I can’t believe how many times I run into this problem, but nearly Every turn 8-9 a Tickatus in wild that basically burns a deck evenwith no real card draw.
Now you might be asking how is this possible - wild is the “overpower place” so it shouldn’t matter -the fact they nerf A wild deck in the past and they even stated they keep an eye - this is becoming more of problem with the huge amount of control warlock already has - not even caring about standard as whole, but the game as whole, cause if it’s this easy to have easy Burn your oppenent deck by turn 10 - and then other cards that help them burn cards at the start - soon it’ll become Burn Deck Warlock with raise dead and etc.
To give an Ideal how insane this is - Warlock already has insane card draw, top it off w/ cards bouncing dead cards back to their hand, And easy access to draw power for some life, while having life control, can kill your board easily with hardly any minions needed - and top it off the over time power creep - wild will become who can burn who deck 1st much like how Anivia Kun was always a turn 10 combo with phycmelon.
This is getting to an unhealthy part of the game life cycle - and sure i’ve play some scummy decks in my time, but I also made VERY non-meta decks in my time also - as dedicated Druid player I am entitle to some pointing out at a bull mech after all the rope warriors and big priest and was able to beat those - over and over no problem - to Warlock who basically can say “yea your cool deck is burnt by turn 11 and what in your hand might not be enough” while having Gul’dan - make it nearly hard for anything to come to be.
https://hsreplay.net/replay/9DfdXttnePctypj5VcBcbV
https://imgur.com/a/nqFlaTj
I don’t even run a bad deck - i’ve only lost over over too this type of deck in about the same amount of turn, in the same amount of time - The fact the deck basically is getting burn - punishes any good deckbuilding to solid decks.
Yea it’s totally my fault getting 12 card burnt from my deck that I can’t know my own risk - cause it’s all on the opponent - sure you can say “your deck too greedy” - and I say - And my deck isn’t really that bad even with the proof of stats there - but the fact this is the 1 deck I’m seeing more and more of wild - and how easy it is for them to bounce or can raised dead cards that burn even at the start of the game (don’t want to spam all the game i’ve had trying level up due to this new system) Why is this effect to 1 sided for Warlock? shouldn’t it burn BOTH player decks instead of turning it into a strong Casual burn 5-10 card by turn 9-10 and unable to do anything beside “hit them harder” - when they have so many tools to remove token board, to clear boards and etc?
This is really a Bad way hearthstone is going - and this is a huge under-rated power creep by the Dev’s AND the players who say this card not a problem - And shouldn’t be oversighted even if “deck your playing looks really greedy” - cause you can say their deck more greedy with less draw back.
- Warlock huge issues was self harm, but now they have tools to stay pretty healthy both in standard/wild - This will leak over to other game modes - since Duels and brawls eventually mix wild cards in the the “main” meta - Wild is an great way to prep for those event in the future, but also showcases the longterm of cards adding up with more pro then con’s - this is why Druid was given so many expansions of “bad cards” cause they had a ‘Strong wild’ - but this is ugly as hell and it’s no loner a test of skill just "Hope they didn’t draw their deck to Tick before I can do anything.

