Symmetra Hero Concept
Basic Information
Role: Support
Attack Type: Ranged
Health: 1270
Health regen: 2.6458
Resource: 500 Mana
Unit Radius: 0.625
Attack Speed: 4.00
Attack Range: 6.25
Attack Damage: 25
Abilities
Photon Orb [Q]
40 Mana / Cooldown: 3 seconds
Activate to charge a Photon Orb that deals 60 damage to enemies it hits. Photon Orb’s damage and size gradually increases up to 140 damage the longer it’s channeled, released after 2 seconds.
Sentry Turret [W]
30 Mana / Cooldown: 8 seconds
Place a Sentry Turret to a targeted area. The Sentry Turret deals 10 damage every 0.25 seconds, slowing enemies hit by 25% and revealing them, prioritizing enemy Heroes. The Sentry Turrets lasts indefinitely and has 116 health. Up to 5 Turrets and Symmetra stores 2 charges.
Photon Shield [E]
50 Mana / Cooldown: 15 seconds
Target an allied Hero other than Symmetra and give them 165 Shield that regenerates after 5 seconds of taking no damage. The shield can be reapplied to restore its Shield amount and the Shield lasts until death.
Grant a target ally other than Symmetra a 185 Shield that regenerates after 3 seconds of taking no damage, if it’s fully drained it regenerates 5 seconds after taking no damage. The shield can be reapplied and lasts indefinitely until death. (Previously)
Photon Barrier [R]
50 Mana / Cooldown: 25 seconds
Project a Barrier that moves forward, allied Heroes passing through are granted 220 Shields and 15% movement speed for 2 seconds, this barrier blocks projectiles and attack damage.
Teleporter [R]
75 Mana / Cooldown: 80 seconds
Create a Teleporter to a target location, a second Teleporter is created near the Halls of the Storm. An allied Hero can click on a teleporter to travel both ways but consumes a charge of Teleportation, stores up to 3 charges.
Photon Projector [Trait]
Symmetra’s Basic Attack damage is increased by 10% after Basic Attacking for 1.5 seconds, up to 30%.
**
Hard Light
Symmetra has 400 Shields that regenerates after 3 seconds of taking no damage. (Previously: 200 Shields)
Talents
Level 1
Hard Light Projector
Quest!: Hit enemy Heroes with Photon Orb
Reward!: After hitting 15 enemy Heroes with Photon Orb, Photon’s Orb damage is increased by 30%
Reward!: After hitting 30 enemy Heroes with Photon Orb, Photon Projector now allows Symmetra to attack while moving.Setting up the Car Wash
Quest!: Damage enemy Heroes with Sentry Turrets for 120 seconds.
Reward!: After damaging enemy Heroes with Sentry Turrets for 60 seconds, Sentry Turrets cooldown is reduced by 2 seconds.
Reward!: After damaging enemy Heroes with Sentry Turrets for 120 seconds, Sentry Turrets deals 20% more damage.Photon Recharge
Photon Shield shield amount can stack up to three times by reapplying it, additionally its cooldown is reduced by 7 seconds. (Updated 2)
Level 4
Shield of Light
Basic Attacks generates Shield equal to 20% of the damage dealt, lasting for 2 seconds.
Shield Restoration
Photon Shield’s shield recharges regardless of taking damage if a Sentry Turret is hitting an enemy Hero.
Weakening Link
Enemy Heroes hit by a Sentry Turret have their Spell Power reduced by 8%, each Turret hitting the same enemy Hero can stack up the Spell Power reduction.
Imposing Beam
If a Sentry Turret hits an enemy Hero for more than 1.25 seconds, their Attack Speed is reduced by 35% while they’re being hit and for 3 seconds after.
(This Talent tier is updated)
Level 7
Sentry Barrier
Sentry Turrets gains 40 Spell Armor.
Mending Light
Cooldown: 40 seconds
Active: Activate to drain all current shields from Photon Shield, healing the targets for 50% of its shielding amount and the shield recharges 15 seconds after.Cleansing Light
Cooldown: 60 seconds
Active: Activate to empower current active Photon Shields, disabling effects are reduced by 75% for 3 seconds to targets with Photon Shield.
Heroics (Level 10)
Photon Barrier [R]
50 Mana / Cooldown: 25 seconds
Project a Barrier that moves forward, allied Heroes passing through are granted 220 Shields and 15% movement speed for 2 seconds, this barrier blocks projectiles and attack damage.Teleporter [R]
75 Mana / Cooldown: 80 seconds
Create a Teleporter to a target location, a second Teleporter is created near the Halls of the Storm. An allied Hero can click on a teleporter to travel both ways but consumes a charge of Teleportation, a Teleporter stores up to 3 charges.
Level 13
Photon Beam
Full stacks of Photon Projector deals an additional damage to enemy Heroes for 2% of their maximum Health.
Kinetic Blast
Photon Orb deals an additional 85 damage around an enemy Hero it hits.
Slowing Beam
Sentry Turret’s slow amount increased to 35%.
Level 16
Photon Cannon
Symmetra gains 10 Armor per stack of Photon Projector.
Melting Point
Sentry Turrets deals an additional damage to enemy Heroes for 0.15% of their maximum Health.
Enhanced Vitalities
Photon Shield heals allied Heroes for 11 health per second, while Photon Shield is regenerating, increase healing received by 10%.
Storm Talents (Level 20)
Pushing Forward
Photon Barrier also reduces enemy Hero damage by 30% for 2.5 seconds and its cooldown is reduced by 10 seconds.
Huge Success
Teleporter charges increased to 5 and hitting enemy Heroes with a fully charged Photon Orb adds an active charge.
Shield Generator
Cooldown: 65 seconds
Active: Activate to place a Shield Generator that lasts indefinitely, allied Heroes with Photon Shield near the Shield Generator are granted 20 Armor, while Shields from others are granted 10 Armor.
Passive: Photon Shield time to recharge reduced by 2 seconds.
The idea behind Symmetra’s Hero Concept
The game needed quite a lot of Support Heroes and likely some Overwatch Heroes along with Starcraft II
The concept for my Symmetra concept was to give more ideas of a unique Support where it might be possible to have a no healer composition.
Her role would be area denial and damage mitigation, as well as peeling for her allies. Her Sentry Turrets can deter an area and slow enemies, her shield can be empowered or talented.
Her Teleporter is more of a two way door that helps with pushes and objectives, Photon Barrier on the other hand is suppose to block skillshots and attack damages, but it might be hard to do in development, likely buggy too but I added it to the idea anyway.
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