Naga Army (Harpooner,Couatl,Snap Dragon)//My wish and My Idea

1)Naga Royal Guardian (Harpooner)

Harpooner is a great bruiser. I have made his base look like Leoric as a tank that defends well and fights well. He will be suitable in all situations, both against the Assassins and against the tanks It will work well. It has a good mobility and can easily chase and kill enemies.
He also has the ability to create negative armor for the enemy and can make them more fragile.

Base

Health:2786
Health Regeneration:6.109
Basic Attack Damage:142
Attack Speed:1.11
Basic Attack Range:3
Role: Bruiser
All Scale Value=4% per level

Abilities

Q)Water Clap

Deal 198 damage on nearby enemies and slow their movement speed by 50% for 1.50 seconds.(10 seconds cooldown and 45 mana cost).

W)Water Flame Torch

Hurl a water flame torch on enemy hero that persist on him for 8 seconds, deal damage equal to 2.5% of his maximum health every 1 second and also visible him for this duration.(14 seconds cooldown and and 60 mana cost).

E)Turbo

Active it Increase movement speed of Harpooner by 25% and his attack speed by 20% for 3 seconds.(12 seconds cooldown and 40 mana cost).

Trait

Negative Armor

[D]. Harpooner basic attack get stack of Negative armor per hitting enemy heroes, each stack reduce enemy hero armor by 6.25% for 3 seconds stack up 4 times to 25%,Increase damage taken by 25%.stacks will lost on changing target.

Heroic Abilities

[Heroic].Long Path Charge

Active it to charge on enemy in any where of battle ground,become unsttople and get 75% extra movement speed,upon impact target,deal 355 damage him and also stun him for 1.5 seconds.(100 seconds cooldown and 60 mana cost).

[Heroic].Water Wave

Active it release a water wave with long range and width on enemies, deal 325 damage on enemies and slow their movement speed by 35% for 3.00 second.(90 seconds cooldown and 80 mana cost).

Talents

Level 1 Tier

[Passive]. Basic attack deal damage equal to 2.5% of enemy maximum health and heal Harpooner for twice of this amount.

[Passive]. while harpooner is below 50% health, he heal for 30% of his damage dealt on enemy heroes.

[Q]. Water Clap also stun nearby enemies by 1 second and after it slow their movement speed by 50% for 1.5 seconds.

[Active]. Active it become stasis for 3 seconds and heal for 30% of maximum health on this duration.(60 second cooldown).

Level 4 Tier

[E]. Increase turbo duration by 0.50 second and it’s movement speed bounce by extra 15%.

[Quest]. Regeneration Globe Permanently increase Harpooner health Regeneration by 1.
Reward:After gathering 15 Regeneration globes,Turbo now grant harpooner 20 armor for this duration.

Level 7 Tier

[Q]. Water Clap deal 50% more damage on enemy heroes and also deal 150% damage on minions and camps.

[W]. Reduce water flame torch duration by 4 seconds but increase it’s damage per second from 2.5% of enemy hero maximu health to 5% of this amount.

[W]. Water flame torch also slow enemy movement speed by 5% for 1 second stack up 8 times every 1.5 second to 40%.

Level 13 Tier

[Q]. Water Clap deal extra damage equal to 5% of enemy heroes maximum health.

[Trait]. Each stack of Negative Armor also Increase Harpooner attack speed by 5% for 4 seocnds ,stack up 4 times to 20%.

Level 16 Tier

[Q]. Hitting at least two enemy heroes with Water Clap , reduce it’s cooldown by 4 second and refuse it’s mana cost.

Passive:Increase area effect of Water Clap by 25%.

[Trait]. Increase armor reduction of Trait from 6.25% to 8.75 % per stack.

[W]. Basic Attack on enemy heroes increase Flame Water Torch duration by 0.5 second.

Level 20 Tier

[Heroic]. Basic attack against enemy heroes who get effect of Negative Armor and Flame Water Torch reduce cooldown of Long Path Charge by 2 second.

[Heroic]. Increase Water Wave damage by 50% and also reduce it’s cooldown by 12 seconds per hitting enemy heroes.

[Trait] Each stack of Negative Armor now grant Harpooner 5 armor for 3 seconds up to 20 and Increase negative armor duration by additoinal 1 second.

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2)The Couatl

Base

Health:1596
Health Regeneration:4.12
Basic Attack Damage:134
Attack Speed:1.25
Basic Attack Range:5.5
Role: Ranged Assassin
All Scale Value=4% per level

[Z].Summon Mount

Channel for 1 second, get 30% movement speed.(Couatl Shap is a especial mount but has not benefits maybe in talents).

[D].Trait

[D].Climbing From Ground

Couatl has Climbing Stack each time he cast D, each stack Increase his movement speed and maximum health by 5% for 4 second, final stack
(5rd stack) persist for 6 seconds and then it get lost.
each stack cast has 2 seconds cooldown and 15 mana cost, after losing 5rd stack, this ability get cooldown for 10 seconds.

[Q,W,E].Abilities

Q)Toxic Saliva

Active it to release 3 Toxic Saliva arrow on enemies, each arrow damage 205 spell damage on one enemy and slow his movement speed by 30% for 2 second.(11 second cooldown and 50 mana cost).

W)Saliva Acid

Hurl a Bolt of Saliva Acid on enemies in a small area, stun them for 0.5 second and deal 129 damage on it plus 28 posion damage for 3 seconds.

E)Rotten Water Wave

Release a rotten water wave on a medium path, deal 234 damage on enemies, damage is increased by 20% per hit enemy heroes ,after release wave, cast E to jump on end of path.(15 second cooldown and 70 mana cost).

Heroic Abilities

R.1)The Couatl Mount

Cast it on ally heroes, if he accept, Put him on The Couatl and take him anywhere of battle ground, can pass of trains and hills,cast R for land him, maximum 5 seconds times for landing.(80 second cooldown and 80 mana cost).If The Couatl dead during this time,ally hero will safe but with 50% of his current health.

R.2)Blue Pool

Jump on chosen location, upon impact create a pool of water in a large area for 3 second, this Blue Pool Prevents enemies from entering the area, allies heroes can enter on area and be safe.(80 second cooldown and 80 mana cost).

R.3)Toxic Bomb
Active it to instantly get final stack of Trait, after 1 second can use R to release a Toxic Bomb on a width area, deal 789 damage them over 5 second.(80 second cooldown and 80 mana cost).

Talents

Level 1 Tier

[Q]. Increase Toxic Saliva range by 25% and reduce its cooldown by 1 seconds per enemy hero hitted.

[W]. Quest.Each time an enemy hero get stunned with Saliva acid,its posion damage is increased by 1.

Reward: after stun enemy heroes 15 times,increase its posion duration by 1 second.

Reward: after stun enemy heroes 25 times, its stun duration is increased from 0.5 second to 1 second.

[E]. Rotten Water wave also deal 33 posion damage on enemies for 3 seconds ,damage is increased by 20% per enemy heroes get hit.

Level 4 Tier

[Z]. Reduce cast duration of mount by 0.50 second, your mount now can pass over the train, walls and hills,Trait also is usable during mount.

[Q]. Increase Toxic Saliva slow by 10%,basic attack against heroes effected by Toxic Saliva slow, increase it’s duration by 1 second up to 2 seconds.

[E]. After Blink with Rotten Water Wave get 25% movement speed for 3 seconds.

Level 7 Tier

[Q,W]. Increase Toxic Saliva acid slow amount by additional 10%,Saliva Acid also reduce enemy heroes healing received by 30% for 3 second.

[D]. Increase bounce maximum health of each stack of trait from 5% to 7% also increase movement speed bounce of Trait from 5% to 6%.

[E]. Gain 151 shields point for 4 second for each enemy heroes get hit by Rotten Water Wave up to 755.(20% increase per enemy hero get git by wave).

Heroic Abilities

R.1)Couatl Mount

Cast it on ally heroes, if he accept, Put him on a Couatl and take him anywhere of battle ground, can pass of trains and hills ,cast R for land him, maximum 4 second times for landing.(80 second cooldown and 70 mana cost).

R.2)Blue Pool

Jump on chosen location, upon impact create a pool of water in a large area for 3 second, this Blue Pool Prevents enemies from entering the area, allies heroes can enter on area and be safe.(90 second cooldown and 800 mana cost).

R.3)Toxic Bomb

Active it to instantly get final stack of Trait, after 1 second can use R to release a Toxic Bomb on a width area, deal 752 damage them over 5 second.(80 second cooldown and 80 mana cost).

Level 13 Tier

[Q]. Increase Toxic Saliva Arrow by 2 and also refuse 15 mana per enemy heroes hitted.

[Q]. Toxic Saliva also reduce enemy heroes physical armor by 20 for 3 second, take 20% more physical damage.

[W,E]. Rotten Water Wave path now remain for 1.5 second, each time enemy heroes stand on this remained path, both Rotten Water Wave and Saliva Acid cooldown are reduce by 12% per enemy heroes up to 60%.

Passive: Increase Saliva Acid area by 100%.

Level 16 Tier

[Q]. Increase Toxic Saliva damage with 4% of enemy heroes maximum health, heal for 25% damage of Toxic Saliva on enemy heroes.

[E]. After using Blink with Rotten Water Wave, you can again use it to jump to past location.

[Passive]. Increase Basic attack damage and attack speed against enemy effected by posion damage by 25% for 3 second per hit up to 100%.this bounce lost on changing target

Level 20 Tier

[Heroic]. During moveation, both Couatl and allied hero become unstopple on this duration.

[Heroic]. Increase Blue Hole are by 50% and it’s duration from 3 second to 4 second,Blue Hole now instantly restore 25% of allied hero maximum health.

[Heroic]. Reduce toxic Bomb cooldown by 30 seconds and refused it’s mana cost but increase it’s duration by 2 second.

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3)Snap Dragon

Base
Health:1109
Health Regeneration:7.35
Basic Attack Damage:88
Attack Speed:1.82
Basic Attack Range:6.6
Role: Ranged Assassin
All Scale Value=4% per level

Trait

D)Snap Blink

Every 7 second, Snap Dragon can use [D] to instantly teleport on chosen location. medium range 100% of bolt of the storm range.

Abilities

Q)Posion Sing

Active it to increase Snap Dragon basic attack damage by 35% and also each basic attack deal additional 41 posion damage on enemies ,posion sing persist for 3 second.(8 second cooldown and 50 mana cost).

W)Turn The Tail

Snap Dragon Turn his tail on around, deal 178 damage on nearby enemies and slow their movement speed by 30% for 2.5 second.(9 second cooldown and 60 mana cost).

E)Snap Jump

Active it to jump on enemy hero, summon, upon landing heal for 25% of maximum health and stun them for 1 second.(15 second cooldown and 80 mana cost).

Heroic Abilities

R.1)Snap Images

Active it to create 2 images of Snap Dragon for 8 seconds that can control with key 1 and 2,Images have 100% of Snap Dragon Maximum health and base armor (0 amount bounce damage taken),but deal 50% of damage on enemies, Images also can use basic abilities.(60 second cooldown and 80 mana cost).

R.2)Weed

Active it to create a straight and narrow area with weed, cause to get become Invisible while you and your ally stand on it (exactly like as battle ground invisible zones),this weed persist for 10 second.(30 second cooldown and 40 mana cost).

Talents

Level 1 Tier

[Q]. Snap Dragon basic attack now deal cleave damage for additional 2 target while his Q is actived.

[W]. Hitting at least two enemy heroes with Turn The Tail, deal 50% more damage them.

[Passive]. Every 3rd basic attack on same enemy, deal 54 posion damage for 3 seconds.

Level 4 Tier

[Passive]. Increase Snap Dragon mana regeneration by 50% but reduce his health regeneration by 30%.

[Trait]. After using Snap Blink, Snap Dragon get 25% movement >speed for 3 second.

[W]. Increase width of Turn The Tail by 30%.

Level 7 Tier

[E]. Stun enemy heroes with Snap jump cause to give Snap Dragon Naga Army Stack, while at 15rd stack ,he can instantly capture a non-elite mercenary camp. Stack get lose after using.

[Trait,E]. Reduce cooldown of Snap Jump by 5 second but increase Snap Blink cooldown by 3 second.

[Q]. After end of posion sing duration, Snap Dragon next basic attack deal 150% more damage.

Level 10 Tier

R.1)Snap Images

Active it to create 2 images of Snap Dragon for 8 seconds that can control with key 1 and 2,Images have 100% of Snap Dragon Maximum health and base armor (0 amount bounce damage taken),but deal 50% of damage on enemies, Images also can use basic abilities.(60 second cooldown and 80 mana cost).

R.2)Weed

Active it to create a straight and narrow area with weed, cause to get become Invisible while you and your ally stand on it (exactly like as battle ground invisible zones),this weed persist for 10 second.(30 second cooldown and 40 mana cost).

Level 13 Tier

[Trait]. After casting Blink ,all Snap Dragon’s basic abilities recharge 100% faster for 3 second.

[E]. Increase healing done of Snap Jump from 25% of Snap Dragon maximum health to 50% of this amount.

[Passive]. Every 30 second get 75 spell armor for 2 second, reduce all spell damage taken by 75%.can be toggle on or off.

Level 16 Tier

[Q]. While Posion Sing is actived, Snap Dragon get 25% attack speed on this duration.

[W]. Turn The Tail deal 300% damage if it only used on one enemy.

[E]. Snap Jump deal also damage on heroes equal to 12% of their maximum health.

Level 20 Tier

[Heroic]. Increase number of Images by 1 and increase it’s damage from 50% of Snap Dragon’s damage to 75% of this amount.

[Heroic]. weed now get a second charge and it’s cooldown is reduced by 5 second

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Now work of these 3 concepts is finished you can see it now,and in continue we are going to work on Brood Mother Spider as our next goal.

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It seems to me that you made yourself a lot of new accounts. :thinking:

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These just used as work relation ship.
is it a problem MR lalution?
anyway having several accounts for positive and constructive works is not bad at all…

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This is similar to botting in MMORPGs.
I have no problems, I only confirmed my hunch.

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