Don't make it so obvious you're forcing 50% winrates in QM

As the title states, blizzard really needs to stop making it so obvious they’re forcing these 50% winrates in QM..

Everytime I get to a (Solo queue) 55% winrate, I get B slapped with a 10+ loss streak.. I get the worst comps versus 5 stacks back to back to back..

And when its not a 5 stack vs solo queues, it’s 5 decent players against 2 good players and 3 horrible newbs or AFK’ers with sub 40% winrates. It’s obvious when I get to a certain win percentage, blizzard steps in and gives the worst match making I’ve ever seen.

I always know its going to happen the second I see some insane comp vs a really terrible comp, and then its just a loss streak until blizzard throws me a bone, and let’s be win again, until my rate gets near 55% again. Then losses in a row back to back to back.

STOP IT WITH THE FORCED WINRATE.

QM shouldn’t even have an MMR, it should always be random.

P.S. 5 man premades should NEVER fight a solo queue.. EVER. If a 5 man is queued in QM they should wait until there is another 5 man premade to fight.. They should sit in queue for 5 hours for all I care, its really not fair they get to pick their comps vs solo queues.

Yes, this is a rant, I’m tired of it always happening everytime without fail.

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What winrate should you have OP?

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55% solo Q is crazy above average stats, how is this forced.

You win some you lose some, but you are winning the majority of them.

lol

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I don’t get your complaint.

Solo win rate in HotS is a game of very thin margins. a 52% WR player (fully solo) is a very, very good player. 55-60% is mostly reserved for the top small percentage of masters and grand masters.

You will never budge much beyond that unless you queue with a premade team (who can get 80-95%).

The vast majority of players profiles I see are somewhere between 35 - 51%. I myself am barely at 50,1% lifetime - and that includes a lot of premade QM’s.

If they really did that, you would never get close to a 55% win rate. And we wouldn’t be able to find anyone with a lot of games and a 45% win rate in QM.

Once you have enough games played, a 20 game lose-streak is not going to change your win rate by a single percentage.

Personally, I have gotten frustrated by the waves of bad games in a row, but I also feel like that goes away once you have played consistently enough. I got a really bad match up a few days ago, and we lost super hard and fast, but in the end most of my teammates still said GG in a sprotsmen way. (Not the this game is lost from the start sort of way.) The other just stayed silent.

fair and equal thats what happening

I’m going to point out a few things that you are neglecting:

  1. Forced 50% has been debunked. The people that continue to rant about it do so because they don’t know what happens with matches, they tend to lie about their experiences, and they don’t include details of their matching because they don’t know what details matter since they’re just looking for something to blame.
  1. The game doesn’t make any distinctions about “solo queue” because it doesn’t have “solo queue”. You are playing a ‘dead game’, so you’re stuck with the limited players that are playing when you are playing.

  2. According to https://www.heroesprofile.com/Player/Leviathan/5265664/1 you tend to play at ‘dead times’ in the late hours of the night, further limiting what players are available. The 'as soon as" for you may be the difference between having a game at 6 p.m. compared to playing a 3 a.m. In case you weren’t aware, time of day matters for matches.

  3. Of the sampling of games available of your posting account on Heroes Profile, the majority of those are you playing in a duo. While it’s a limited sample, you wouldn’t be the first player that neglects that there are grouped players on both ends of the match because you want to blame the “5 stacks”, or make it sound like you “only” play solo.

  4. Hyperbole is used by people that don’t care about details. Does it ‘always’ happen? No, but it’s the only thing you notice when it does. That’s why it’s “obvious” as it only suits your limited perception and perception is ‘reality’.

Would it be nice if this weren’t a ‘dead game’ that scraps together a few matches at all hours of the day that it can? Yes that’d be nice, but it’d also be nice if people were more willing to learn how something functions so they can use that information to improve what limited experiences they have on a broken system because the game is ‘dead’.

Dude, a 55% WR is well above average. It would likely indicate that you are climbing the ranks. Most people are around 50% plus or minus 2%. They are doing it right if they are pushing a 50%WR. It (helps) maintain a solid playerbase.

Also to mention, anytime you are solo and get matched with a 5 stack, they are handicap bumping the MMR of the 5 stack up. So in reality you are actually playing against people ranked lower than you.

The system prefers 5v5 games or even 4+1 vs 5 games, but with time in queue those rules get loosened. As other mention, time of day you play greatly affects this.

Everyone going crazy that you have over 50% wr kinda proves the point. Only in HOTS it’s expected that the bronze player and the diamond player have the same wr in QM (or whatever the casual, unranked mode is). Even with a low playerbase, they’re still doing a ‘great’ job at it.

That’s either poor match quality or extremely low agency. Neither attracts players. I wonder what kind of genius thought the most important thing for player retention is the number on their profile saying 50%. “Wow, if they all have 50% winrate, they will think they’re doing great and keep playing”. Probably not a nepo-baby.

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If he really has 55% (as soloqueue), it’s really great but i understand it’s complaint, he must have the feeling to be encircled by players with inferior winrates, so inferior understanding of the game.

And i agree sometimes you are facing premades and the game doesn’t give you high level players. I just want to remind you that there is what i could called casual premades (beatable) and try harders premades full of people with extremely high MMR and it is really frustrating when the game gives you low tier players facing that, but in the other hand, if you are a player with really high MMR wanting to soloqueue, you don’t really want to face try harders premades all the time.

Moreover the game is unfair, it is encouraging creating parties to get more XP account and in the end, you end up rolling on most games (if you are with a strong premade). The other teams facing them don’t get any increased rewards for beating them despite they often start with a handicap.

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People keep complaining about being matched with players with 40% WR. How is that possible if 50% is forced?

Real beginners on fresh accounts or simply Bots spamming games. There would always be some people underperforming than other but i guess most bad players won’t really go far lower than 48% winrate in general.

But underperforming should be impossible in such a system if you’re not trolling.

Plus, it should also be impossible for a players with 50+ WR to be in the same team as a player with -50 WR. But it happens all the time.

Interesting. What about Gauss?

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In reality a Diamond and a Bronze have a very clear range of win rates and it matches with pretty much the median.

A bronze loses more than average, a diamond wins more than average, this is why most diamonds are like 52%+.

The only downside of this is that the spread of the bell curve is that the higher you go the more likely you are matchrd with lower leagues because there’s not enough people of your skill to keep it balanced.

OP is being rather contradictory, a 55% solo Q is pretty busted especially if the account is hundreds of levels into it.

If you are being matched with bad poo players and still maintain that 55% how is this forced?

The ‘most important’ thing isn’t a “50% winrate”, the ‘most important’ thing is a low queue time. Back when the game had active developers, the retention aspect that affected the game enough that they change all other things around it, is how long players are willing to wait for a game.

Despite some claiming they’re willing to wait, or impose that others should wait, the numbers that were indicated that enough of the players care more about lower wait times (reliable queue prediction) than anything else.

That’s why some of the most dramatic changes to the game (in speed and intensity) have been for keeping queues low.

When people fixate on the “50%” they’re lying to themselves on what makes a “Fair Game”. However, players don’t actually mean they want a “fair game”, and they constantly lie about that because they create incongruities that they fault on others. “Fair” is just a magic word people use without thinking around what they ‘mean’ with it.

So, what games typically have is players fixating on easy qualities to complain about, and use that to extend the gripe to something else. People will often gripe about diamond/bronze/rainbow/whatever matching in QM… but there’s no indication of MMR in QM. They tend to either assume what they think is the case, or they go fishing for stats to suit their complaint.

OP claims to have “55% solo winrate” but the game doesn’t have “solo queue” so that’s possibly a made-up number; other players here are assuming OP looked at their profile and posted their “overall winrate” for filtered modes. When OP complains about other players, if they looked up a player, then they may have ‘filtered’ for a specific hero, a specific mode, or whatever other adjustment that allows them to get the ‘worst’ disparity of the stats they can to fuel the complaint. They have imposed ‘double-standards’ and fault something else because they want to vent their frustrations, especially if it allows them to fault anything else they don’t have to change about themselves.

Yes, in the ‘death spiral’ of the game (low player base makes matching bad, and bad matching chases off players that further reduce the available pool) matching is going to have more outliers, but it’s also going to have ‘reasons’ for making the match.

Those ‘reasons’ aren’t the conspiracies that get commonly posted around here, and then regurgitated by chronic complainers looking to complain.

Most people chalk it up to easy complaints to vent, and then only look for things to fuel that complain because it becomes “obvious” for low-effort observations to see what they already expect to see.

Matching tries to make a “fair” match – based on number predictions – but “free will” does more to determine match quality; matching is ‘bad’ because players are bad. Players are bad because they fall into ruts of complaint cycles, think ‘protesting’ blizzard games by throwing matches will magically prove something, and impose a bunch of other superstitions and contradictory aspects because they magically believe “someone” will actually revolve the universe around them so they don’t have to change anything themselves.

But rather than notice any of that, a person will look at the ‘best’ of one end, the ‘worst’ of another, and fault the contradiction they just imposed on someone else because that’s the ‘reward’ mechanisms they taught themselves to use.

Debunked is a strong word.. does blizzard have a 50% number and (Force) that number? Not exactly.. no, so in that you’re correct.. what they do however is give players a “Hidden” MMR and then match you team with an average rating… this would obviously make it so the better a player is, the worse your teammates are to average out your team.. this would have the “effect” of forcing you to lose, would it not?

Dope website man, in all honesty I’ve never seen this one.. pretty coolio!

Yes, I play after work until early morning it’s true.. It doesn’t change the fact of the match maker giving me weaker players on my team because of my High MMR.. see above..

It’s cool though, I’ve never been able to see my stats like that before.. I guess for this last season I was rated at 2,842 with a rank of Master?

But as you can see if you sort it by season 1 2026.. I have a 55% winrate, I wasn’t lying obviously so I appreciate the website link.. pretty cool like I said.

Yeah, obviously I don’t “always” play solo.. but I do play with my nephew sometimes.. he’s a good player, not on the same level, but he’s great.. which however, when I do play with him, its even more obvious blizzard intentionally gives us weaker players to balance out our MMR.. Makes it even more difficult to win.

I notice that I play against more 5 mans when I’m solo queue though.. which is strange, but also BS..

It’s kinda perspective, You can say its “hyperbole” but what I said is true.. a 5 stack should NEVER fight a solo queue.. and further blizzard “DOES” force a 50% winrate for most players because they utilize an MMR system for “Unranked” play. This has the effect of keeping players hovering around 50% winrate.

As you can see from my stats, I’m not a “bad” player and am on the “higher” end of the playerbase.. I’m not the best, but I’m certainly above average, and I can’t break out of 50% winrate.. Wouldn’t that imply that there is some system (MMR) preventing that?

If this was truly “Unranked” where they just see a tank, a bruiser, a healer and a couple dps in queue and randomly match you together without any other consideration, you’d seen players with far higher (and lower) winrates.

Or perhaps I’m wrong? LOL

But yes, I said a the start this was a “Rant”.. it was meant to be sorta “hyperbole” with that disclaimer…

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Of course the game draws a general MMR to reach for each team, it’s quite silly but the system only needs to reach that number whatever the team is made of. If it takes a high level MMR player, the system will add lesser MMR players to fill the rest, for this reason when you are the one concerned, you have the feeling to be the one that need to carry your team most of the time. I guess people on that forum are calling that rainbow team. Most of the games are like this and it’s really rare when you have 5 good players randomly placed together and it must concern only a short period of the day when it’s possible.

And i do have the feeling that when you face 5 stackers with high MMR, the game will give up at some point to find players with a good amount of MMR. I did a lot of premades myself and i know that i was often facing a lot of bronze 5 players which isn’t normal at all.

What I meant is that if you’re above 50% and you’re paired with a 50% > player. You both win or you both lose. So the game will either make a 50%> player lose, or make a 50%< player win. It can’t raise one player’s win rate while lowering another’s.

If the game had a forced 50%, you’d expect all the players who are “supposed” to lose to all be on the same team all the time. Same with those supposed to win.

to be honest , QM matchmaking is a mess . one day playing as abathur i got a deathwing ,probius , nazeebo (which is always seen as a bruiser by the algorithm) and nova . we lost the game cause the enemy had a lot of CC and damage with a good draft . How am i supposed to shield DW? , Now if there were pros in my team , we could have won but you don’t expect that in QM .