Wild is complete garbage right now

I know, not a lot of people play wild, but with this new expansion and cards moving back over it’s ridiculous. Basically, every game is a race to see who can pull cards out of their rear to get their strategy off, and by and large, the games are -over- by turn 3 or 4. Such fun and interactive gameplay indeed.

Rogues draw ability feels so broken atm. A lot of decks could use some subtle balance changes.

Wild is the same like the last expansion lol. I might argue it’s even better because it feels like people finally realised wild aggro is too strong for a Tickatus deck and it just mostly dissapeared.
The only new decks are the Celestial Alignment druid (which, again, most probably will dissapear once people realise it’s another deck that doesn’t survive to the wild aggro) and Mozaki Mage(and I’ll preffer to be against that combo deck any day instead of quest mage. At least against Mozaki mage you can dirty rat).

Also, if you lose in turn 3 or 4, it might be because your deck isn’t refined enough? Just saying.
A friendly advice that I also got in the past and it helped me ALOT : go 29 anti-aggro cards and you already have over 60% winrate. That archetype is so spammed and famous because it’s so cheap and easy to play that, if you manage to counter it, you’ll win alot because most probably every second match(or even more) will be against an aggro deck.

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