valla has in-combat movespeed while falstad has out-of-combat movespeed. while true that valla can mount, falstad can fly over long distances that cant be interrupted by dmg. i find myself having easier escapes with falstad than i do with valla due to this. valla’s vault cant go past walls n obstacles while faltad’s can. he can abuse this to make his dash even furthur than what is actually shown on the indicator by dashing into the obstacle while having the end-point of the dash be closer to wutever edge he was trying to go to. if that doesn’t work, fly over a wall n start flying away (if the out-of-combat movespeed wasn’t already helping his escape to begin with)
That won’t stop the devs from nerfing Q build if you bring their attention to it.
Poor Imperius…
It’s a 75 seconds cooldown though. I personally wouldn’t save it specifically to use as an escape during a fight. To me it would be a loss of the value of having a global. I use it to join fights most of the time anyway.
Though it is true that he can cross terrain with it.
Well, the cdr WAS kind of pushing it. I also think they didn’t like him being used as more of a tank than a bruiser.
They also “reduced the range”: Lightning Rod verifies its targets is in range more frequently, from every second to every .25 seconds.
https://heroespatchnotes.com/hero/falstad.html#patch2021-05-18
Before this you might be able to get off another charge. As long as you were in range after the last hit you could leave and the next tick would still hit.
I think AA build is still good for split pushes and has it’s place IMO.
Lightning I don’t think does enough for how squishy he is. With the bug despite being powerful he was able to trade well IE if you didn’t kill him and he got you he would be fine but if he jumped in you HAD to kill him or else you were dead. I don’t want that to go back to the OP days but I always thought they overnerfed him due to the bug.
My idea I had for him was to reduce his W damage BUT make the tickets happen every 0.25 seconds then increase the quest count to like 300. You would get there easier because the small damage happens every 0.25 seconds BUT the count would ultimately be higher. So for those Falstads who can stay in longer they get the extra reward.
yeah, for sure. i definitely wouldn’t prefer using it as an escape, but it is an option if the opportunity presents itself. also, i generally wouldn’t use it to join in teamfight. i would rotate without flight to join teamfights and objectives so that, if i need to, i can hearth to restore hp n rejoin or use an escape if needed. this gives falstad a lot more flexibility in how he approaches a teamfight with flight off cd
Not directly, but you are basing most of your reasoning on it.
True, but you’re still making an incorrect leap of logic by equating that with the talent somehow being bad. More unreliable just means there’s more uncertainty in the data, but that goes both ways anyway. It could be lower (as you only assume), but it could be higher too. You only mention Probius, but there’s also things like Medivh that are fine despite low winrates.
Also note that the numbers are high enough that even with the uncertainty factored in, things still look fine. 56% might be actually 51% boosted by inaccuracy from only good players picking it, and it’d still be the best option in terms of winrate. Its popularity is also lower than Q build, but it’s still picked and viable.
Just because you’re incapable of figuring out how to use talents other than Q doesn’t mean those options actually are unviable. It could (and seems to be) just a you problem, or just a mismatch with your preferred playstyle.
No, that’s absolutely not even remotely true. All 3 builds are fine.
AA build makes falstad into viable tank killer, he may not be the best of those, but that leaves his draft role extra fluid and does not tell enemies anything at all. AA build in general hits like a truck, even if it’s kind of limited to burst windows while Q is out and speed buff is up.
W build is the best sticky single target/gank build, as long as there’s decent ways to stack it beforehand.
The Q build has variations too (e. g., I like to play it with range/aa dmg on 7).
Looking through all the talents, falstad really does not have a single bad talent at all (hinteland 20 upgrade is probably his overall weakest talent compared to competitition on the tier, and even that talent is quite playable in certain builds (although it’s really hard to give up epic mount)).
Falstad has one of the healthiest and most balanced talent trees out of the entire roster, so this thread topic is really mind-boggling.
I would agree that it’s definitely the strongest, as long as you can actually play it. AA falstad is a bit squishy and short-ranged (until 20) compared to typical other aa assassins, so it’s kind of risky, but if you can make it work, it will do a lot of hurt to both tanks and squishies. It’s quite similar to aa valla, I guess - you can play that in the similar situations (and get global presence, solo soak and gust for the cost of some dps and lower mobility).
Sonya’s lvl4 choices has been a prime example of mega-tunnel-vision of people and to this day I can’t understand why they went for the most niche choice as the most picked one (W choice is definitely that, and at some point it has been picked 95% of the time and they even try to push it into every leap build (that’s a very very questionable build choice and needs some serious consideration) and comically even played it on solo lane on braxxis (it’s a 100% useless talent for 1x1) xD). In a perfect world, D talent should have 70%+ pickrate, at least as long as berserker pick is below 20% (W and spin-to-win berserker are very strong builds, although single target W berserker with D4 is still the highest single target dps option for sonya). Playing leap and not going for the single target build makes little sense, really.
Falstad’s Q build is not really the same story as sonya, as in this case Q is the “safe” and least niche build, but it is still suffering from some herding mentality. AA valla’s high popularity also does not help falstad’s aa build (when ppl want an aa they just take valla nowadays - that in no way makes aa falstad bad, it’s again just preference).
Winrates can tell a story (never the full story either though), talent pickrates are really not a valuable source of information (unless you’re simply trying to determine what’s meta and work on your counter strategies). Sure, if something is almost never picked (<5%), then maybe it could be bad, but even then it may not be the case.
Usually, I push a lane while everyoe heads to the objective, then I fly in. If an enemy comes to deal with me, we get a 5 v 4 at the objective. If they don’t, I got a free push and extra xp.
Hearthing and coming back to a fight is something I would do sometimes with Dehaka, but with Falstad his Global is a lot slower, and I generally don’t trust my teams to stay alive that long.
No, I stated exactly why I feel W quest is badly designed.
Yeah, I don’t care for condescension. I’m removing myself from this discussion.
I perform well against Garrosh ,Stitches Etc .by picking “Sustained Winds” at 13. I don’t need to pick FF at 1 for the talent to be good.
I would disagree that an AA speed buff every 45 seconds equates to hitting like a truck. You only get 1.4 extra damage per minion wave, So it doesn’t give you a spike in damage until much later. (Though none of his Lvl 1 talents improve his early game)
I prefer wind tunnel myself.
You know, you could just say you disagree.
The 40% attack speed is immediate and that’s really the only reason you take that talent. The damage bonus is just that - a bonus. That talent was definitely a lot weaker overall when you had to finish the quest to get to that attack speed, but that has not been the case for a while now.
That’s the same as saying moshpit does not have any cc potential because it has 2 minute cooldown.
Both Valla and Falstad have a dash and a move speed bonus. Their mobility is decent for engages and disengages. Falstad even has a shield on top of it.
No it really isn’t. I don’t see how there is any similarity between the two statements. Comparing anything I said to CC potential is illogical.
Only for the 4 seconds, which allows 40% more AA’s to go through. But I think if you look at the build as a whole you’ll see how it does. AA build has faster attack speed for 4 seconds, bonus damage from Secret Weapon at level 7, % damage from Sustained Winds, and if you want to get really technical you could take Nexus Frenzy at level 20, but I think either ult upgrade might be better. Not sure on that.
You don’t need to, but everything I said above allows you to deal essentially 40% more damage from AA’s because you’re attacking 40% faster for 4 seconds, plus you’re stacking if you’re in lane. Not sure if you’ll match that damage with the other two level 1’s, however I haven’t tested it.
Oh, I know the build. But against decent enemy comps, there’s always something that makes it inadvisable to AA for more than 1-2 seconds at a time. At least in my opinion.
But I don’t disagree that you deal more damage with the extra attack speed. I just rarely get the full 4 seconds. And it’s too fast to stutter step.
Its not only against heroes though. The Q and W talents at level 1 only apply to heroes. The AA talent isn’t limited to heroes. You’re forced to stay near enemies with W build and Q build takes a while to stack, especially if you’re solo laning.
AA’s get better with each minion killed so its useful in that way. On top of that Falstad can bully heroes out of the lane because of his AA speed increase, and if things get hot, he can dash away and be granted a shield. In team fights you need to be more patient when using it so that when big CC happens you can stand still and get as many AA’s out as possible on the CC’d target. I think that is much more useful than a Falstad with low W stacks because he can’t stay in range long enough and I also think its better than the one Q you let off every few seconds.
You don’t have to move after each attack, you can move after each 2 or 3, but I doubt any smart person would continue to pursue you if they’re getting blown up while you AA fast. You probably won’t get all 4 seconds, but even 2-3 seconds of 40% faster AA’s is better than the damage you’d get from the Q and W talents.
Gotta pick your moments. For example someone in a CC chain or when you use level 20 gust. You don’t really need to stutter step in those situations, just enjoy the fast AA.