I only play Priest so I’m always going to lose on turn 6 to 8 if i can’t find some sort of counter. I also don’t understand why devouring plague was removed from priest deck when all other class have their main WoW spells remaining (nothing to do with protoss Priest, just a side note). There’s literally nothing I can do. I just lost to a Shaman on turn 3 and had no minions on the board. All I had after mulligans was Halo, the Chrono Boost (5 mana) and Resuscitate (6 mana). This happens to me pretty much every game! I get it, Priest was designed for a build up to damage but the level of imbalance that currently exists seems pretty insane.
I have broken the protoss deck so many different times and ways to add low cost cards that have the slighest impact (Sizzling Cinder, Narain Soothfancy and Intertwined Fate) but when a Shaman has 15 damage on the board at turn 2, even these do nothing… and let’s not even talk about any Paladin deck and Warrior that can easily survive 12 turns.