Why the warlock quest ban is appropriate

in 7 years of the game warlock has always been the class with good cards compared to the cost but balanced by a downside of dealing damage to yourself that didnt make the cards op. example a 3 mana minion with 5/5 stats is balanced by dealing 5 damage to your hero every time you play a mionion but when a card makes 7 years of cards with downside become a 3 mana 5/5 deal 5 damage to the enemy hero for every minion its not balanced anymore. other example the 1 mana deal 4 damage to a mionion and your hero spell becomes 4 damage to a enemy minion and hero for just 1 mana. this and many other cards are the reason why the quest can’t stay in wild.

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They should have given this quest to class, which is focused on weapons, make it easier and give it some support cards.

It would be perfect for Paladin or Warrior - inevitability due to fatigue, but limited draw, so fatigue is not turn 8-10 consistently. Instead give warlock something like warrior instead.