Can any of the Hearthstone developers, or anyone else for that matter, tell me what is the point of playing Twist if you are continually up against Mages that play the Deck of Lunacy card and the card the transforms spells to ones that cost 2 more but keep their original cost? I just finished another one of those games where my opponent played 28, yes 28, random spell cards before I simply gave up and moved back to Standard. Thay still had cards to play in their hand and deck. Just what is the point? You canāt construct a deck to counter such stupid randomness. Perhaps there should be a mode for players who have no imagination and just rely on rng. I am sure they will have lots of fun and they can play the game in their own little corner so others who seek to make some considered decisions and choices can enjoy their games. And before you flame me with your moronic replies just know I donāt care what you think (of course, āthinkā is being generous to the trolls out there).
I had a lot of fun building a deck for a different mode than either Standard or Wild, then learning how to play it better.
Thatās the point.
Weāll see what the point is next month. August will probably make Twist thrive or kill it completely.
We just have to wait and see.
I enjoyed finding more synergies and build various themed decks in twist personaly
It simple⦠the point is to let kids play those broken decks by paying money for them⦠money money money⦠thats the point⦠Classic bring no money⦠Twist is⦠Twist is zero fun for real players who have some backbonesā¦
Twist will not be playable in August, it will return in september only.
I mostly agree
Twist essentially re-taps the market for older sets now in Wild (unless some cards make it to Core sets). Plus itās a new mode with additional rotating rules to make things interesting.
However, I would argue they could just as easily re-tapped on those older sets if they gave Wild more attention over the years. I still donāt have 100% confirmation for whether or not Twist is the promised āBig Wild changesā promised per their schedule released for the year. I can tell you, when I saw that, I got excited figuring they may make Wild interesting for players not actually playing it, myself included.
But Twist is new, so definitely more chances and garnering the life from peopleās wallets. Tho, Twist will need attention, not just picking stuff out of a hat, or it will be doa very quick.
Well ā¦
People who actually like wild will be pissed very fast if they really treat wild as standard.
And letās be fair just for a second.
āGive it more attentionā means exactly that.
The format is stronger,faster and more degenerate by nature and to keep it from turning into āstandard but no rotationā you need to have very different standards about what is allowed or not.
So what is look as ālack of attentionā is basically donāt be trigger happy with nerfing there as they are in standard where the mere act of ādonāt likeā feels like enough to nerf something nowadays.
I didnāt say this
I did say this, but I didnāt imply they treat it like Standard because itās much so a different mode
YOU donāt implied.
But it donāt take too much effort to understand that if they do change wild more often this will end happening.
Part of the administration culture that keeps wild āwildā is donāt touch it unless you have a real problem.
People feelings there are almost a non factor for example and only considered in a scale of hurting the formar player population numbers really bad.
If we change one part of it soon others will start to change too and sincerely itās better to have different places for different players than rule all formats under the same umbrela of metrics.
Wish they would turn their attention towards wild but everytime they talk about balance they go and make a stupid new gamemode instead.
I think Twist would be alot more fun if each player could choose the set of expansions they play with.
The opponent would not know what you have until you play it.
Sort of like Wild, but with limits.