As I mentioned in a post about my hero concept for Malygos, I believe Sindragosa should be a hero of her own.
First thing we have to tackle is Arthas’ heroic, and here’s how I’d replace it:
Fog Of The Damned 100 seconds, 80 mana
Arthas creates thick Fog in a large area around him after channeling for 1 second. All enemies in the Fog have their vision halved, removing their ability to see what their allies see, and while in the fog it can be reactivated to teleport to anywhere in the fog after a 1 second delay. This lasts for 8 seconds.
Level 20 talent:
When enemies leave the Fog, or its duration expires, the reduced vision decays over 5 seconds, and its duration and radius is increased by 10% for each enemy hero in its area upon activation.
Now for sindragosa.
Stats: Melee Assassin
Health: 2350
Attack Damage: 160 (Clawing)
Attack Speed: 1
Attack Range: 2
Hatred: 300
(Z) Flight: 12 seconds
After 2,5 seconds, Sindragosa flies of the ground, gaining 40% extra Movement Speed and the ability to pass over terrain. While active, she is unstoppable and can see over terrain, but taking damage equal to 25% of her maximum health within 4 seconds makes her crash and stuns her for 1,5 second. Reactivate to land after 1 second.
(Trait) Lingering Hatred: 180 seconds
Upon dying, Sindragosa turns into a large pillar of ice, which blocks passage. Allied heroes can channel for 5 seconds to bring her back to life at 1 health and 150 Hatred, where she regains 100% of her health over 10 seconds. Lingering Hatred sets Frost Queen’s Wrath on a 10 seconds cooldown.
(Q) Frozen Breath: 12 seconds
After a 0,5 second delay, Sindragosa fires a stream of frost in a cone in front of her for up to 3 seconds. All enemies in its area take 80 damage every 0,5 second. Movement instantly stops the effect.
Passive - Frost: Whenever Sindragosa deals damage to an enemy, they gain a stack of frost, reducing their Attack and Movement Speed by 5%, stacking up to 10 times. Frost decays at a rate of 2 stacks per second when a target hasn’t received new stacks for 2 seconds.
(W) Erupting Cold: 12 seconds
Sindragosa lunges forward a short distance to a nearby location, dealing 120 damage in the area. Afterwards she releases a burst of frost around her, dealing 80 damage to nearby enemies, and causing them to take 15 damage every 0,25 second for 2 seconds. Hitting an enemy hero with the lunge reduces the cooldown by 4 seconds.
(E) Devour Magic: 20 seconds
Sindragosa is uaffected by the next enemy ability that hits her within the next 2 seconds, and she is instead healed for 75% of the damage she would’ve taken, ignoring any armor.
This was my original idea for her E, but I replaced it
(E) Disruptive Blast: 10 seconds
After 0,75 second, Sindragosa makes the targeted area erupt with arcane energi, giving all all enemies the area 1 stack of Instability for 6 seconds. Each stack of Instability reduces the targets Spell Armor by 15%, increasing Spell Damage taken by 15%. Instability stacks up to 5 times, and it’s duration is reset whenever a target uses an ability.
(R ) Frost Queen’s Wrath: 10 seconds, 50 Hatred per second
After a 1 seconds delay, during which Sindragosa can change direction, Sindragosa takes flight in the targeted direction for 3 seconds, gaining 70% increased movement speed, and dealing 60 damage every 0,25 second in front of her, dealing 100% more damage to Minions, Mercenaries and Monsters. After the 3 seconds duration she continues flying forward and dealing damage, but she follows the cursor with a slight turn rate, and it can be deactivated. Sindragosa is unstoppable for its duration.
Passive: Sindragosa generates 1 Hatred whenever she damages an enemy, and 3 Hatred whenever she damages an enemy hero. (Sindragosa has access to her heroic ability at the start of the game, but she starts with 0 Hatred.)
NOTE: Though Arthas’ heroic “Summon Sindragosa” wasn’t as popular as his other heroic, I still decided to keep it as inspiration for Sindragosa’s.
Talents:
Level 1
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(Q) Unyielding Breath: Frozen Breath’s duration is increased by second, and Sindragosa is unstoppable while it is active.
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(!W) Frozen Torment: Hitting 2 or more heroes with Erupting Cold permanently increases it’s damage every 0,25 second by 1,5%.
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(!Passive) Path To Vengeance: Takedowns permanently increase Sindragosa’s Attack Damage by 1%, up to 20%.
Reward: Hitting enemy heros with a Basic Attacks 5 times permanently increases her Attack Speed by 1%, up to 15%. Every 15 Basic Attacks against heroes beyond getting 20% Attack Speed grants 1% additional Attack Speed.
Reward: Upon achieving 5 takedowns, Sindragosa’s Basic Attacks against heroes grant 6 additional Hatred.
Reward: Upon collecting 20 regeneration globes, Sindragosa permanently gains 15% Spell Armor, stacking with other armor.
Level 4
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(W) Devistating Leap: Enemies hit by the Lunge of Erupting Cold have their Spell Power reduced by 50% for 4 seconds.
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(Q) Hungering Maw: Every third Basic Attack against the same enemy with Frost heals Sindragosa for 10% of the damage dealt, for each stack of Frost.
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(Q) Cold Resistance: Enemies with Frost deal 2,5% less damage to Sindragosa for each stack.
Level 7
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(Q) Relentless Breath: Takedowns while Frozen Breath is active resets its duration.
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(Z) Furious Chase: Flight is now instant, and grants 35% extra Movement Speed, decaying over 5 seconds, but its cooldown is increased by 8 seconds.
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(Active) Icy Shell: Activate to become protected for 2 seconds. After the duration Sindragosa takes damage equal to all damage prevented at a rate of 10% of her maximimum health per second. This has a cooldown of 120 seconds, but it recharges 5% faster for each stack of Frost on enemy heroes.
Level 10
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(!R ) Frost Wyrms Fury: Frost Queen’s Wrath disables Minions, Mercenaries, Monsters and structures hit for 10 seconds. Disabling a fort or keep Permanently increases this duration by 1 second.
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(Active) Ice Tomb: When activated, Sindragosa’s Movement Speed is reduced by 20% and she consumes 30 Hatred per second and breathes a stream of frost at the targeted enemy, dealing 50 damage to the target and and half as much to nearby enemies evey 0,25 second. When the target has 10 stacks of Frost, it is encapsulated in ice, rendering them unable to act or be targeted by other enemies and allies, until the the end of the duration. This can be deactivated and ends early if Sindragosa moves too far away from the target, or she is stunned. This has a 60 seconds cooldown. This can be activated while flight is active, and flight can be activated while this is active.
Passive: While Flight is active, Sindragosa gains 25 Armor, and the amount of damage required to knock Sindragosa to the ground is increas to 35% of her maximum health.
Level 13
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(E) Acana Leach: Devour Magic also halves the first ability damage each neaby allied hero take, and heals Sindragosa for 50% of the damage prevented.
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(Passive) Cleaving Swipes: Basic Attacks deal 35% of Sindragosa’s Basic Attack Damage in an area around the target.
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(W) Freezing Storm: Erupting Cold’s lunge deals 100% more damage to enemies with 10 stacks of Frost, and Basic Attacks reduce the cooldown of Erupting Cold by 1 second
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(Passive) Freezing Aura: Sindragosa deal 20 damage per second to nearby enemies, which is increased by 15% for each stack of Frost they have.
Level 16
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(Q) Frostbite: Frozen Breath deals bonus damage to heroes every 0,5 second equal to 0,3% of their maximum health for each stack of Frost they have.
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(E) Arcane Ricochet: When Devour Magic shields Sindragosa from an ability, the enemy that used the ability takes damage equal to 50% of the damage it would’ve dealt, but this damage does not give Frost. If this kills the enemy, Devour Magic’s cooldown is reset.
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(Trait) Awakened Frenzy: When Sindragosa is brought back with Lingering Hatred, she is invulnerable for 2 seconds and Frost Queen’s Wrath can be instantly activated.
Level 20
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(R ) Hunger For Vengeance: Frost Queen’s Wrath Hatred cost is reduced by 15 Hatred per second, and Sindragosa has 25 armor while it is active.
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(R ) Frozen Grave: The target of Ice Tomb takes bonus damage equal to 1% of their maximum health every 0,25 second, and enemy heroes near the target also become encapsulated at 10 stacks.
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(Q) Frozen to the bone: When an enemy with 10 stacks of Frost is hit by one of Sindragosa’s abilities, they are rooted for 1 seconds, stacking up to 2 seconds.
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(D - Trait) Unyielding Wrath: While dead, Lingering Wrath can be activated to bring Sindragosa back to life after 10 seconds. Lingering Wrath’s cooldown is reduced by 60 seconds.
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(E) Devouring Shield: Devour Magic now prevents all damage taken for its duration. All abilities beyond the first only heal for 50% of the damage they would’ve caused.