[Akseptance's HC] Iulesca, Sorceress of Zann Esu

Iulesca, Sorceress of Zann Esu - Ranged Assassin

Iulesca is similar to how one would play a basic Sorceress in Diablo 2. You would choose either Fire, Cold, or Lightning and roll with it as a ranged character. (Unless you liked to live dangerously as Melee Sorc’s, you scoundrels.) All basic and heroic abilities are taken directly from Diablo 2. If you did not play Diablo 2 or D2:LoD, I feel sorry for your past but hopefully you’ll enjoy my Hero Creation. Any and all criticism/feed back are greatly appreciated. This will be long, so I kindly ask for your patience ahead of time.

Trait
Warmth - Iulesca has increased mana regeneration. Permanent passive quest: Collecting regeneration globes increases mana regeneration by 0.2 and total mana by 5.

Abilities - Iulesca’s basic abilities and the direction her talents could take are decided upon the choice of level 1 talents, which are Fire Mastery, Lightning Mastery, and Cold Mastery.

Fire Mastery
Fire Bolt (Q) - Shoot a ball of fire at target location, which causes moderate splash damage. Can explode on terrain to cause the splash damage. 8 second cooldown.

Inferno (W) - Stand in place and channel forth a stream of fire, damaging all enemies. Iulesca can actively direct Inferno while channeling. Channeling drains mana. 14 second cooldown. (Think Diablo’s Lightning Breath, but mini!)

Enchant (E) - Add bonus damage to basic attacks. Lasts for 6 seconds. Removes and prevents blind. Can be cast either on yourself or on an allied hero. 12 second cooldown.

Ultimates: Meteor ( R ) - Mark the ground with a small ring of fire (visual effect, ring of fire deals no damage). After two seconds, a large meteor falls from the sky dealing massive damage upon impact. The ground is left burning after the impact and deals minor damage. 100 second cool down.

Hydra ( R ) - Summon three hydras made of fire from the ground. These hydras cannot be targeted and are stationary as they cause burn damage to enemy units standing near/on them. They do not cause collision. They shoot volleys of fire balls at enemies. Enemy heroes are prioritized over minions, mercs, and monsters. The hydras deal splash damage. Iulesca can have three charges of Hydra at a time and each cast lasts for 8 seconds. 45 second charge time and 5 second cooldown between casts.

Lightning Mastery
Charged Bolt (Q) - Release five charged bolts in target direction. Each bolt deals damage. 5 second cooldown.

Nova (W) - Emit a large nova of lightning, damaging all nearby units. 12 second cooldown. (Not like Mephisto’s Lightning Nova. The original Nova ability from Diablo 2, where it spreads out from you.)

Energy Shield (E) - Toggle On/Off with a 4 second cooldown after deactivating it. Prevent the damage of enemy hero basic attacks and abilities by 15%. Lasts for 4 seconds. 50% of the prevented damage amount is taken out of Iulesca’s mana pool when the damage is received. Energy Shield is canceled if Iulesca’s mana pool reaches 0.

Ultimates: Thunder Storm ( R ) - Summon a storm of lightning over the targeted area for 4 seconds. Powerful lightning randomly strikes the ground, damaging targets hit. Lightning strikes stun for .25 seconds while still applying electrical charges. 80 second cool down.

Static Field ( R ) - Deal 25% of target enemy heroes maximum health. If an enemy hero is below 40% health, deal 25% of their current health. 60 second cool down. Must be standing close to an enemy hero.

Cold Mastery
Ice Bolt (Q) - Launch ice at target location, damaging the first unit and slowing movement speed by 15%. Surrounding enemy units are not damaged, but are also slowed by 15% for 1.25 seconds. 8 second cooldown.

Frost Nova (W) - Emit of small nova of frost, damaging all nearby units and slowing them by 20% for 1.25 seconds. 12 second cooldown.

Frozen Armor (E) - Increase Iulesca’s armor by 25 for two seconds. 16 second cooldown.

Ultimates: Frozen Orb ( R ) - Summon an orb of ice that travels slowly towards target location. The orb passes through all enemies while shooting ice shards. Enemies hit by the orb receive massive damage and are slowed by 50% for 2 seconds. Enemies hit by the shards receive moderate damage and are slowed by 25% for 2 seconds. The orb and shards cannot go through terrain. 100 second cool down.

Ice Blizzard ( R ) - Summon a storm of ice over the targeted area for 7 seconds. Chunks of ice fall to the ground, dealing moderate splash damage and slowing enemy unit movement speed by 40% that decays over three seconds. The slow is reapplied if damaged again by Ice Blizzard. 90 second cool down. (Named “Ice Blizzard” because normal ol’ “Blizzard” is already taken as an ability name by Jaina and Mei.)

Talents

Level 1

Fire Mastery - Iulesca gains mastery over Fire and learns Fire based spells. She also permanently gains 10% spell power.

Lightning Mastery - Iulesca gains mastery over Lightning and learns Lightning based spells. Abilities place electrical charges on enemy units, which expires after 4 seconds. Once an enemy unit reaches four charges, they are stunned for 0.25 seconds.

Cold Mastery - Iulesca gains mastery over Cold and learns Cold based spells. Slows applied by basic and heroic abilities stack up to 50%.

Level 4 Fire Mastery

Fire Ball - Quest: Damage 30 heroes with Fire Bolt to permanently increase the damage dealt by 120. Reward: Increase Fire Bolt’s projectile size by 50% and the splash area by 30%.

Focused Channeling - Reduce the mana and channel cost of Inferno by 25%.

Searing Flames - Increase the damage of Enchant by 20% and the duration by 1 second.

Level 4 Lightning Mastery

Quest: Damage 120 enemies with Charged Bolt. Increase the damage of Charged Bolt by 2 for each enemy hit. Reward: Charged Bolt no longer releases multiple bolts but a line of lightning that pierces all enemies in a line.

Pulse Nova - Release two more untalented novas, each 50% smaller and dealing 15% more damage than the last. (IE - First nova goes out max range for max damage. Second nova goes out halfway dealing half damage. Third nova goes out ¼ of the way and deals ¼ the damage.)

Overcharged Shield - Double the amount of damage Energy Shield can absorb, but double the amount of mana it takes to absorb the damage.

Level 4 Cold Mastery

Ice Blast - Quest: Damage 20 slowed heroes with Ice Bolt. Reward: Increase the slow amount by 15%. Increase both the projectile size and the splash area by 15%.

Increased Frost - Increase the size of Frost Nova by 30% and the damage by 15%.

Shiver Armor - Enemy units that hit Iulesca with a basic melee auto attack are damaged for 10% of the damage dealt. Increase the slow applied by 10%, the armor gained by 5, and the duration by 0.75 seconds.

Level 7 Fire Mastery

Purged of Evil - Activate Ability: Remove all negative status effects from Iulesca. 120 second cool down. Killing enemy minions, monsters, and mercenaries reduce the cooldown by 1 second. (This is part of what the Sorceress says once she has cleared the Den of Evil of all monsters in Act 1.)

Infernal Inferno - Enemy units take 10% increased damage every 1.5 seconds they are damaged by Inferno, stacking 4 times.

Intense Heat - Increase the width and length of Inferno’s damage area by 35%.

Level 7 Lightning Mastery

Purged of Evil - Activate Ability: Remove all negative status effects from Iulesca. 120 second cool down. Killing enemy minions, monsters, and mercenaries reduce the cooldown by 1 second. (This is part of what the Sorceress says once she has cleared the Den of Evil of all monsters in Act 1.)

Shock Value - Pulse Nova adds two electrical charges instead of one.

Intense Voltage - Increase the radius of Nova by 20% and the damage of the next cast by 5% per enemy hero hit with the previous Nova.

Level 7 Cold Mastery

Purged of Evil - Activate Ability: Remove all negative status effects from Iulesca. 120 second cool down. Killing enemy minions, monsters, and mercenaries reduce the cooldown by 1 second. (This is part of what the Sorceress says once she has cleared the Den of Evil of all monsters in Act 1.)

Freezing Burst - Frost Nova deals 35% increased damage to slowed enemies.

Intense Cold - Increase the slow amount to 80% for 0.25 seconds before reverting to Frost Nova’s current slow.

Level 13 Fire Mastery

Sheath of Flames - Enchant does not activate until the hero Enchant is placed upon uses an auto attack.

Double Enchantment - Enchant now affects a nearby allied hero with an untalented version.

Smoldering Flames - After Fire Bolt collides with an enemy, terrain, or building, the splash damage causes the ground to burn and continues to damage enemies.

Level 13 Lightning Mastery

Charged Energy - Whenever an enemy hero attacks Iulesca while Energy Shield is active, they are stunned for 0.15 seconds and receive an electrical charge.

Reactive Currents - When Energy Shield is toggled off, disabled, or Iulesca dies while it is active, release a small nova that damages for 75% of the damage absorbed.

Shockwave - Enemy heroes who reach max electrical charges emit an untalented Nova when they are stunned. These Novas do not apply electrical charges.

Level 13 Cold Mastery

Glacial Spike - Quest: Damage 20 slowed enemy heroes with Ice Bolt. Reward: Slowed enemy units hit by Ice Bolt are frozen for 0.50 seconds.

Chilling Armor - If Iulesca is hit with a ranged basic auto attack, Frozen Armor launches an untalented Ice Bolt at the attacker. Increase the armor gained by 5 and the duration by 1 second.

Shattering Ice - When Frozen Armor expires, the armor shatters in a small radius dealing damage and slowing enemy unit movement speed by 20% for 1.25 seconds.

Level 16 Fire Mastery

Flash Fire - If Fire Bolt damages 3 enemy heroes or more upon impact, reduce the cool down to 3 seconds.

Consuming Inferno - Damaging an enemy hero for more than 3 seconds heals Iulesca for 35% of the damage dealt and grants Unstoppable.

Champion Sorceress - Passive: Permanently reduce the cool downs of all non-heroic abilities by 3 seconds.

Level 16 Lightning Mastery

Charged Mayhem - If Charged Bolt damages 3 enemy heroes or more, reduce the cool down to 3 seconds.

Devastating Conduit - Enemy Heroes stunned by maximum electrical charges release Talent level 4 Charged Bolt: Lightning at other nearby enemy heroes.

Champion Sorceress - Passive: Permanently reduce the cool downs of all non-heroic abilities by 3 seconds.

Level 16 Cold Mastery

Ice Squall - If Ice Bolt slows 3 heroes or more, reduce the cool down to 3 seconds.

Frigid Cold - Slowed enemies damaged by Frost Nova are rooted for 1 second. The slow from Frost Nova is applied after the root wears off.

Champion Sorceress - Passive: Permanently reduce the cool downs of all non-heroic abilities by 3 seconds.

Level 20 Fire Mastery

Meteor Storm - Five smaller meteors fall randomly after the initial meteor lands. These meteors deal 30% of the original meteor upon impact and continue to burn the ground, dealing more damage. Shares the same cool down as Meteor. Reduce the cool down of Meteor by 5 seconds for each meteor that damages enemy heroes.

Ancient Hydra - Iulesca loses two charges of Hydra. Hydra no longer spawns three heads per cast, but one large Hydra that lasts for 15 seconds. Ancient Hydra can cast a 4 second long untalented Inferno at nearby enemies and hurl globs of lava at enemy heroes for massive splash damage. New cooldown of 35 seconds.

Runeword Leaf - Passive: Iulesca regains 8% mana per enemy hero takedowns and assists, gains 8% spell power, and gains 5 armor per enemy hero within a certain distance. (A literal direct reference to the weapon “Leaf”, which was a favored weapon by Fire Sorceress’.)

Cold Sub-Mastery - Gain the ability to use untalented versions of Ice Bolt and Frost Nova from Cold Mastery on the number pad. These abilities have doubled cool downs and mana costs, but deal their full damage. Slows applied do not stack.

Lightning Sub-Mastery - Gain the ability to use untalented versions of Charged Bolt and Nova from Lightning Mastery on the number pad. These abilities have doubled cool downs and mana costs, but deal their full damage. Electrical charges are not applied.

Level 20 Lightning Master

Lightning Severity - Increase the rate of Thunderstorm’s lightning strikes by 50%, the damage by 15%, and increase the duration by 2 seconds. Reduce the cooldown of Thunderstorm by 30 seconds.

Massive Discharge - Static Field deals 60% of the damage dealt to the targeted enemy hero to nearby enemy heroes. Reduce the cooldown of Static Field by 15 seconds.

Eschuta’s Temper - Passive: Increase Iulesca’s mana pool by 500, gain 10% spell power, and basic abilities cooldown 10% faster. (A literal direct reference to the weapon “Eschuta’s Temper”, a favored weapon by Lightning Sorceress’.)

Fire Sub-Mastery - Gain the ability to use untalented versions of Fire Bolt and Inferno from Fire Mastery on the number pad. These abilities have doubled cool downs and mana costs, but deal their full damage. Iulesca does not gain the extra 10% spell power.

Cold Sub-Mastery - Gain the ability to use untalented versions of Ice Bolt and Frost Nova from Cold Mastery on the number pad. These abilities have doubled cool downs and mana costs, but deal their full damage. Slows applied do not stack.

Level 20 Cold Mastery

Crystal Cascade - Increase the orb’s travel speed and the rate that ice shards are emitted for Frozen Orb. Enemies hit by the orb, itself, are now rooted in ice for 1 second and then are slowed by 50% for 2 seconds. Reduce the cool down of Frozen Orb by 1 second each time the ability damages an enemy unit or structure to a maximum of 50 seconds.

Numbing Winds - Increase the area affected by Ice Blizzard by 30%. Increase the rate of ice falling and increase the duration of the slow by 2 seconds. Units inside the storm are slowed by 20% even if they are not damaged by falling ice. Reduce the cool down of Ice Blizzard by 30 seconds.

Death’s Fathom - Passive: Iulesca permanently gains 20% spell armor, gains 10% spell power, and increases the projectile speed of Ice Bolt by 20%. (A literal direct reference to the weapon “Death’s Fathom”, a favored weapon by Cold Sorceress’.)

Fire Sub-Mastery - Gain the ability to use untalented versions of Fire Bolt and Inferno from Fire Mastery on the number pad. These abilities have doubled cool downs and mana costs, but deal their full damage. Iulesca does not gain the extra 10% spell power.

Lightning Sub-Mastery - Gain the ability to use untalented versions of Charged Bolt and Nova from Lightning Mastery on the number pad. These abilities have doubled cool downs and mana costs, but deal their full damage. Electrical charges are not applied.

Thank you for sticking through the whole thing.

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It’s a mix up of Kael, Jaina, Li Ming and Orphea’s abilities. Nice concept though.

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I definitely did take inspiration from them. Ideas have to start somewhere, I suppose. :slight_smile:

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D2 Sorceress canon name is Isendra. If they add a Sorceress, pretty sure that’s gonna be the name.

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I never knew that! Was it revealed in a book or on a character webpage?

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hmmmm
the whole level 1 deciding your QWE thing is a bit… seems like a ton of effort for minimal reward. If the Sorceress can master these 3 elements wouldn’t it be neat if her trait somehow reflected this? Maybe a character that is perpetually rewarded for switching elements could be interesting.
How about giving her a single QWE kit with a different element each, and they can interact in beneficial ways.
Like you can cast a Frost Nova at someone and then channel Inferno at them which increases your damage towards them at the cost that you are unrooting them by doing so.
Or the Energy Shield could give the enemy a stack of static which can stun the enemy if comboed with your Inferno ability.
Or frost novaing someone who is statically charged could increase the duration of the root.

I just don’t like that all these abilities are being created but you then don’t have access to 2/3rds of them in any given game. That just doesn’t scream efficiency to me. And I just love synergies. Combos are so satisfying to pull of.
Maybe an ultimate which switches your level 1 talent could be cool.

Cool idea. I like

I think better choice would be to give her 9 abilities activable by 1/2/3 keys by default:

  1. Lighting: Static field (Dealing 10% of dmg to current hp of nerby enemies), Lighting, (long range atack dealing avarage damage, piercing enemies in line - need to aim), Teleport (after short delay teleports to target locaton in 15 meters in game).
  2. Cold: Frost Nova (Create ring of frost going from Caster outward to 5 meters around, dealing damage and slowing attack and movement speed of targets hit), Glacial Spike (medium range attack that explodes on impact slowing movement and attack speed of main and nearby targets. Main target suffers more damage from initial attack and explosion), Shiver Armor (Upon cast Sorc gets protected for 1,5 sec, Moreover, every enemy that hits her suffers small damage and has its movement and attack speed slightly reduced).
  3. Fire: Meteor (after Long Delay powerful meteor falls dealing huge damage and burning area for 3 sec. Enemies in center suffers additional damage. Structures suffers additional damage), Fireball (Self explanatory), Blaze (Sorc gets +20% movement speed for 5 sec. Moreover, she leaves burning ground behind her dealing damage to enemies and healing her for some part of it).

Of course there should be cds on style she is using lets say 15 sec.

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Ok that would be pretty awesome too xD
I still want some synergies between the three elements though.

She apperas in D3 RoS if you’re playing as a Wizard (Li-Ming canonically) and she was your mentor. There are also some short stories I believe, and it’s also on Diablo Wiki. Can’t share links, just Google “Diablo Isendra” and it’s the first thing that shows up.