Hello everyone! I’ve made yet another Klaxxi concept, but it’s a Healer this time. He’s definitely a weird one, and I hope you find it interesting!
A paragon of the Klaxxi, Iyyokuk was an incredibly intelligent mantid with a unique grasp on arcane magic. Something went wrong with his amber encasement, though, and he remained lucid and trapped within amber for 877 years; after the first 78 years, he gave up trying to escape, and spent the rest of his time keeping his mind sharp by creating and solving mental puzzles. Even though his mind and body survived the stasis, he doubts whether his sanity remains. I’ve built Iyyokuk first and foremost around his gimmick from the Siege of Orgrimmar raid, where all other heroes have different marks that Iyyokuk’s abilities interact with. Additionally, since he was a unique user of the arcane and his raid buff was for healers, I chose to put him in a healer role. Iyyokuk’s basic abilities are very simple, but his complexity comes from the mark system; his two main abilities receive massive cooldown reduction when used on heroes with the same mark in a row, and the marks can be gradually altered over the course of a match. Choosing how to assign marks and when to give up his powerful cooldown reduction to target differently marked heroes leave a lot of mental puzzles that Iyyokuk must solve.
Class: Warcraft Healer
Statistics:
Health: 1,616 (+4% per level)
Regen: 3.37 (+4% per level)
Mana: 500 (+10 per level)
Regen: 3.00 (+0.098 per level)
Atk Speed: 0.88 per second
Atk Range: 6 (slightly above standard ranged hero)
Damage: 104 (+4% per level)
Trait: Silent Lucidity
Passive:
At the start of the game, every other player is randomly assigned a color. Three are assigned Red, three are assigned Blue, and three are assigned Yellow.Active: Calculate
Cooldown: 60 seconds
Cost: N/A
Iyyokuk selects 2 heroes from a menu and switches their colors as assigned by Silent Lucidity.
Q: Diminish
Cooldown: 6 seconds
Cost: 35 Mana
Iyyokuk uses his mastery of the arcane to reduce an enemy’s life force, dealing 68 (+4% per level) damage immediately and another 132 (+4% per level) damage over 4 seconds.If Diminish targets a hero who has the same color as Diminish or Fortify’s last target (whichever was cast more recently), its cooldown is reduced by 50%.
W: Fortify
Cooldown: 6 seconds
Cost: 35 Mana
Iyyokuk uses his mastery of the arcane to increase an ally’s life force, restoring 92 (+4% per level) Health immediately and another 184 (+4% per level) Health over 4 seconds.If Fortify targets a hero who has the same color as Diminish or Fortify’s last target (whichever was cast more recently), its cooldown is reduced by 50%.
E: Arcane Edge
Cooldown: 13 seconds
Cost: 60 Mana
Iyyokuk selects a target hero and creates arcane chains between them and all heroes with the same color within a large area for up to 6 seconds. The chains deal 22 (+4% per level) damage per second to enemy heroes they are attached to and restore 34 (+4% per level) Health per second to allied heroes they are attached to. Additionally, the chains deal 10 (+4% per level) damage every 0.25 seconds to all enemies standing in them, but cannot damage the enemy heroes to which they are connected.
R1: Spectral Shield
Cooldown: 40 seconds
Cost: 80 Mana
Iyyokuk encases himself with an arcane shield for 3 seconds. The shield starts Red, but Iyyokuk can recast Spectral Shield at any time to cycle its color to Blue, then Yellow, then back to Red. All damage that Iyyokuk takes from enemy heroes whose color match the shield is negated and 50% of the negated damage is restored to Iyyokuk as Health. Additionally, 15% of the negated damage is restored as Health or dealt as damage to all allied or enemy heroes of the same color within range.
R2: Chromatic Prism
Cooldown: 60 seconds
Cost: 75 Mana
Iyyokuk conjures an arcane crystal at a target location that has 1800 (+4% per level) Health, decaying over 12 seconds… The crystal starts Red, but Iyyokuk can recast Chromatic Prism at any time to cycle its color to Blue, then Yellow, then back to Red. Iyyokuk’s basic abilities can be cast on the Chromatic Prism:
- Diminish and Fortify apply their effects to all valid heroes of the same color within a large area with 75% effectiveness, but this damages the crystal by 100% of all damage and healing done. Additionally, their cooldown reduction component treats Chromatic Prism as a hero of its current color.
- Arcane Edge can attach to it if the prism matches the color of the hero targeted. Alternatively, if Arcane Edge is cast on the prism, its color and targets will change as the Chromatic Prism changes color.
Talents:
Tier 1 | Level 1
- Amplifying Energy - Fortify’s initial heal is reduced by 20%, but after 2 seconds its healing over time is increased by 60%.
- Oscillating Network - When Iyyokuk casts Diminish on a hero, all allied heroes of the same color deal 10% more damage for 4 seconds, reduced to 5% if affecting more than one allied hero or reducing the cooldown of Diminish by 1 second if affecting no allied heroes.
- Runic Binding - Enemies standing in Arcane Edge’s chains have their movement speed Slowed by 30%, lingering for 0.5 seconds after they leave.
Tier 2 | Level 4
- Monochrome Momentum - Iyyokuk’s 4th basic attack against heroes of the same color reduces the remaining cooldown of Diminish and Fortify by 1 second. Progress resets if he basic attacks a non-hero or a hero of a different color.
- Arcane Flux - Casting Diminish or Fortify on a hero of the same color grants Iyyokuk 1 stack of Arcane Flux, increasing his Ability Power by 2%, up to 5 stacks maximum. Casting Diminish or Fortify on a hero of a different color consumes all stacks for triple the effect.
- Reactive Chains - Whenever the chain component of Arcane Edge damages an enemy hero standing in it, allied or enemy heroes connected to the chains have 5 (+4% per level) Health restored or damage dealt to them.
Tier 3 | Level 7
- Calculated Risk - (Active Talent, 60 second cooldown) Iyyokuk chooses a hero. For 30 seconds, he counts himself as the same color as that hero for the purposes of Diminish and Fortify. He also takes 30% less damage from heroes of the same color, but takes 10% more damage from heroes of a different color. This ability shares a cooldown with Calculate.
- Focused Haste - For the hero color that has the most instances of Diminish and Fortify active, Iyyokuk receives 5% increased basic attack speed and movement speed per instance. Once every 6 seconds, Iyyokuk will count himself as this color for the purposes of Diminish and Fortify.
- Missing Link - Arcane Edge also attaches a chain to Iyyokuk. For the ability’s duration, Iyyokuk will count himself as the same color as the chain for the purposes of Diminish and Fortify.
Tier 4 | Level 10
- Spectral Shield - See above.
- Chromatic Prism - See above.
Tier 5 | Level 13
- Puzzling Calculation - (Active Talent, 60 second cooldown) Iyyokuk chooses an allied and enemy hero and swaps their colors for 10 seconds. 20% of all other damage the enemy takes is restored to the ally as Health, and 20% of all other Health restored to the ally is dealt to the enemy as damage.
- Unravel - Diminish deals bonus damage every second equal to 2.5% of the target’s current or missing Health, whichever is greater.
- Rebalanced Momentum - When the chain component of Arcane Edge damages an enemy hero, allied or enemy heroes connected to the chains receive 30% increased movement speed or are Rooted for 0.75 seconds. This effect can occur once per enemy hero per cast.
Tier 6 | Level 16
- Reality Rewoven - Iyyokuk’s basic attacks heal all allied heroes affected by Fortify for 50% of the damage dealt, increased to 125% if they are the same color as Iyyokuk’s target.
- Integrated Reaction - Casting Diminish on a hero of a different color refreshes all active instances of Fortify, and vice versa.
- False Equivalence - Diminish can now be cast on allied heroes, instead casting a talented Fortify with 50% effectiveness that also increases their Armor by 5 for its duration. Instances of Fortify applied by False Equivalence stack with normal instances of Fortify.
Tier 7 | Level 20
- Optimized Refraction - Spectral Shield’s cooldown is reduced to 20 seconds.
- Amber Pylon - Chromatic Prism no longer damages itself by applying Diminish and Fortify and its maximum Health is increased by 100%.
- Unfathomable Arithmetic - Calculate gains 2 charges and can be cast while Iyyokuk is affected by crowd control. Casting Calculate makes Iyyokuk and any allied heroes it targets Unstoppable and Protected for 0.75 seconds, and Stuns any enemy heroes it targets for 0.75 seconds. This talent’s effects also apply to all active talents that share a cooldown with Calculate.
- Equation Balancing - Whenever a hero affected by Diminish or Fortify dies, all heroes affected by Diminish are dealt 302 (+4% per level) damage and all heroes affected by Fortify have 406 (+4% per level) Health restored to them.