[HC] Blood Raven (Diablo 2)

THE CORRUPT ROGUE

High aa- 110, 1.33 per sec, 5.5 aa range.
Medium hp- 1650
Energy source- arrows can store up to 4, recharge one every 6 seconds.

Talents are wip.
Tell me what you think!

[D] ARMY OF THE DEAD

Active to temporarily raise a dead friendly hero after 2 sec delay, bringing him back to battle for up to 15 sec. Ressurected ally killed worth 0.25 kill xp.

80 sec cd.

Passive- Friendly minions that die near you return as zombies. Zombies stay near the place they were summoned and only attack nearby enemy minions and mercs. Towers kill them at one shot. last 8 seconds. (they are defensive tool only)

300 hp, 40 damage.

possible talents:

  • raised hero gain 20% increased aa damage and spell power. Also increase duration by 5 seconds.
  • 20- gain a 2nd charge, cant be used on the same target.
  • zombies have 30 spell armor and last 2 additional seconds.

[Q] PLUGGED ARROW

Shot an arrow that leaves a trail of deadly poisonous cloud were its travels for 3 seconds and hits the first enemy target dealing 60 damage. The cloud poisons any enemy target for 80 damage per sec for 2 seconds, if the target stays in the cloud the poison debuff replenishes.

costs 1 arrow.
4 sec cd.

possible talents:

  • create poison cloud on impact.
  • slow targets’ speed and aa speed by 25% while poisoned
  • poisoned targets receive 30% less healing

[W] CURSED SHOT

Short range skill-shot, hit the first enemy hero dealing 110 damage and pushing it away. In addition, curse the target for 3 seconds. Making it suffer additional damage from your aa equal to 3% of target’s max hp, and heal you for 3% of your max hp per shot.

costs 1 arrow.
4 sec cd.

  • possible talents:
  • hitting an enemy hero summon a zombie to attack it.
  • aa vs cursed enemy heroes reduce arrows cd by 2 seconds.
  • cursed target have its armor reduced by 15.
  • for each consecutive increase damage bonus and healing by 0.5% of target’s/your max hp. up to 5%.
  • hitting an enemy hero increase your aa range by 1 for 3 seconds.

[E] MULTI SHOT

Dash a short distance at target direction and shot at 3 nearby enemies within range dealing 150 damage to each, and increase aa speed by 20% for 3 seconds.

costs 1 arrow.
4 sec cd.

possible talents:

  • deal additional damage to targets affected with cursed arrow equal to 3% of target’s max hp.
  • hitting 3 heroes increases the speed bonus to 35% for 4 sec
  • heal for 50 per enemy hero hit. hitting 3 heroes also grant 20 armor for 3 seconds.
  • reduce arrows cd by 2 per hero hit, hitting 3 heroes also reduce multi shot cd to 1.5.

[R1] INNER SIGHT

Reveal a large aoe around you and reduce targets physical armor by 20. Also increase your aa range by 3 for the duration. last 5 seconds.

50 sec cd. aa vs heroes reduce cd by 3 seconds.

  • aa vs heroes at 6 range or beyond deal additional 30% damage.

[R2] STATIC TRAP

Shot an arrow that hits the first enemy or terrain.
Shooting an additional arrow will cause an arc of energy to erupt between the two latest arrows, dealing 150 damage to all enemies within and stunning them for 1.25 second. this includes any enemy that was hit by the arrow, does not work if

costs 1 arrow (each).
4 sec cd.

  • increase the time window from 5 to 6 seconds and allow you to shoot a 3rd arrow.

additional talents

  • increase max amount of arrows by 1.
  • (20)active to recharge 3 arrows. 60 sec cd.