2019 Gameplay Update Retrospective

*purple :purple_heart:

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Good info. Thanks for posting on your own forums!

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People tend to get upset when information goes over their head, but I love posts like these.

It’s really cool that Blizzard is considering data analysis from players.

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Big part of all the recent changes was solo laning. Any plans regarding this part of the gameplay?

Like, increasing minion damage modifier against other minions to make laning even more important, while at the same time making it less about hitting minions and more about brawling? ChaosOS for example talked quite a lot about mercenaries, among many decreasing respawn timers.

The general idea is to give players more of “something to do” during solo laning. I hope you realize that laning is still kind of a problem.

(great post, lowering tower xp was one of the best changes you ever made!)

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Cool. If they put half the effort for this towards a functional matchmaker, then I’ll be impressed.

and for me was so interesing to be info myself…
after this passive earning xp patch, in HL in Bronze league win rate is almost equal 50%.
this not good dear Blizzard developers…need in future a way new Match Macking type versione.
With almost equal 50% win rate,we cant climb up! I did test to now this MM or MMR ELO system for almost 4 years with over 2280 Ranked games,and i cant climp up even through 5 Bronze devisions!.
Until someone (silly clown) pop up and reply to me like that …"you deserve your league or your game skill is so bad ".I can proof my game skill with my hotslog achieve % MVP and my % KDA ratio!.
Search me in hotslog my profile “Brutalnot” .
(these replay are old and low % attached!!!)
And if game was with different versione MMR or MM to now,then i would be in high leagues! But im not,because this MM or MMR is not so well tuning!.

in my post “Brutalnot” (this is my alt account)…i did suggested many ideas… here:

search my last reply where i did suggest 2 new ideas…

We know you need from so long time to improve the game very well.That why i try to out so many times ,even i adversiting my ideas in EU server in general chat ,because i want to collect many peoples thoughts or point of viewes and to pin my ideas in your future work!
I can guarantee you in theory my game version would be a lot better and improved! Even in PTR test few months!

which are completely unintelligible. I honestly have no idea what you’re trying to say.

Also the post was a necro, and technically qualifies as a “bump” especially given you are hte only person responding to your thread

as staeted Brutalnot and ihateclowns are both your accounts.

these actions are against the Posting Guidelines.

and possibly the CoC

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Pepehands :frog: :raised_hands:

As a GM and just below High level Offlaner Reading this…

This is a very bad response.

Every game feels so damn same-y. What attracted me to Heroes and kept me playing Heroes from when I was Bronze to GM was how different every game felt.

Different heroes effected the minutia of the game. You could have so many different and coherent strategies, and even with the same 2 teams of 5 heroes on the same map, every game could be different, even with just a say quarter level difference.

Now there’s only 3 kinds of games: early stomps, mid stomps, late game games. As a result, this game is more linear than ever, and it’s been getting worse since the Turret changes. But this XP change put the game over the edge. And that lead to Masters+ HL being absolutely awful to where it is flat D E A D in NA.

It’s so dead I meme’d around never getting GM and I got GM… while I was decaying.

I might do it again after playing a game to stop my decay in which I lost.

Instead of fixing the problem, the XP changes make optimal play about AFK. The more I AFK and hard PvE, the more I am winning. This game is fundamentally broken in how you are forced to engage.

It’s so bad no one at my MMR range really enjoys solo queue anymore (again, why HL is DEAD in NA and basically every minor region).

The only way to enjoy the game is in a group or (especially) in coordinated play. Otherwise, if you know how to play the game with a brain, you might as well not play, because the game quality is dreadful.

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Thats actually awful what you said there, as player who wanted to get to HGC and was macro focused i can tell that no one in the team has idea how highest lvl macro worked last year and has no idea that whole player base is so bad because your tutorials dont teach anyone anything about the game and EXP. This is just “lets defend ourselves so we dont need to do anything”. EXP was perfect and you ruined it and you ignore everything that proves it. Remember you guys wanted LITERALLY NO EXP FROM FORTS AND KEEPS which hurts my brain.

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Holy non-response Batman!

This is one of the most tone def responses I’ve seen in a while, from any developer. You guys seem to have completely ignored most of the sentiment and point of the post and focused solely on if you decreased the xp differential in the average game across all levels of play. I’m pretty sure you could have removed XP from the game altogether and achieved similar results.

You completely ignored massive parts of GhostDunk’s article in which he talks about how much impact a high level player has on the game and how much skill is determining wins. In the article it was indicated that a high level player now has a significantly smaller impact on a game now.

This aspect of the article, the part that most people are saying is a problem that Blizzard needs to address ASAP seems to be actively ignored in this response.

I’d like to see an actual response from Blizzard on GhostDunk’s article because I don’t think anyone ever questioned that they achieved their goals with the XP changes. It was merely a question of exactly what was lost a long the way. Most high level players response to this question has been a lot to the game is completely unplayable and Blizzard completely destroyed the game.

I would to see Blizzard finally address these concerns that were brought up before the patch was ever implemented.

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This is totally off topic here* - but I noticed that my own MMR is the same on Hotslogs but I have lost and entire league (G3 to S3) over time.

Part of it might be the limitation of smurf accounts to start in Silver. It means that they have more “free wins” (in addition to before, they now have to get through Silver, Gold and some of Platinum), which in return pushes everyone else down a little. I wouldn’t guess the effect to make a difference of a whole league, but it might make your time a little harder.

(*) actually, this is another recent “gameplay” change, hoping to make Plats happier…

Except the conclusion was opposite in both of this articles. Good try though.

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This is actually great valuable information to take in for me. Thank you.
Well summarized info overall and well done.

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Great stuff.

Even if I play more vs AI nowadays, I did notice way less snowbally games since this update come up in my ranked games. Good job with this battleground update"

Hi Brett! Thank you for posting this! Games are less snowbally and do feel closer! I appreciate it.

Thank you for the wonderful info. The games have been more fun.

Hello,

Admittedly these changes are pretty good for completely uneducated / new players (bronze- silver), but should this really be the goal? Seems as these changes catered to those who played a few games a week rather than those who put in the time to learn the mechanics of the game.

During the initial implementation of these changes it was stated that developers would be listening to feedback and be open to reverting/ altering the xp changes if need, it is now clear this is was an empty statement.

Through these changes I have almost felt the exact opposite of what is stated here. If a team gets ahead early they will most likely still win the game, you just have to sit through an extra 10-20 minutes so they can actually end the game with 16. And if you do comeback it is at level 16+ through a single team-fight thus making every strategic choice made to that point completely useless. the charts provided even reflect this

If nothing else please change or remove the catapult spawn from fort destruction; it is honestly a disadvantage to the team that is ahead as it prevents basic soaking. Such a small change that would (imo) greatly improve game quality.

All this being said I appreciate the follow-up post.

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It’s not just Master, HL is completely dead in NA period.

It was completely supplanted by TL which I feel is a clown fiesta by comparison.

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Hi,

Thanks for the great work. I unfortunately have been in tons of snowball games recently because of my skill.

I played Sonya, and am a Master Player but my main account, I am no longer able to play due to telling someone to “GET GUD” and trash talking my opponents, that they should L2 PLAY and their talent picks are trash and thats why I stomped them.

Anyway, since this isn’t street basketball, where you can’t trash talk anyone and its more like HELLO KITTY Island Adventure where we have to be nice and kind, even to your opponents. I am sorry that, I enjoy a little mocking and jousting, I wont do this on my new acct and am playing in GOLD 3 stomping bad players and snow balling them because I am far more advanced in skill level.

I play alot of solo lane, SO typically in this rank for some reason people think Varian is good, they ban it or First pick it. Maybe because it is easy to play and not much skill is involved.

I don’t think they understand Varian isn’t even a hero before lvl 4. So While I have Sonya and smashing the walls and towers because I have way better clear than a Varian, and the varian thinks parry works on WW or SLAM they are just taking free dmg, because people in this MMR are RATHER :potato: So This varian not only tapped in the first 30 secs of the game, but also hearthed. Obviously this person could just stand at the tower and afk, and just at least soak for his team, unfortunately this is GOLD. And Blizzard won’t just ban my chat but are forcing me to start over, I am dominating this low MMR world, as I have more EXP, and pushing varian out of the lane without even having to stutter step or wait for C/D’s. Next thing I know since he has his lvl 4 he thinks he is good, but its now lvl 6 vs lvl 4 because he missed so much soak. He yells(ULTs) at me thinking he is going to blow up SONYA, instead he dies, losing more soak, forcing his teammate Chromie to come up and Soak vs Sonya. YAWN, now I have chromie and varian in a lane to face me, while my team runs it down as 4 and we win in 12 mins.

I just want to make sure you know, that while it is great that you stop people for toxic chat, that there are good players, that like to trash talk… because they feed off of confidence and like to get in other players heads, that you decided to have me start over and play on the little boy’s playground where I can just dunk on little kids all day, that have no chance in hell in competing.

I hope those players don’t quit. Just saying.

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