Literally every game is over or decided by turn 6. 1 and 2 drops have power creeped 3+ drops at this point. Aggro can put out 15+ damage by turn 3. Control can play a broken game winning combo by turn 5.
SLOW THE GAME DOWN. Theres no setup or ability to plan things out. You have one turn to counter and win, or lose.
3 Likes
i agree.
but i think ppl want to race to legend(just a another number top left on your screen),and its ruining the game.
1 Like
Agreed… Druids doing infinite OTK combos on freaking turn 5. Warriors and Demon Hunters taking you out by turn 6. This has become pretty ridiculous.
I’ve always been a mid-range player who enjoys minion-based decks; and every expansion in the last 2 1/2 years has made mid-range worse and worse.
1 Like
Well, play priests, you will survive longer than 5-6 rounds
So it’s lucky when the guys aim at the cards and not the enemy hero himself.
Well… you need fast Cards/Decks or you can do sh… vs dat “New ultra broken Druid Deck” = Turn 3 “Survival of the Fittest”
- “Hmm, well played”-
- Full Mode “Ultra Instinct Gogeta”