Those two sentences contradict each other.
The old bomb took 2.5 seconds to detonate. And the travel speed of the bomb when you activated it was also slower. No one is going to stand still for 3 seconds. So hitting with it vas not tied to skill. And as far as zoning goes, 2.5 seconds was plenty of time to just walk through it before it exploded if you needed to interrupt an objective chanel, so it was bad at that too. (Also, the timer shown did not count down actual seconds, which was counterintuitive)
The current bomb costs no mana (or scrap) ,
has a lower cooldown,
faster travel speed,
lower explosion delay (1.25 seconds instead of 2.5).
I can’t see why anyone would want the old one instead.
You’re not giving any examples.
Current Laser
costs no mana,
Way lower cooldown (8 seconds)
Increased damage
40% more range
Heals for 75% of the damage dealt to heroes (25% of damage dealt to anything else.)
Again, There’s no reason to want the old version
Gazlowe could have turrets running across the entire map. As long as you had something to AA they would not expire.This was unbalanced so it was removed. On Dragon Shire all you had to do was get there first and setup a bunch of turrets and the opponent could not resolve that situation, Especially with his old “Engine Gunk” talent (I used it myself, but I always knew it was busted)
Why should current players care to learn to play the old Gazlowe?
He has all the same abilities as before. Turrets, bomb, lazer. So if he’s generic now, he was generic before.
Also, you said it yourself, you played ONE game. Instead of adapting to something new, you just got angry that something you were used to changed, and just left. It would be one thing if you had played several hours of both versions. But since you know almost nothing of the current version of the character, the devs are never going to take your feedback seriously as you have no credibility when you say it’s worse than the old one.
It’s based on a one game sample from 6 years ago.