Tickatus in Wild (be non-bias Warlock Mains)

I can’t believe how many times I run into this problem, but nearly Every turn 8-9 a Tickatus in wild that basically burns a deck evenwith no real card draw.

Now you might be asking how is this possible - wild is the “overpower place” so it shouldn’t matter -the fact they nerf A wild deck in the past and they even stated they keep an eye - this is becoming more of problem with the huge amount of control warlock already has - not even caring about standard as whole, but the game as whole, cause if it’s this easy to have easy Burn your oppenent deck by turn 10 - and then other cards that help them burn cards at the start - soon it’ll become Burn Deck Warlock with raise dead and etc.

To give an Ideal how insane this is - Warlock already has insane card draw, top it off w/ cards bouncing dead cards back to their hand, And easy access to draw power for some life, while having life control, can kill your board easily with hardly any minions needed - and top it off the over time power creep - wild will become who can burn who deck 1st much like how Anivia Kun was always a turn 10 combo with phycmelon.

This is getting to an unhealthy part of the game life cycle - and sure i’ve play some scummy decks in my time, but I also made VERY non-meta decks in my time also - as dedicated Druid player I am entitle to some pointing out at a bull mech after all the rope warriors and big priest and was able to beat those - over and over no problem - to Warlock who basically can say “yea your cool deck is burnt by turn 11 and what in your hand might not be enough” while having Gul’dan - make it nearly hard for anything to come to be.

https://hsreplay.net/replay/9DfdXttnePctypj5VcBcbV

https://imgur.com/a/nqFlaTj

I don’t even run a bad deck - i’ve only lost over over too this type of deck in about the same amount of turn, in the same amount of time - The fact the deck basically is getting burn - punishes any good deckbuilding to solid decks.

Yea it’s totally my fault getting 12 card burnt from my deck that I can’t know my own risk - cause it’s all on the opponent - sure you can say “your deck too greedy” - and I say - And my deck isn’t really that bad even with the proof of stats there - but the fact this is the 1 deck I’m seeing more and more of wild - and how easy it is for them to bounce or can raised dead cards that burn even at the start of the game (don’t want to spam all the game i’ve had trying level up due to this new system) Why is this effect to 1 sided for Warlock? shouldn’t it burn BOTH player decks instead of turning it into a strong Casual burn 5-10 card by turn 9-10 and unable to do anything beside “hit them harder” - when they have so many tools to remove token board, to clear boards and etc?

This is really a Bad way hearthstone is going - and this is a huge under-rated power creep by the Dev’s AND the players who say this card not a problem - And shouldn’t be oversighted even if “deck your playing looks really greedy” - cause you can say their deck more greedy with less draw back.

  • Warlock huge issues was self harm, but now they have tools to stay pretty healthy both in standard/wild - This will leak over to other game modes - since Duels and brawls eventually mix wild cards in the the “main” meta - Wild is an great way to prep for those event in the future, but also showcases the longterm of cards adding up with more pro then con’s - this is why Druid was given so many expansions of “bad cards” cause they had a ‘Strong wild’ - but this is ugly as hell and it’s no loner a test of skill just "Hope they didn’t draw their deck to Tick before I can do anything.

I faced a bunch of them too. The only 2 decks that I think have a chance are Big Priest and Reno Priest. But have not played the matchup so I don’t know.

TIckatus Is my FAVOURITE new card. LOVE LOVE LOVE BURNING Them cards… Especially if my opponent is a rouge!!:slight_smile:

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Not really Reno Priest has 2 much variable control, while Big Priest has some Res Mech’s - other then that Unless the minions are restoring life, the burn damage will kill them in a few turns.

you realize while you might ‘love’ it now- til it becomes who can burn who deck 1st you’ll eventually hate it. This is what i’m warning about - the cards that burn cards need duality for this reason cause your burning your opponent card with no risk on your end - which is wrong - this is why MTG rarely ever print cards that mills deck without both players burning/exile their deck also where you need a engine to properly give the time to do it.

If this was burning both player hand it’ll be more fair - and they seem to not remember this as this is the reason they made like " Void Contract" and “Azari, the Devourer” - how you need pay allot to earn the right to burn their cards, which spending 1 7+ card while it’s in your hand isn’t hard thing for warlock with the card draw Warlock owns already Where they’re digging their deck to have it at the start of the game, but they can can drop 10-20 health without worrying with more agro/token style decks and keeping a board clear - even my Token Tre-druid deck that’s 15-6 loses too Burn deck Warlock - and in the future it’ll be to the point that they’ll burn your deck each turn til you have nothing left - this is why they remove cold light due to milling and burning card is the most toxic thing in a card game that limits your card limit.

It’s already happened to me… I mean it’s all about who gets it first. LIke Raza Priest… and I LOVE raza PRIEST!!!

And honestly, each class has their own BS deck that’s infuriating to play against. I mean absolutely hate mill rouges, but I don’t write a post complaining about them. I do my best to try and work around them and find ways that I can build decks that will minimize the amount of card burning. Unfortunately it does not always work out, but you can’t win them all. Just have fun and BURN Away! or be Burned.

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Its fairly evident tick is going to be nerfed. Its just too disruptive to lose 10 to 15 cards.

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Also I think there was a significant underestimation of how easy Corrupt would be to activate. I don’t think I’ve seen a single player forced to play an uncorrupted card at any point.

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I hate playstyle of decks that generate minions that generate another minions that generate spell that is able to generate another spells and one of these spells is able to generate a minion that is able to generate a spell.

I do not like playstyles that revolves around stall, stall, draw, stall, stall, draw, stall, OTK.

There are decks that aims to overdraw you again and again and again thus burning through your deck in a fast pace, there are decks that destroys their deck and then take control of your deck leaving you with 0 cards.

So I really do not see how is Tickatus any different. When other playstyles are fine, Tickatus is also fine.

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I swear I saw Tickatus like 0 times during my ride to legend. I would be more concerned abozt the hyper aggressive meta there than Tickatus who burns a few cards lol. Interesting that you faced hunter a lot during your 22 games there. I thought they’re more viable at lower ranks only :thinking:

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That would be great! I unpacked it golden :slight_smile: They redeem nerfed cards, right? :slight_smile:

Yeah the lower i was in rank the less I saw Tickatus decks. Faster decks are what I see in the lower Diamond ranks.

I tried to play warlock with tickatus in the lower ranks and didn’t even survive most of the time to bring him out.

Wild f2p Warlock: I play Warlock exclusively and steer clear of meta builds, my deck is slow and tanky, designed specifically to counter res priests by removing key cards from play and the graveyard by sheeping etc.

You mentioned insane card draw as a benefit and you are right, it comes in handy and at a cost, which is not at all helpful when the current meta is all about face. I can’t really comment on the additional self harm issues that other builds face, I don’t even run Raise Dead anymore.

What I do know, is that I pretty much sat all of last season out due to not wanting to get stomped by every aggro deck out there, Embiggen Druid would win by turn 4 if I didn’t have a viable early game answer; This season is looking much brighter, the new cards actually compliment my deck perfectly, new taunts and some disruption cards… including Tickatus which I corrupt with Void Contract…

It’s a tough one, I don’t care about losing cards, I’ve been using void contract for ages now, I’m essentially gambling that whatever is left in my hand and deck is better than my opponents leftovers, Tickatus is just an added bonus.

In Legend I face most of the time Warlock with a Tickatus deck or Big Priest currently. Maybe it’s because everyone plays his own version and some ppl build the decks bad

I have not seen a big priest in a very long time.

Ride to legend and legend itself are 2 different things.

22? mate do you even math? 17 +10 isn’t 22. and That acting like I don’t play other decks?

Funny how you think allot but don’t know how to actually take input. Let alone the point I’m showing where here I’ll be so kind to quote for you.

What’s the cost of 2 health when you are most likely running soul shards that heal, or when you draw you heal 4 - Life steal cards, board control, AoE damage enough to kill token at 1-2-3 health points easily.

That was only a very rare high role, but can be clear easly if you hard mull for board clear… Here i’ll list all the card warlock has w/o care and no Neg with card drawing now.

Spirit Jailer - 1 mana 1/3 body w/ 2 soul shards to tap in turn 2+ later.
Soul Shears - 3 damage to a minion - get 2 soul shards.
School Spirit - Deal 2 damage to all minions. get 2 soul shards.
Shadowlight Scholar - destroy soul shard - deal 3 damage.
Soulciologist Malicia - every Soul Shard in the deck - get’s 3/3 rush.
Fire Breather - Deal 2 damage to all minion’s expect Demons - basically most token/agro decks but Demon Hunter are affected.
Cascading Disaster - 4 mana Destroy 1/2/3 random minions depending on the amount of Corrupt upgrade.
Plot Twist - Reshuffle your hand and get that many card back - easy digging for what you need.
Dark Skies - deal 1 damage for card in your hand (more card you draw, easier for you to kill board.
Crazed Netherwing - have a Dragon in hand, deal 3 damage AoE
Nether Breathe - deal 2 damage, but if holding Dragon it’s deal 4 and have life steal - pair that w/ Mo’Arg Artificer that’s a demon that runs well with demon draw in Warlock - and just need dragon to heal 8 damage for 4 mana combo.

List goes of solid control cards warlock got that just ruins agro decks unless they get a 1 out of 10 games to get the perfect turn 4 combo you’re thinking of.

Agro decks don’t do well in legend generally unless it demon hunter for this reason , cause Demon Hunter has Demon so most the “expect demon” damage is strong. Warlock already has insane control.

As a F2P Warlock you should agree that most the cards list aren’t even huge in dust if you play semi in the expansion - Warlock is getting pretty unhealthy, and Burning your opponent Deck is just a bad move - Again IF the corrupt was “Burn both player cards” instead of from being your deck to your opponent the card would be more fair cause copy/bounce in the game will just make this a nightmare for long time to come who burns who deck 1st. The reason Mill rouge is easy to deal with cause YOU can be a agro deck and get free refill by them - in Warlock just burning cards outright it doesn’t matter if you had no hand and etc if they kept board control to you playing big heft card that could be kill by easy control for a few life taps / card draw and getting a x3 try on a better hand.

This is more then just “look at standard/wild” but as the game as whole - Look how Druid Legit was once a “favor” of the Dev’s back in the day to getting pretty much bad card for nearly few expansions.

Much like how “Res priest” is a huge annoyance - wait till it becomes Warlock burn. Normalizing deck burn IS BAD FOR THE GAME - def when our card limit it 30 - if they can easily burn 10 cards.

It why cards like Fel’Reaver/Keening Banshee were rarely used. Cause burning cards for a few card isn’t worth it unless it’s a last effort.

What do you want to tell me? Thta I’m gonna see Tick in legend? X

The same whining others wrote about standard. I knows. Fact is that you yor topic was about warlock being op in wild and that Blizz have an eye there aswell and might consider to nerf something there. Who cares about your low ranks? People will still play Raza priest because they know that there won’t be any Tick in their ladder.

I don’t think I’m your target audience here, my deck has a very specific purpose as you will see in my replies.

I don’t use soul shards, or heal for 4 taunts, my only life steal is Felsoul Inquisitor the 1/4 neutral. In terms of board control I have Godfrey, Dark Skies and Defile, twisting nether got binned for Zephrys.

I also don’t use the majority of the cards listed…
Spirit Jailer - Nope.
Soul Shears - Nope.
School Spirit - Nope.
Shadowlight Scholar - Nope.
Soulciologist Malicia - Nope.
Fire Breather - Nope.
Cascading Disaster - Not yet, defo gonna get that one.
Plot Twist - Only a very rare high role will get you back the cards you need.
Dark Skies - Yup, works a charm.
Crazed Netherwing - Nope.
Nether Breathe - Nope.
Play a bunch of 8/8’s at minimal cost just like mage - Nope.
2 redundant quests with little reward for playing your entire deck - Nope

I agree, but it’s only affordable because I dust all other class cards.

Remember I burn my deck too (Void Contract) I think Warlock are finally getting some much deserved love, slower Warlock decks have to rely on high cost cards to maintain board dominance, we can be almost as irritating as Res Priests when it comes to stinking up the board with taunts you’ve already killed but this can be cleared in all manner of ways, mass silence, twisting nether, devolve, turn all minions into murlocs the list goes on.

Again, this is a tricky one, I’m probably not the person you should be speaking too because I won’t be exploiting Tickatus to it’s fullest extent, what Tickatus has done is inject a new sense of urgency in slower Warlock decks something that has been lacking for too long.

Now they just need to fix Shaman so I can work on building a 2nd class deck.

Where in the hell am I saying Nerf Warlock in General - I’m more worry on the burning cards and how 1 sided the cards areand gave example of 2 good examples of risk control burns - that takes setups to use.

Normalizing deck burn IS BAD FOR ANY CARD GAME with card limits - It’s why in MTG - they don’t care as much as they generally have 2-4 copys and have 60+ decks and at most they lose 1 card - that’s generally discarded not burn - but in HS it’s basically discarded - and only Warlock and recover discarded affects.

Normalizing burn IS BAD.

Ok? And It’s still a Class you play you have to know and understand the class pro and con’s even if it’s not cards you use - you must be willing to say “yea this is bad for the class cause it’ll make the class weaker in the future”

Look how bad Druid Classic cards were butcher - even cards that weren’t seeing allot of player that are just damn bad now, I can say “Well I never use X card so I don’t think it’s a problem” also- But it doesn’t change the fact the card was really Toxic for the community. I did this with my Spider back in the day, I Didn’t play Taunt Druid like everyone I had my own style of it, but it still would piss everyone off - Now nearly every class has ways to get minions back from a time when the game was slower.

Ok - Still doesn’t matter IF you don’t use the card it’s still a Toxic card and normalizing deck burn IS BAD - Everyone hated deck burn combo’s in the past but it had some control cause the game was slower - now it’s not as slow and hard for them to use that reasoning cause just burning your opponent and x2 battlecry/bounce IS A THING NOW AND SHOULD BE THOUGHT OF.

Again Doesn’t matter if you don’t use the card - you should be willing to say “yea that part of my class is bull” Much like the old #1 priest player said How they hated res Mech’s in general and that was with spellstones.

Clearly if you know it’s exploiting you wish to be 1 less person - which is why you don’t use it, but it doesn’t change the fact it still very much the case of exploiting - and Warlock was never in real danager with all the cards I listed above even if they play slow or had a Agro deck - it was dealt with all but Demon Hunter - So again I said to not be bias - Look at how Normalizing it now IS BAD. IF they can push this under the board soon it become who can burn who deck - and thenit’s BAD for everyone else but the person - AND THAT BAD FOR ANY CARD GAME.

Even your solution is a win by my standards, if I get to burn both decks in two turns chances are I will still survive, the only changes I would make is to double up on Void Contract and Floating Watcher.

The actual fix that you’re looking for is to make Tickatus permanently dormant on play.

I don’t get it, most combo decks can killed you by turn 10, but you are complaining about losing a few cards?

I think this is more a case of tick’s feel bad effect rather then actually being a broken card.

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