The Mystery Achievement

PUZZLE #1: ROGUE - THE CUBES (VERIFIED)

STAGE 1: COMBO

Start a match vs The Innkeeper as a Rogue. Make sure the cards listed below are in your deck. Get them in-hand and play them all, but do not play any other card that turn. Order does not matter. End your turn and it gives you an item. Use the item at the start of your turn to start the puzzle.

Use Efficient Octo-bot on previous turn to decrease costs

Bamboozle, Yoink!, Plagiarize, Coerce, and Potion of illusion

STAGE 2: PUZZLE

Going left to right, attack the cubes in the following sequence: 1 2 3 0 0 3 2

Each number is how many times you need to attack a cube, the next number is how many times you attack the 2nd cube, so on and so forth (Attack the left-most minion 1ce, the next minion 2ce, next 3 times, next 0, next 0, next 3 times, last one (far right) 2ce)

This will set the attack of all the cubes to 4. Press heropower when all the cubes are on 4 attack, and you win!.

1/4 Mysteries Solved

PUZZLE #2: WARRIOR - CARAVANS (VERIFIED)

STAGE 1: COMBO

Start a match vs The Innkeeper as a Warrior. Make sure the cards listed below are in your deck. Get them in-hand and play them all, but do not play any other card that turn. Order does not matter. End your turn and it gives you an item. Use the item at the start of your turn to start the puzzle.

Minefield, Bulk Up, In Formation, Feat of Strength, Shield of Honor,

STAGE 2: PUZZLE:

Use your hero power to carry any minions right of the caravan token to the other side. Drag and drop board tokens as needed on either side. Carry the minions to the other side using the caravan in the following order:

  1. Bring 2 Quilboar over Return with 1 Quilboar
  2. Bring 2 Quilboar over Return with 1 Quilboar
  3. Bring 2 Orcs over Return with 1 Orc 1 Quilboar
  4. Bring 2 Orcs over Return with 1 Quilboar
  5. Bring 2 Quilboar over Return with 1 Quilboar
  6. Bring 2 Quilboar over And you win!

2/4 Mysteries Solved

PUZZLE #3: DRUID - THE DOORS (VERIFIED)

STAGE 1: COMBO

Start a match vs The Innkeeper as a Druid. Make sure the cards listed below are in your deck. Get them in-hand and play them all, but do not play any other card that turn. Order does not matter. End your turn and it gives you an item. Use the item at the start of your turn to start the puzzle.

Solar Eclipse, Lunar Eclipse, Mark of the Spikeshell, Mark of the Wild,

Partner Assignment, Guidance (Choose option for both)

STAGE 2: PUZZLE:

The Doors is a grid-based maze. Attacking the left minion turns you left, attacking the right minion turns you right, attacking the middle minion moves you forward one space. If the middle is immune, it’s because there’s a wall there. Only can make so many left turns, so you can make 3 right turns instead.

The solution is the following (with no left turns): (L=Left, M=Middle, R=Right)

RRRMM RMMRM RRRMR RRMMR MMRRR MMRMR RRMMM MRRRM MMRMM RMMRM RRRMM MMMRM MMRMR RRMMR RRMMR MMRMR RRMRM RRRMR RRMRM MMMRR RMMMR RRMRM RRRMR MMRRR MRMRR RMRRR MRMRM RRRMM

[Confirmed Visual Route]

3/4 Mysteries Solved

Does anyone have video of Puzzle 2 please? When I try step 4 return with 1 quilboar it just resets.

BTW for anyone trying Puzzle 2. Take more notice of how they come back not the instructions so literal. The minions need to be on the right side of the caravan TO YOU each time whether it is for yours or enemy’s.

What are the rewards for these puzzles and why they are put in game without any news

A secret card back. And because secrets are fun.

This archivement is hard and long but I really love the dedication behind it.
Regis killbin on youtube has videos of all 4 answers (the hunter one is long AF.)

for those that are tired of all these half copy pastas for likes, this is the full document with solutions they are copying from:

https://docs.google.com/document/d/11xnahiQkqI2kanXsJNHYtYlTd2btIpRGxjdwnF7i9Ro/edit