Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35.
Deathwing casts his breath which deals fast ticking damage on a single minion wave and a wounded mech D.Va casts her DM over him, healing herself to full in less than two seconds. I imagine something similar could happen with Sonya and Malthael.
It creates awkward no-win situations where you have to choose between having to kill an enemy hero three times in order to end her life and letting your structures get overwhelmed by huge waves of npcs (Azmodan demons or even Arthas ghouls).
Please adjust the talent so the reduced damage done to minions does not heal. Mercs and monsters could still be included and the effect for the (reduced) damage inflicted to heroes can be slightly increased to compensate.
It wouldn’t have been so bad if she weren’t allowed to change the facing direction of channel several times over, but now the baseline change to her ability leaves little room for counter-play in some situations.