I want to start with saying i am a Cho’Gall onetrick usually in mid diamond peaked in master and i think the recent Gall nerfs are very misdirected. Cho’Gall currently has 51.93% winrate on heroesprofile which is the the 23 highest and he is the second least played hero in the game only after Probius. What i mean by this is that he is in no way overperforming especially if you consider that he is mostly played by onetricks similarly to Probius or lost vikings which both have a higher winrate.
The changes in the PTR:
Cho
Talents
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Level 7
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Calloused Hide
- Health threshold required to trigger reduced from 60% to 40%.
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Level 7
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Firestarter
- Cooldown reduction per Basic Attack increased from 1 to 1.5 seconds.
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Gall
Talents
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Level 4
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Rising Dread
- Bonus per bounce reduced from 25% to 20%.
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Bomb’s Away
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No longer has a cap on stacks.
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Damage bonus per stack lowered from 5 to 4.
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Level 7
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Double Trouble
- Shadowflame’s cooldown reduction from Quest Reward increased from 0.5 to 1 second.
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Level 16
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Leaden Orb
- Stun duration reduced from 0.75 seconds to 0.6 seconds.
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That’s why i was so surprised to see that he got nerfed in the patch notes, and its not a small nerf either they went after his most important talent leaden orbs. And while the nerf may seem small leaden orbs is super sensitive to stun duration nerfs because it gives the enemies time to wiggle out of the orb stunlock and a small nerf to the stun duration can mean the enemy is able to dodge both the extra bounces. I understand that both Cho and Gall have very little talent diversity but that is not only because orb build is so good but because all other builds are dog poop.
Galls level 16 talents:
Leaden Orb
Dread Orb Stuns enemy Heroes for 0.75 seconds.
Deafening Blast
Runic Blast Silences enemy Heroes for 1.25 seconds.
Shadowsnare
Enemy Heroes hit by your Basic Abilities are Slowed by 15% for 4 seconds. This effect can stack up to 2 times.
Look at galls alternatives at level 16, it does not matter how much they nerf leaden orbs why would i ever pick shadowsnare a talent that slows enemies by 15% on a hero that doesn’t even have a basic attack to apply the slow with. Or why would i choose 1.25 seconds slow on an ability that has longer cooldown, is harder to hit, doesn’t have an amazing level 20 talent and only hits the enemies once. You could probably change deafening blast to a stun and change shadowsnare to a 0.5 seconds silence and they would still not be stronger than leaden orbs. I wont go over all Cho’Galls talent tiers but both Cho and Gall only have 1 good talent and a lot of trash talents on almost all talent tiers. My point is that you can’t give Cho’Gall good talent diversity by nerfing his popular talents if all the alternatives are trash you are just going to lower Cho’Galls winrate. If you want Cho’Gall to have talent diversity you need to buff his alternative builds.