It really doesnt remain to be seen. Theres tonnes of data.
If its 25% of the meta like I suspect then yes I will ‘cry’ for nerfs. Because those numbers are stupid, and most of us that dont play Mage hate facing it with a passion. Mostly because its been the same basic deck for what has been 5 months or so now.
Well, I only want them nerfed when they take over the meta. It just so happens they do that a lot.
I said the same about Paladin a few months ago, and I barely notice them most of the time.
When I say take over the meta, I mean, how much time am I spending dealing with their crap? Sure Hunter nearly always has a higher winrate, but I barely see them so I dont care.
I doubt they will be taking over ladder anytime soon at tier three.
But; their popularity will not change, and I don’t believe nerfs will affect that.
All you can do is kill the class and kill pack sales.
Trying to force playrates through nerfs is the dumbest idea I have seen.
It almost never works, and it’s one of the reasons that Team 5 has so many critics.
If mage was more prevalent, I could change the deck list a bit and replace some minions with direct to face damage and add Doom Hammer, but I’d rather have the value to win more of the mirrors and find answers to eek out wins versus warlock.
The most miserable match-up, IMO, is by far celestial/miracle/anacondra druid with Alignment. I know the deck is a train wreck, super inconsistent and survives only on high rolls but there is something so toxic (to me) about Celestial Alignment that it just makes me rage.
Yeah, have to say the deck really suffers into Mage which is the most popular deck people are running. I managed to beat CA druid a fair bit because I decided to run a Doom Hammer in my list. Does surprisingly well if they don’t have their combo ready.
Dude, look at the stats. Quest Mage is the most popular deck in the game and they’re already Tier 3. However, look back at early Barrens when they were Tier 1. They were twice as popular. Explain to me how that represents nerfs not working?
It almost always works. Sure it never works on you, but that’s because you decided long ago you were only going to play one class. And there are many like you (not nearly as many of you as there are non-Mage players though, hence why nerfs benefit the majority).
I still disagree that it works as well as you think it does.
Most players never buy packs with the idea that they will craft a
whole new class or deck.
Instead; they buy packs hoping to augment what they already own.
Nerfing because of popularity is going to cost this game money at some point,
and I daresay it already has.
You’re probably right, but, I have difficulty comprehending such players, or people, really. Knowingly having a gamed ruined for the likes of yourself (of which there are many), all for what? It’s probably not as though their winrate increases to the point that they excel. It only helps to push the game into oblivion via lost purchases. If you don’t play, because ya quit, ya ain’t spending anymore money. It’s no good for Blizzard’s bottomline, and therefore T5’s. I don’t know what the hell they were thinking.
Put a tinfoil hat on and imagine the financial implications of these latest decisions, namely the expansion itself. The only idea I can muster is that somehow, slower games equal more money.
I’m drinking, which is very unusual for me anymore. So, take all of this with a grain of salt, or two.
I think that nerfing classes for popularity is long term foolish.
All it will accomplish is to get players who love their class to refuse to spend money.
Why should they when their class will be garbage no matter what?
And where is the bottom for that? You can completely destroy mage in terms of win rates and it won’t matter, but it will get Mage players to resent Team 5 even more than they already do.
They need a new strategy imo.
I truly think that honestly these guys are surprisingly incompetent. I’m not naive enough to believe this is all for our warm and fuzzy fun. But, at the sametime, I don’t believe T5 is competent enough to devise a scheme that would, ultimately, generate them more money than if they simply produced content and left it up to the RNG gods. And especially in the longterm, which is the goal. These people don’t want to keep their jobs for only another few months – they want a livelihood. And then we get back to, what were they thinking?
I agree with you. I’m not sure who is making the decisions anymore, but I do believe they need someone else.
And I am not just talking about Mage. If you were to delete Mage from the game, another class would simply take it’s place, and the same crying and complaining would happen for that class.
The strategy is a long term failure imo. All you can do is kill the product and the loyalty.