Why are people so excited about the wild cards coming to standard?

*Flamewaker - Let’s see how happy you are when this little dude deals 20 damage to your face… in one turn! Viva Aggro !!

*Mysterious Challenger and Avenge - Ah yeah, will be so fun playing against secret Paladin, we all know how FUN the deck was back in the days, TGT meta!

*Call of the Wild - Will be fun once that hunter gets a second Call of the Wild for absolutely free from Zuljin!

*Lightbomb - One of the most powerful boardclear ever printed… I suppose if you don’t mind boardclears this is fine right ?

*Imp Gang Boss - Insane zoo card, even for wild, nothing can go wrong with that.

*N’Zoth - Fun times, always great to have a back and forth game until your opponent jams N’Zoth and resurrects 30 mana worth of stats with a 5/7 body.

*Sylvanas - People complain about MCT, sylvanas is arguably even better and fits in all sorts of decks. Some of you folks may have forgotten how unfun she can be.

*Ragnaros - Still sees a bit of play in wild, KING of RNG, you will have lots of fun when your opponent wins a 1/8 to lethal you with rag!!

*Emperor - Okay maybe this one is all right, if you don’t mind uninteractive combos that shouldn’t be possible.

Overall as we can see, most of those cards are absolute cancer, it will be fun for a week but trust me, you’ll get sick of these cards VERY quickly.

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I’m still glad that Team5 is trying their earnest to make the game feel fresh, albeit taking their time and only decide to pay attention to suggestions after a little more than a year.

I’m not sure how much n’zoth and sylvanas is going to affect the meta, especially warrior, priest and rogue are the ones I’m gonna watch out for. I’m just happy that they didn’t bring dead man’s hand, entomb and psychic scream back. Those cards are more problematic than lightbomb. Priest already has a stable board clear so it’s fine if the player wants to waste a card slot for lightbomb.

Zul’jin can mess up as easily as it can flip the board state in your favour. Call of the wild is not one to mess up, but seeing how slow it is (mind you, it was 8 mana when first released and then quickly nerfed), I doubt that it will see a major success on an empty board.

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I’m more excited that they are willing to try things than about the specific cards (a lot of them got Hall of Famed for a reason). But rotating some wild cards in, and hopefully in the future rotating some basic/classic out helps keep the game fresh.

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Not gonna lie, I’ll happily play this to death after the kneecapping they gave Reno Mage.

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From what I understand, mage is your favorite class, right ?

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I can’t hear you over the sound of my enemies’ screams.

Mebbelilbit.

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T5/6 Flamewaker + apprentice + multiple cheap spells = machine gun waker :laughing:

That’s like wild quest mage without the quest

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Precisely. Those who’ve never played against Flamewaker will soon be SHOCKED.

I was serious when I said the lil dude will spout 20 damage at your FACE in a single turn.

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so people cant wait to have fun with cards they like making those plays and thats why you complain

seems to me your complain is " people are going to want to play these cards !!!"

Flamewaker in standard?

Eye roll

I am so sick of mage.

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You don’t realise that I’m not complaining, do you ?

I made a thread stating the truth about these cards, people will complain about these cards because most of them are pure cancer and a lot of folks seem to have forgotten.

For me personally it’s not a big deal because I play wild and standard.

Im more worried about Nzoth.

Imagine the most powerful play guldan or zuljin can make. Now make it 10000x worse

I play Wild so its basically a foreshadow of the future of Wild: once everything that is currently standard rotates…

How so ? I’m not sure I understand what you’re trying to say.

The Wild cards that they are bringing to Standard are staples in Wild decks.

Once the current standard decks rotate to wild, we will probably see optimized versions of those decks.

But those cards are already available in wild so I don’t see why it would be any different.

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Wild players don’t play with standard decks too much but I see where I blundered and my apologies. My attention is divided.

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This actually isn’t correct, only 2 of the cards Bee has listed (Flamewaker and N’zoth) are actually relevant staple cards to wild.

As someone who heavily plays wild and a bit of standard, I don’t see these cards rotating in being much of an issue. Flamewaker looks like it’s gonna be an issue on the surface, but with how dead mage is in standard I think the least they deserve is a great card to make them viable.

As for N’Zoth, I don’t think he’s going to be much of an issue realistically. He only becomes nuts in rogue, and rogue doesn’t have any survival tools to get them to fatigue in standard.

I can’t see these cards being rotated back in ending any where near as badly as people are making out.

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I see n’zoth I see zuljin I theorycraft :laughing:

https://www.hearthstonetopdecks.com/decks/highlander-hunter-theorycraft-doom-in-the-tomb/