Heroes of the Storm already has some of the best hero designs and team fighting in the MOBA genre. If Microsoft truly wants to revive the game and make it competitive with LoL and Dota again, I honestly think the solution is simpler than people think.
The game needs a higher skill ceiling.
My suggestions:
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Bigger maps
Current HotS maps are too compact. Bigger maps would create more meaningful rotations, punish bad positioning harder, increase macro strategy, and make map control matter more. -
Remove mounts
Mounts reduce downtime, but they also reduce strategic punishment. Without mounts, rotations become a real skill again. Positioning, wave management, and map awareness would matter far more. -
Remove point-and-click / auto-aim abilities
The game should reward mechanics and prediction. Skillshots create hype, outplays, and individual expression. Every important ability should require aiming and timing instead of guaranteed value.
HotS already has:
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amazing heroes
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strong team fights
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unique objectives
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shorter matches
What it lacks is enough mechanical and macro depth for long-term competitive retention.
These 3 changes alone would massively increase:
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skill expression
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outplay potential
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strategic depth
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spectator excitement
The game wouldn’t lose its identity — it would evolve into a more competitive version of itself.