Deathwing
The Destroyer
Role: Ranged Tank
Overview: A ranged tank that overpowers his enemies and sustains in combat.
Strengths
- Sustained Combat
- Control
- Very high health pool
Weaknesses
- Healing reduction
- Poke
- %-based damage
Quick words regarding the contest theme:
I personally think Deathwing like Alexstrasza is an awesome hero that would totally rock Blizzcon if he got unveiled during it. This is why I chose to work with him. (also he a big boi)
Stats
Health: 3200 (5%)
Health Regen: (5%)
Resource: 500 Mana
Attack Damage: 143 (4%) (Hits enemies in a cone like Alexâs.)
Attack Speed: 0.5
Attack Range: 5.5
Movement Speed: 85%
Hitbox Size: 1.5 (Alexstrasza: Dragonform is 1.0)
Z
Mount
4 Second cooldown
Passive: Deathwingâs base movement speed is reduced by 15%. Activate to channel for 1.5 seconds and gain 45% (130% total) movement speed.
Basic Abilities
Q
Crush
45 Mana | 8 Second cooldown
Deathwing leaps forward a short distance, dealing 110 (4%) damage and slowing enemies hit by 25% for 2 seconds.
Note: The range is around 6 ingame units.
W
Eruption
60 Mana | 12 Second cooldown
After a 0.5 second delay, call forth a geyser of lava from the ground, dealing 88 (4%) and stunning enemies hit for 0.75 seconds in an area and after 0.75 seconds around Deathwing.
Empowered by Perch: 20 Mana | 4 Second cooldown. Gains 50% more range and the radius is increased by 25%.
Notes: This ability is comprised of two 0.75 second stuns in succession (The 0.75 second delay of the second eruption starts after the 0.5 second delay) so Deathwing can effectively lock down one or multiple enemies for 1.5 seconds if he is allowed to get in close.
E
Dragonâs Breath
70 Mana | 15 Second cooldown
Depending on Deathwingâs current stacks of Iron Core, this ability varies.
Under 25 stacks: Deathwing breathes searing smoke at a target location. Enemy heroes inside the smoke take 32 (4%) damage per second and lose allied vision. Smoke lasts 2 seconds.
Over 25 stacks: Deathwing unleashes a blazing inferno from his maw, dealing 196 (4%) damage to enemies hit and lighting the ground on fire for 2 seconds, dealing 66 (4%) damage per second. Heroes inside the area lose 15 armor.
Empowered by Perch: 25 Mana | 6 Second cooldown. Range increased by 50%.
Notes: To unleash some fiery mayhem, Deathwing first needs to get the furnace fires burning. That is if you donât need the utility of a smokescreen.
Trait(s)
Iron Core
Whenever Deathwing deals damage to heroes, he gains a stack of Iron Core. Iron Core last 5 seconds and stack indefinitely. For each stack of Iron Core, Deathwing gains an additional 4 (5%) health regeneration.
Colossus
Damage that would deal 5% or less of Deathwingâs maximum health is reduced by 20%. (%-based damage overrides this)
Heroics
R
Perch
80 Mana | 120 Second cooldown
After a 2 second delay, Deathwing takes flight towards a destroyed or intact fort or keep, perching himself on top of it, increasing his health to 9000 (5%). The fort or keep is disabled and becomes immune for the duration.
Eruption and Dragonâs Breath are also empowered and can be cast while Deathwing is perched.
If Deathwing loses all of his health or he cancels it, the effect ends early. After the effect ends, Deathwing lands back at the location he flew from. Lasts 20 seconds.
This is more than anything a thematic heroic, and I feel like it fits very well.
R
Ring of Fire
100 Mana 100 Second cooldown
Deathwing stomps the ground, flaring up a ring of fire around him. Enemies on the ring perimeter take 24 (4%) damage every 0.25 seconds. While Deathwing is inside the ring, the duration of disabling effects is reduced by 50%. Lasts 4 seconds.
Ring radius is about twice as big as Ring of Frost, and its width is 50% wider than Ring of Frost.