[Wild] Twig at 80% winrate when muligan. Ban it till nerf

Twig will get nerf. We all know it. With a 80% winrate on muligan, that card is breaking the format and make any new card related to weapon potentially insane with twig.

So why not ban it till you nerf it so we could enjoy the wild format ?

80% win rate is INSANE

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source ?i havent read anytihng aobut it yet and a win rate that high woudlve be posted on reddit

Druid is such a broken mess due to the last few expansions. There is no fixing this cluster chuck of a game with regards to that class.

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Before checking, I knew the win rate was high, just didn’t know how high. We knew this was going to be a high win rate anyway.

It’s not 80% though, but it is 75%.

But this isn’t surprising. It’s more surprising that they allowed it and are still allowing it and didn’t address it with the last hot fix patch.

It’s the trio of cards: Twig, Instrument Tech and Sphere. All 3 of these have a 70% win rate mulligan because you basically need 1 + draw either of the others and you’re golden.

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i think that hotfix patch is something they added when they added the expansion and just made it go live with the hotfix

and they probably allowing it because the first patch happens after only a short time ( i think theyve been sticking to 2 weeks after release for a while now)

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When I crafted up Tony + Sphere of Sapience + Twig + Gloop, more dust than I basically spend ever, I considered that in my mind Tony would be nerfed and the weapon draw minion would be nerfed. So I would be left with the Sphere of Sapience + Twig combo yet it wouldn’t be so reliable and in my head I was okay with that because you have to put your dust somewhere. Also not being sure if the game is on it’s way out I wanted to enjoy a bit of my dust instead of hoarding it which is my usual strategy.

There are other cards in wild that basically have the 75% winratio, I think that is partially due to the number of people who play unoptimized decks in wild. I also think these nerfs will likely come in after a few months, this is not demonseed level of broken nor is it the same as discolock, people are just enjoying druid for what it is, a class that is usually too weak to be played outside of a few niche decks.

Out of the 4 cards you mentioned why would they nerf Tony and instrument tech over twig+sapience which many wanted nerfed at the same time discard warlock and the others were.

I don’t even know how they would nerf Tony if they were considering it. I personally don’t think druid is to weak when it come to other options. People just gravitate to the most polarizing decks they can find.

Get yourself Kobold Stickyfingers. Then mock druid and laugh at druid.

I think instrument tech will receive the nerf because its the cheapest way for them to change it without giving huge dust refunds, also because instrument tech is kind of too powerful as a weapon tutor card.

Tony OTK draws in a lot of complaints, even if it is not the best performing card they will nerf it, maybe it will cost 7 mana. Also it doesn’t really really require twig and sapience, you could almost cut these in the Tony build, just because they also kind of brick you up sometimes. I also think we could possibly see other Tony decks, not just Tony druid, there are potentially other ways to do this OTK.

What deck can you think of that just solely runs twig and sapience, no weapon tutor and no Tony that is above averagely broken?

I can agree that Tony could very well get a nerf. Instrument tech not so much especially if its only because of druid in wild

Twig just needs to be reworked along with a few other cards. I wouldn’t even care as much about twig if Guff didn’t exist

EDIT: This was meant to be a general reply

I wonder how will rework would look like. Killing the card would be horrible.

Well my stance is that I am okay with it because it allows druid to be the lategame king at a time when most other decks have already achieved an OTK. Druid used to be able to eat through the OTK’s, but I had like 30 health 60 armour against mine rogue and he did not care, he just ate through it turn 6 90 damage from hand.

It’s not Warlock so no bans are coming.

I think that is a bit untrue, lots of other classes have received wild nerfs. It is wild so expect any nerf to take several months. A ban could definitely be on the cards too, I would think it would be a Tony ban of all things. I think if druid is not doing it then rogue or shaman will just abuse Tony. Tony rogue might even be better for all I know, it has prep, counterfit coin, secret passage, shadowsteppe, I don’t really see how it could be bad, I’m trying to think of a better way to make the opponent draw other than oracles though, which might be the problem.

To be fair mine rogue need not exist but druid being able to do so many things needs to be toned down.
I think twig should get nerfed or banned until they can get around to it and that wouldn’t even solve what most people don’t like about playing against a druid, just slow it down

Druid right now can draw through its entire deck easy enough to do any number of things either with Tony, Mechathun, Togwaggle, Jailor and so on while also building a solid defence with ease and that’s indeed how most people play druid now. other than that you might see a mill druid.

Deathrattle: For every attack made by this weapon gain 2 mana crystals.

It would give you 10 mana crystals in a way it was intended to be played. Sacrifice would be it wouldnt offer you with full benefit if your opponent destroyed the weapon. Hence atleast mild benefit of giving you atleast something based on number of attacks.

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I’m almost certain the “rework” is just going to be “Gain 10 empty mana crystals” instead of 10 crystals.

You mean instrument tech getting banned from wild.

Twig - 1600 dust
instrument tech - 40 dust

This is blizz we talking about so $$$$

I doubt that’s the route because it openly dissuades people from using the new cards in wild and to build off the new set in wild.

Not to mention, instrument tech refunds likely would exceed Twig refunds in dust if you do the math. It’s almost certain that more people own 2 instrument techs as opposed to people who own twig and that number is likely 20x higher. They’d probably lose more dust via the instrument tech.

Is it 20x higher? Out of the constructed players, I’d imagine >5% of them play duels and/or wild.