[HC] Cenarius the demigod

Ranged support
Low hp- 1500
Low aa- 70. 1 per sec. 5.5 range

Suggestions are welcome!

A ranged support that excels at controlling areas and defending towers.

[D] SACRED GROVE

cover target aoe in lush, buildings in the aoe regen 35 hp (does not scale) per sec, allied units regen 20 hp per sec. there may be one lush aoe at a time. last 30 seconds.
When you stand within, building gets 25 armor.

If you die the grove is destroyed.

20 sec cd. Can have up to one active at a time.

possible talents

  • heroes under 50% health are healed for additional 2% of max hp.
  • when you stand within, heroes gain 10 armor and buildings gain 35.
  • increase your ability power by 20% while standing on sacred grove.
  • cd recharge 100% faster while standing in the aoe, can have up to 2 active at a time.
  • While you stand within, enemies take 20 damage per sec, enemy building take 30 and lose 15 armor.
  • Active to teleport to the secrad grove.
  • FORCE OF NATURE- summons 3 treants at the lush ground location. they deal 55 damage per aa. and last up to 10 sec. has 500 hp. they gain structure bonus from SACRED GROVE. they taunt nearby non heroics enemies.
    45 sec cd. regen 100% faster while standing on SACRED GROVE.

[Q] FAERIE FIRE

Skillshot that hits the first enemy and explode dealing 140 damage to enemies in a medium aoe, leaving an aoe for 2 seconds that apply Faerie Fire debuff.
Faerie Fire last 2 seconds, Dealing 15 damage per sec, reveal target and reduce healing effects by 50%.
Standing in the aoe refresh fairy fire duration.

9 sac cd.
50 mana.

possible talents

  • your aa splash and deal 50% more damage vs targets affected with Faerie Fire.
  • shields take 150% more damage from Faerie Fire.
  • deal additional damage equal to 1% of targets’ max hp per sec.
  • increase aoe size by 20% and duration by 1 sec.
  • Faerie Fire reduce target’s Spell power by 25%

[W] THORNS AURA

friendly target gain 350 points of shield, reflect 50% of the damage done to the shield to enemies in a small aoe arround the target, last up to 3 sec.

10 sec cd.
70 mana.

possible talents

  • collecting regen globes increase shield by 5, collect 20 increase the damage reflected to 75%.
  • remove all dot effects from target.
  • heal target for 20% of shield damage to heroic targets.
  • upon expiring deal additional 75 damage and root targets for 1 sec.
  • getting stunned increase damage reflected by additional 50% for the remaining duration.
  • can be cast on buildings within SACRED GROVE, with 100% more shield. and on heroes within the SACRED GROVE with 100% more shield as well.

[E] CYCLONE

after 1 sec delay create a twister of winds in a ring arround target aoe, dealing 100 damage and pulling enemies to the center, lifting minions off the ground, stunning them for 3 sec.

15 sec cd.
70 mana.

possible talents

  • heroes under 50% hp are lift off the ground as well, stunning them for 1 sec.
  • reduce Faerie Fire cd by 2 sec per hero hit.
  • slow targets after the pull for 40% decaying over 2 sec.

[R1] HORN OF CENARIUS

channel for up to 3 second to call wisps to attack targets within a large aoe. summon a wisp per enemy hero per second, each wisp follows its target and upon reaching it, the wisp explodes dealing 100 damage in a medium aoe around the target, and reduce targets’ damage by 15% up to 75% for 2.5 sec. (the logic is that if the enemies are close together, the explosions of each wisps overlap to deal damage to multiple heroes up to a theoretical maximum of 1500)
Reactivate to cancel.

100 sec cd.
100 mana.

  • increase maximum channel time to 6 seconds, targets that have their damage reduced by 75% are silenced for 1 sec.

[R2] ANCIENT PROTECTOR

Summon an immobile Ancient Protector in targeted area for up to 20 seconds. The Ancient Protector hurls boulders for 165 area damage with 10 range (works like siege mercs). considered as a structure. has 1200 hp.

50 sec cd.
60 mana.

  • cd regen 200% faster while standing on SACRED GROVE.