[HC] Mannoroth- The Destructor

A tank that charges at his foes and terrorize them. While enchanting his allies to increase their power so they can better serve him.

Very high hp- 2900
Medium aa- 135 damage 0.77 aa speed.

Tell me what you think!

[D] CORRUPTION

Enchant a friendly or destroyed fountain for unlimited time.
friendly heroes who drinks from it are healed for additional 5 seconds (total of 25 seconds) and enchant friendly heroes that drink from it for the duration.
Enchanted allies have 10% increased damage and you are healed for 10% of the damage done to enemy heroes by them.

The fountain can be destroy. there may be only one fountain at time.

20 sec cd to switch.
100 sec cd if its destroyed.

Possible talents:

  • (20) gain an additional charge. there can be up to 3 fountains at a time.
  • active to refresh a friendly heroes fountain cd, allowing it to drink from a fountain. Cant target self.
    20 sec cd. increase the cd by the same amount of seconds reduced to the fountain cd (so 140 sec for full reduction).

[Q] TRAMPLE

After ~1 sec cast time, charge at target direction, pushing enemy heroes aside dealing 60 damage and slow them by 40% for 1 second. If you collide with terrine, stop and deal 120 damage to all enemies around you, stunning them for 1.25 second.

9 sec cd.
50 mana

Possible talents:

  • hitting enemies refresh fire rain duration. stunning an enemy hero increase fire rain damage by 30% for 4 seconds.
  • CLEAVE- after you charge, your next 3 aa cleave for 100% damage.
  • stunning 2 enemy heroes with trample grants you ~30 armor for 3 seconds.

[W] RAIN OF FIRE

Calls down waves of fire that damage units in an area every second dealing 70 damage for the next 2 seconds and heal for 20% damage done. aa vs enemies refresh the duration.

Deal 50% damage to nonheroics.

15 sec cd.
70 mana.
Possible talents:

  • inferno: after 4 seconds of being active- summon an infernal, stunning all enemies for 0.5 sec.
    has 650hp, and aa with 50dps in splash.
  • hitting a single target deal 50% more damage.
  • enemies lose 2 armor per hit for 2 seconds. stacks up to 10.

[E] MANNOROTH’S GAZE

Channel to gaze in target direction for up to 1.5 seconds, dealing 30 damage per 0.25 second to all enemies within a medium cone at target direction and apply Mannoroth’s Gaze stack to enemies.
targets with 6 stacks of Mannoroth’s Gaze are feared for 1.5 seconds.
Hitting a single target applies 2 stacks.

Reactivate to cancel.

10 sec cd.
50 mana.

Possible talents:

  • HOWL OF TERROR: if the channel is complete, apply a stack of Mannoroth’s Gaze to all enemies around you, feared enemies take 100 damage.
  • successfully fearing a hero heals you for 300 hp over the next 5 seconds
  • hitting a single target reduce the cd of MANNOROTH’S GAZE by 0.75 sec per hit (total of 4.5 sec at maximum)
  • feared enemies have their damage reduced by 40% for 3 seconds after fear ends.

[R1] DOOM

Skillshot, hits the first enemy hero. Reducing all healing it receives by 100% for 4 seconds and deal 400 damage over the duration.
If the target dies under the effect of doom, summon a doomguard for 20 seconds.

Doomguard has 1400 hp, 100 dps splash and mimics your MANNOROTH’S GAZE with 50% damage and untalented version.
Heal you for 100% of the damage done by the doomguard.
redirect it with R.

70 sec cd.
80 mana.

  • Doom last for unlimited time, until the target hearths or dies. Increase doomguard’s hp and damage by 50%.
    (the infinite duration and the heal reduction can be switched)

[R2] FELL BLOOD

Active to start emitting blood for the next 3 seconds. dealing 60 damage per second to nearby enemies while reducing their damage and speed by 30% for 1 second. Allies within the aoe are healed for 40 per seconds and are enchanted for 1 second.
Taking damage refresh the duration.

60 sec cd.
50 mana.

  • while at 50% hp and below, the cd of fell blood recharges 150% faster.

(TALENT) ENCASING WINGS

For the next 1.5 seconds Mannoroth cover himself with his wings, becoming immune to any hostile effect but unable to use other abilities or aa.

60 sec cd.

(depending on its tier, this talent can changed to be either weaker or stronger)