Overall Score
Creativity - 4/5
Cohesiveness - 5/5
Thematic - 5/5
Interaction - 4/5
Total - 18/20
Creativity - 4/5
The idea of powerful combo mages that are also close range is something that we are lacking right now, besides maybe Jaina, and so it is nice to see you bring a new one. While most of the abilities are interesting, there are definitely some that are less interesting than others. Chomp in particular seems quite simplistic; while it does definitely feed into the gameplay loop and encourages aggressive gameplay, it seems quite plain, and I think it could probably use some more baseline to make it interesting. Dread is also just barely clutching the edge, but I’ll let it pass. Several of the talents are really interesting, such as the Shadow Waltz talents, Backbiter, and Lurking Terror. Some others seem like they could use something more interesting, like Ancestral Strength and Invasive Miasma. Even Insatiable seems a bit plain, though I think it works with the high speed ability kit you can build, dancing around with Allegrissimo.
Cohesiveness - 5/5
The kit works together really well, with all of the abilities chaining together in a seamless manner, but not restricted to dead-set combos. The heroics add into the combo nature of Orphea, and all of the talents come together to encourage fast, active play, interweaving abilities together to annihilate your opponents. Chaos relly cements the kit together, as you need to weave basic attacks in between your abilities to maximize your survivability. Overall, nice job.
Thematic - 5/5
The character seems slightly out of left field, with all of the necrotic magic, chaos, ancestral powers, and evil maw of venom symbiote you have going on; to my knowledge, none of these were really explored in her stories previously. The entire kit does work together with this theme, and the dark nature of her magic makes sense, however, so I will give it a wary slide. Many people have speculated about the introduction of nexus original heroes, and Orphea seems the most obvious first hero in that series. This definitely fits the theme, and I am curious how others would take the idea of Nexus original heroes to heart.
Interaction - 4/5
While every aspect of Orpheas kit is grounded in skillshots, the fast pace of those skillshots, and the easy, point and click nature of her sustain might make her a bit oppressive at times. While her close range definitely makes her susceptible to disruption, I think her fast blinks and high damage could be a point of contention amongst players. I think the most obvious way to fix this would be to increase Chimo’s delay, and reduce the healing of Chaos to an acceptable level.