Make thadius aura for both players if shaman is going to be able to consistently pull this thing around turn 6 and sometimes on turn 2, seems only fair ?
meanwhile I will be drinking my blizzard green tea while watching that video of the Chinese ripping apart blizzard HQ China to unwind x3
nice price hikes too, learn form steam, 70% off sales moves product! putting your prices up 3x in some regions to bring more money ? not so much.
Neptulon IS excluded from the evolve pool along with the rest of the colossal minions.
Blazing transmutation just ignores that.
They never should have given shaman the ability to choose their evolve result. The randomness was basically the only thing keeping the mechanic even slightly balanced.
That is what I meant but Thaddius shouldn’t be in the evovle pool either it creates mostly nongames when it’ rolled turn 2-4 followed by 1 mana cards that normlaly cost 5-7
I didn’t have a problem with evolve shaman before this mini set. The best highroll they could get was the 8/8 rush with deathrattle becasue it was very sticky minion. It was still managble.
Dumping Neptulon turn 2-4 really creats nongames for most decks but control priest and blood dk if they have removal to deal with it.
Thaddius is equally broken allowing you to play like 17 mana in one turn, on turn like 4 or something.
This is broken af, evolve shaman has all green mus now dominatig some decks hard.
I played evolve shaman yesterday and it was kinda disgusting.
This would be a neat idea. I’d take it a step further and make it the opposite for each player, thus maintaining the flavor of the boss mechanics the card is based on.
However, I’m more privy to the card having in its text: “If this started in your deck, then-”
This way Evolve Shaman still gets a decently stat’d minion with taunt (still nuts on T2/3/4), but they don’t get to vomit other powerful cards at a huge discount.
Though Neptulon is a considered bug, because it’s not intended to evolve into colossal minions. Thaddius on the other hand is not a bug, but I would say it’s not Thaddius, which is a problem, but the Goldshire Gnoll.
Blizzard should just nerf Gnolls to 11 mana. This would make Gnolls still playable and it would fix the broken interaction with evolve.