We’re very close to balance

Nice stats of w/r amongst the classes.

55% on top and 40% on bottom. For 11 classes that actually makes a very healthy spread.

We can all laugh about DH going from the literal top to the literal bottom but that poor class just gets completely and utterly abused by the playerbase any time there are le wins involved.

As for the new top dog i’m not as foaming-at-the-mouth angry (as i should be, as i have been, as i may be) against shaman because in truth both mugzee decks suck. They’re just awful. Mug lays more bricks than a mason and zee is a genuine mulligan simulator.

With this statistic in mind i think true equalization and fair equilibrium is within sight. Here are the facts: Which you probably already know:

Rogue shouldn’t have two 8 cost minions in play on turn 5. Shaman cannot keep having a full board of 2/4’s on turn 3 (and exponentially grow thereafter). Paladin cant keep getting away with whatever god knows that they do (dev love child class syndrome) and Hunter cant be doing 10 face damage (arguably 15) on turn 4.

Problem solved. These four offenders get their power pressure touched and the bigger classes who can barely afford to play acceleration aura on turn two without losing on the spot get to at least try to participate in this alleged game involving two players. And yes. I picked the worst time in hearthstone history to attempt to finish 1,000 druid wins, i know!

But with all that being said… i finished my mission and went to try some other classes finally after spamming druid and these violet hold decks……. Snooze fest…. The “good” ones are beyond lackluster. No appeal. Filler slop. I mean, beaming sidekick everywhere? Really? If we even dare tread into the territory of the likes of Wisp being meta again then i will personally .. formally.. complain to blizzactivisiongeminillm myself.

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Wait someone else on these forums understands the problems with this game. SurprisePikachuFace (nah just kidding, I knew we agreed on stuff from previous threads)

Cheers!

This is exactly the speed of the game they want. If you really think they are going to nerf all the aggression you are only fooling yourself. You will play smorc or you won’t play basically is their current philosophy.

What is the benefit to a fast game for Blizzard?

Mobile players who are the market they are hard targeting at this point.

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Who really wants to see four zero cost 8 drops on 5?

I’m always praying they low rolled their 8 drops but really how many of them are unplayable? The 5/5? Honestly dropping stats on board for zero is typically a winning play.

Who really wants to face down three 5 cost beasts on turn 4 after taking 5-10 damage to face?

Both of these scenarios suck, who cares if the game is “fast”.

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Blizzard is starting to lose ground in the mobile market. Just look at the app store ratings and reviews. In my opinion, one of the biggest reasons is how expensive Hearthstone has become with all the in-game purchases. Players are getting tired of feeling like everything revolves around monetization.

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What you aren’t seeing is their Chinese sales. Most of their revenue comes form the Chinese market. the Chinese spend and enormous amount of money on cosmetics. That’s why all the Gamble stuff shows up there first and everywhere else 6 months later. The majority of my play is on the Chinese servers and the vast majority have pets/legendary portraits and signatures. I have played many players with near full signature decks. That’s kind of scary since you have to buy packs to get the majority of the signatures.

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