Genji needs rework like they did with the tracer

Please blizzard, rework Genji as you did with Tracer. But it doesn’t change the way the swift strike works, thankful …

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I wouldn’t envy the Devs that task. I’m not sure if you can give Genji the Tracer treatment, his basic abilities present far more problems than Tracer ever did.

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Just give Genji Bribe and increase his damage by a little that he is more than a finisher and he is fine. Genji is in a bit similar spot like Nova. Both good at fighting, but no wave/camp clear.

They keep throwing nerf after nerf at his Cyber Agility and Swift Strike because they don’t know how to make them balanced.

He was meant to be a cross promo hero from OW, and it turned out his kit is too powerful for a game like this were mobility is so precious, some heroes must take a lv20 talent even to have a tiny blink.

Then… You add Protected to this mix with Deflect, and he gets a free dash if his first one kills you. The perfect recipe for hordes of raging players who got killed under their own towers has been brewed.

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But he is really fun to play! That’s why I don’t demand big changes to him, just a slim ones like give him Bribe, so he can at least something compensate his lack of makro like Nova. Both are gankers and strong in surprising enemys, but weak at makro, but Nova has some compensation, but Genji don’t.

Another way to buff his makro could be to buff his 13 talent “Way of the Shimada”, so it works on minions too, because the current version works on minions only, when you switch between heroes and minions, but only as long you have the buff (and it only can be refreshed by hitting heroes) and I don’t think it would be op.

This. Genji suffers from success cycles that all but annul other ways of playing; on his success enemies cannot be exposed past like 30% HP, at risk of being GENJ’D from fog of war, and then he resets his dash as if he didn’t have also a jump and a deflect. And yet as a result, Genji has this insanely hard success cycle now, turning him into a liability for his team or a humongous issue for his enemy’s.

If they’d move his operation away from this godawful, Naruto run ninja who teleports behind u nothin personnel kid, he’d be fine. But I don’t think we’ll see that because I don’t think his players want him to move at all from that, and he’s not a support so he’s not likely to get Tass’d, which means his changes will probably continue to be nominal number nudges.

He needs to get rid of the Swift Strike cycle. Possessing it, he will forever be a back foot nerf pocket because it’s too hard to balance for a gameplay cycle that basically denies any reaction for the opponent unless Genji totally, totally blows it (including three cooldowns, possibly four with an X strike).

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They need to get rid of Cyber Agility. Ever since he came out, I’ve always said that was the problem. He has one more mobility skill in HotS than he does in Overwatch - which is insane when you think about it.

I don’t know what they’d replace it with, but he’d be a lot easier to balance with one less escape.

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Getting rid of pieces of his mobility might also work, forcing him to actually succeed or get gibbed when he dives a gate.

I would change a few things.

1. Swift Strike by default would no longer move through obstacles. Towers, 
forts, keeps, core, walls, environmental blocks. 

2. When Genji jumps with his trait (D) and then during that jump activates swift 
strike to any direction, then swiftstrike would work as it currently does.

This would still allow Genji to be a backline diver as he is now but there would be a tradeoff for it. (his jump back from the keep he just jumped next to would be alot riskier as by default he only has 1 charge on his trait (D), thus he couldnt jump out of the keep he just dived into, unless he hit his swiftstrike & killed the opponent)

The trait jump + swiftstrike (D+E) combo would be a call back to how Genji is able to travel ontop of buildings in Overwatch.
Generally you would jump/wallclimb and then proceed to swiftstrike your way to your enemies, instead of just teleporting through buildings (a thing he cannot do in OW)

After these nerfs:
Adjust Genjis current kit accordingly… AKA boost his numbers. More damage, more health. I’d say especially give him more situational survivability.
Some talent changes would be due too I suppose but I dont have anything on me currently.

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Swift Strike hitting walls would be good stuff, too, and would curb on the problematic cycles that take him to a chore.

Sounds stupid and unintuitive, then I would prefer that they just remove/change his trait and Genji has only his E for dash in and out (if Cyber agility is really a problem). Current E is just too iconic for Genji in my opinion, especially with his dragonblade (like in OW) build.

https://overwatch.fandom.com/wiki/Cyber-Agility
:thinking:

Just revert 6 or 7 nerfs and call it a day. That should bring him to a avg 49% win rate which would be great.

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Jusy give him a repeatable quest that loses the reward after you earn 1 or 2 takedowns.

I believe that would not be consistent with the hero.

Your “changes” kill him in both ways - in way of power and in way of fun.

His “Cyber Agility” is his Second Jump in OW tho.
And if they will delete it…well, guess he will be even worse than Li Li.

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It’s not a dash though, it just lets him double jump and climb walls. It’s vertical mobility, while the HotS version is horizontal mobility.