cooldown: 60 seconds.
- Mana cost: 0.
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Level 13 (Choose your Ev’ spread)
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Fast Physical Sweeper (Passive)
- Permanently increase your Physical Damage and Movement Speed by 15%.
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Bulky Offense (Passive)
- Permanently increase your Maximum Health by 20% and Movement Speed by 15%.
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Fast Spécial Sweeper (Passive)
- Permanently increase your Spell Power and Movement Speed by 15%.
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Level 16 (Choose an Item to hold)
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Life Orb (Active)
- Upon activation, you will lose 3% of your Maximum Health every time you use an Ability dealing damage or your Basic Attack, but you deal 20% more damage. Can be toggled off. You lose this bonus while Mega-Evolution and cannot activate it.
- Cooldown: 15 seconds.
- Upon activation, you will lose 3% of your Maximum Health every time you use an Ability dealing damage or your Basic Attack, but you deal 20% more damage. Can be toggled off. You lose this bonus while Mega-Evolution and cannot activate it.
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Maranga Berry (Active)
- Upon activation, you gain 40 Spell Armor for 3 seconds. You lose this bonus while Mega-Evolution and cannot activate it.
- Cooldown: 30 seconds.
- Upon activation, you gain 40 Spell Armor for 3 seconds. You lose this bonus while Mega-Evolution and cannot activate it.
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Leftovers (Active)
- Upon activation, you restore 2% of your Maximum Health and Mana every second for 10 seconds. You lose this bonus while Mega-Evolution and cannot activate it.
- Cooldown: 20 seconds.
- Upon activation, you restore 2% of your Maximum Health and Mana every second for 10 seconds. You lose this bonus while Mega-Evolution and cannot activate it.
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Level 20 (Item from the Player)
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Hyper Potion (Active)
- After 0.75 seconds, heal 50% of your Maximum Health over 3 seconds.
- Cooldown: 80 seconds.
- After 0.75 seconds, heal 50% of your Maximum Health over 3 seconds.
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Max Revives (Active)
- Activate while dead to respawn at the Altar after 5 seconds.
- Cooldown: 90 seconds.
- Activate while dead to respawn at the Altar after 5 seconds.
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Max Ether (Active)
- Activate to restore 25% of your Mana over 5 seconds and your Basic Ability cooldowns recharge 50% faster for 10 seconds.
- Cooldown: 40 seconds.
- Activate to restore 25% of your Mana over 5 seconds and your Basic Ability cooldowns recharge 50% faster for 10 seconds.
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