It takes forever to fill up Auriel’s “Hope” bar, even using the “Bestow Hope” ability. AI Heroes leave the same lane, but then when they get pinged to follow you, they do not attack, thus not filling up their bar.
Having it take 20 seconds for only 475 health when it misses a moving Hero too many times makes it impossible when ALL the talents have to do with DAMAGE and the damage is not even significant.
First of all Auriel is dependent on a teammate doing tons of damage. A good battery means you fill up your energy bar constantly. Land those stuns as well. They do a lot of damage, and then you can easily follow up with sweep, for more damage.
Damage is an important part of Auriel’s kit because that’s how you get your heals. No damage means no heals. No heals means no one can get in on damage. So she does struggle in catching back up once snowballed, but played right she can get downright stupid post 16 with healing output. (1500 aoe healing every 4 seconds)
Also if you have a decent player on Lunara, Gul’dan or any other DoT person, do that. Your trait should be on a sustain damage person, and almost never on a burst character.
There are talents that combo to raise damage, even though the damage must be aimed for Whitemane. However, Whitemane has TWO heals and can multi-cast heals in a pinch. On the other hand, Auriel PLODS through her energy-absorption and sometimes the heals miss entirely if the AI runs off.