Please stop making offtanks and bruisers, and make more dedicated solo tanks

He’d better get a bodywash skin if he makes it in.

Reinhart!!! Nuff said

I definitely want more main tanks in the game. It’s been years since the last one was added.

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Not only do I want more tanks, but I want to see people play the tank role better. Past few games I’ve had, the tanks were the biggest cowards I’ve seen.

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His shield could work like Dva’s defense matrix in that it blocks all damage coming from a direction while slowing his movement. It would have a health meter that would drain based on the damage taken and break. It could work really well. He would need some weaknesses tho like: CC interrupting the barrier and perhaps his shield functioning like other shields so heroes with bonus damage to shields counter him.

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Tank: 12 | 14%
Bruiser: 15 | 17%
Healer: 16 | 18%
Support: 5 | 6%
Melee Assassin: 11 | 13%
Ranged Assassin: 29 | 33%

This is the current distribution of roles ( Hero Release Data by Years II ).
I want more Supports first tbh, because I find that role to be really interesting, but agree that more Tanks would be welcomed, I made a Tank concept myself:
Hero Concept: Nozdormu, Aspect of Time
But the thing is with Tanks, that most ppl don’t want their Heroes to be Tanks (for example, the Garrosh-case…).
And I believe they’re harder to made unique and viable (see Yrel’s case).

But there are some Bruisers who can be used as a Tank in niche situations, so that’s something I guess.

Long story short: give us Reinhardt and Nozdormu as main Tanks!

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I enjoy tank but I hate how weak their macro is. It sucks to lose games on tank when your DPS is clueless about macro and can’t follow up in team fights. If tanks were a bit more individually capable either in team fighting or macro play more people would play them.

Right now tanks feel more like doormen for their team. They open the door and hope the rest of the squad take advantage. There’s not too much more they can do. People want to feel like their destiny is in their hands but the tank role doesn’t really offer that.

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This is why I have been playing Muradin with “Perfect Storm” into “Sledgehammer” a lot lately. It’s surprisingly effective on most maps. If you stack to about 30 hits you can solo forts and become one of the stronger pushers in the game.

I would love to see more nontraditional talents like these on heroes that allow them to fit additional roles within the game.

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This would help more people play tank. Right now tank needs some help. It needs more heroes and more impact options outside of CC during team fights.

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But their role is to allow their DPS to feel safe enough for them to deal damage. When tanks don’t do their job, enemies will go after their DPS because your tank gave them the confidence. The more you bully aggressive Illidans, Varians, Tracers, Genjis, and heroes set on killing your backline, the less they’ll dive. Garrosh is a good example of a bully. Once you get too close, he will throw you in his team and unless you have a really good escape or your team saves you, you’re done.

Tanks aren’t supposed to feel like they’re doing everything, even though some players are capable of doing so. They’re supposed to make their enemies regret stretching so far and peel for team mates getting focused.

Tanks who chase, retreat too early, or just let their team die, are the worst tanks anyone could ask for. Chase if your team follows up, don’t chase if the enemy team can get between you and your allies or circle around. Let your bruisers chase, not the main tank. The main tank is responsible for keeping your team alive.

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But if they don’t have enough or reliable CC ppl don’t use them as Tanks most the times.

Why? They could make hundreds of solo tanks and most people wouldn’t touch them anyway.

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Tanks are tricky to make feel distinctive. Having high hit points and good defenses naturally leads to a reactive playstyle, similiar to support, and most players don’t really enjoy that. They like their kits to feel impactful… which tanks usually don’t. If your playing your tank right, you’re making a lot of low-impact plays that tip the scales… but most players will never know what you did or understand it. It’ll always be the Assassins who get the credit for the wins.

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This is kinda funny. I feel most tanks have no problem countering the heroes you listed. Outside of Varian I’ve rarely seen any of the DPS you listed. Tanking is frustrating because most tanks are useless against ranged DPS.

When I tank I find my teammates play way too safe to the point they can’t follow up on me or too far up where saving them means I die. I think you don’t realize how squishy tanks really are. I mean every one of them (spare Johanna) can get melted with one CC.

I didn’t say they should do everything. I just think right now all they can do is bring some CC and that’s not very useful against ranged poke teams. You just end up spamming CC on the enemy front line if they have one. Giving tanks some macro like better wave clear or some strong sustain could help a lot.

A tank is your engage. They lead the fight and help peel enemies off too. For team fight specialist they sure feel limited is all I’m saying.

From my experience if they don’t have reliable CC people just don’t play them. I wasn’t suggesting that new tanks have less CC. Mostly I was suggesting that tanks should have build options to give them more versatile play styles.

Nozdormu won’t be coming for a long time, shares way too many similarities with Chromie. Now Kalecgos, that would be interesting and has a good chance of happening.

As for supports, there’s plenty to add there. Ysera, Vol’jin, C’thun/Yogg-Saron, Kalecgos, Wrathion, Moira Thaurissian, Lady Liadrin, Queen Azshara, Lady Vashj, Lord Xavius, among many others.

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I just try to eat their hits and dodging ground skill shots and rely on my healer to heal me back up. I retreat a bit to recover but I make sure I watch my DPS and keep them out of danger. If your team mates stand in KT’s skill shots, there’s nothing you can do.

That’s a big issue. It comes down to your allies knowing when to follow up or when to retreat. Usually if its an uneven fight, I retreat. If you outnumber them, I proceed but a little cautious that we don’t run into a trap. If both team are even I look at health bars. If I see that my team is low on health, I’ll be the last one out trying to keep the enemy at bay to make sure my team can get out safely.

CC is horrible to anyone who gets focused while CC’d. Honestly there’s not much you can do there unless you’re cleansed and have a good escape.

I know but players want to feel like they are supposed to do everything and that’s not how you play a tank. You protect your team and lead engages. They don’t want to do that so they either play a tank like an assassin or they just don’t pick a tank. Yeah honestly the best thing I think a tank can do is block the enemies shots so that if they were to hit your backline, they hit you instead. But you’re right. There’s not much a tank can do against super long ranged assassins like Li Ming. Just dodge and hope your backline dodges I guess.

I’d agree but your main job is to keep your team safe and make sure you engage safely. Being too close to your team allows ambushes to affect not only you but your team too. Being too far means you’ll just die alone.

Probably true.

I doubt any new dragon will come soon (but the Bronze flight is the most unlikely due to Chromie, yes).

Vol’jin, Overmind (as the Core-Replacement Hero), Itherael, Lady Vashj are the Heroes I really want and want them as Supports.
Queen Azshara should be a R.Assassin imo.
Ysera is hard to make imo, because her WoW model has the same problem what Alex had (similar to Sylvanas), but Alex is already a “green” dragon with a distinguishable bodytype/silhouette from Sylvanas and the likes.

This is the problem tho: tanks can’t just sit there and soak damage or they can’t engage at all. This whole play style your talking about is awful. You just end up walking around in circles waiting for opportunities that will never really show up.

If you do manage to find an opening then you’re going in with sub optimal health and probably going to get punished. If you just sit back “defending” and you put the whole game on your assassins to out poke the enemy team. You’ll lose games doing that.

Tanks don’t feel very tanky in many situations. They bring CC but they themselves are just as punishable from it. Tanks are not as bulky as most seem to think. This leads to your mindset of how tanks should play that is actually not really effective or engaging to play. Buffing up tanks sustain options could be a solution to enable more active and fun tank play.

Another solution is to make tanks better at soaking damage or give them more options to win games with macro like wave clear and camps. I’m not saying they should be elite at wave/camp clear just that having option to tech into those abilities via talents or base line kits could help a lot.

Vol’jin is very high on my list of most wanted heroes and I think he could be really cool as a support. Something like Medivh that enables his team with utility but also had damage potential!

I would really like Cairne to be the next tank. At least from Warcraft anyway. We need a true Tauren and not just a meme of one in ETC. I could see a lot of interesting potential for a tank in his kit.

I was mainly talking about situations with ranged assassins but think about it. What do you think will happen if a tank tries to go in to get Li Ming? Either a really good engage or a really bad engage. Its more of a risk and doing that heavily relies on team followup.

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How do you want tanks to be impactful when diablo all in build gets fodderized and people wait for the slight moment to bring MG to his trash level?
This discussion shouldn’t even happen.

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