The matchmaking IS based on the cards you put in your deck

Want proof? Make the same deck, one with Deios and the other without it. See what happens.

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Basically yes.. and also based on your MMR.

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I do think there is something going on but OP did not state what.

I got stuck in D9/D10 yesterday with a 40% winrate.

The most egregious was my opponent playing Shredlock: on Turn 2 Tachyon Barrage into 5/3 with Stealth. I did clear it by tempoing out a Stonecarver and 2/2 weapon from Brood Keeper but then they highroll with both Fatebreakers (4 mana 7/7) and the game is unsalvageable.

So I decided to play some Shredlock and of course, get the worst matchup of Death Knight straight off the bat. Even with my own Fatebreaker they just clear the board with a combination of Reanimated Pterrodax and copying it with Elise location and the game is lost.

You just don’t control the outcome of games through multiple means: deck composition, card draw, even Discover options.

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Yes, its based on the cards you put in your deck and the data that each card has, like the draw impact rating, mulligan rating, etc, etc.

Or more precise.. the game is rigged. Enjoy

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Matchmaking has two goals: 1) pair opponents with similar skill, and 2) minimize players’ time in queue. The cards in your deck have nothing to do with either of those goals.

Further, the contention that the contents of each deck are factored would require the matchmaking algorithm to be constantly rewritten, as many as 6 times each year – for no benefit at all – by a company that no longer bothers giving us a new game board with each expansion.

It makes no sense. The argument that somehow Blizzard makes more money by rigging matchmaking is Underpants Gnomes level logic. Blizzard’s strategy to make more money is a lot more transparent, with the Arena changes, cosmetics, and the pet nonsense… and their cuts to content that requires significant ongoing work ($$) for little or no return.

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How do you figure using algorithms to manipulate outcomes that would be likely to garner revenue is “gnome” logic? Are you insinuating it’s crazy to try to make money? Do you know what business’s do? Do you know anything about business? Have you taken an economics class? You might be disillusioned if you did.

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This. It’s labeled as a strategy game but every game is entirely determined by RNG. The player is a minor factor (essentially barely an active participant in the outcome), because even the best strategy and knowing exactly what the opponent will do on every turn means absolutely nothing if one player doesn’t draw well and the other might as well have flipped over their deck and hand picked the cards. There is no other meaningful factor in the game’s outcome. You could play a dozen games without ever seeing a legitimate one in which you were allowed an opportunity to determine the outcome of the game instead of it being predetermined by RNG. It’s always comical seeing some slob emoting like they had anything to do with the end result though.

The game is third rate slop, which is why it is free.

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It’s exactly gnome logic:

Phase 1: Rig matchmaking

Phase 2: ?

Phase 3: Profit

How would rigging matchmaking be “likely to garner revenue”? I note you didn’t use the word profit. What’s your imagined return on investment for constantly updating the matchmaking algorithm (risking a game breaking bug each time), rather than simply trying to match MMR’s close enough, minimize queue times, and never having to touch that code again?

I know what businesses do. Do you? I don’t see the business case for some baroque matchmaking algorithm that needs to be constantly updated, and nobody on this forum has made that case. It’s a big hand-wavy assertion that somehow If I’m matched against somebody with better cards than me, that I’m likely to spend money buying those cards.

It’s bull@#$%. Blizzard doesn’t need a Rube Goldberg algorithm to match you up with somebody who has cards, or cosmetics, that you don’t have. That’s just going to happen on its own.

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Bro… I’m not gonna waste my time reading that emotionalism. Try using logic. You’re a large corporation, you hire psychologists or just use years of experience and intuition to determine that losing too much in a game would lead to discontinuation of playing, just as winning too much would lead to discontinuation of playing game. You artificially enforce nearly guaranteed win loss scenarios via unwinnable or nearly unlose-able matchups to maintain closest to 50% win rate possible calling it “competitive matchmaking”, maybe do some small Fluctuations to that formula If said participant purchases things in game to give positive response a.k.a. dopamine hit. It’s not complicated.

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Yeah, that’s complicated, expensive, unreliable, and fragile. And unnecessary.

Oh, and completely without proof to back it up. I see all kinds of assertions, and no logic on your part. Is all of that possible? Maybe, but that’s not what I’m denying. I’m denying that Blizzard is doing any of that in HS matchmaking. Also, I’m pretty sure they’ve denied it, too.

Is any of that profitable? With respect to HS, I highly doubt it. You still haven’t made that case. It seems like a lot of effort for a questionable return, at best. That’s my logic.

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Analyzing trends of human behavior and adjusting a system to respond accordingly to what would be most profitable is not logical? You have proven that you do not know anything about business.

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So why did I keep seeing the same top meta decks when I started making decks solely based on completing achievements ?
Why were these top meta decks being matched against me despite all their cards ?

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You haven’t demonstrated that your imagined matchmaking system is actually profitable, let alone worth the investment; you’re just assuming it. I hope when you make an actual business case, you do better than this. Sorry, no sale.

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The entire point of using a MMR system is to achieve this result. If that wasn’t enough, the game is packed full of RNG. If that also wasn’t enough, the Meta will unavoidably have some very lopsided matchups (not everyone uses Meta decks, but plenty do).

All of these can naturally keep the average win rate around 50%.

Lastly, I said ‘average’ because tons of people will finish days/weeks/months/decks with significantly higher or lower win rates than 50%. You can’t honestly expect to throw your favorite 30 cards together and just be given free wins while trying to reach Legend because you purchase the occasional item.

Oh wow… lol. “Gaslight gaslight gaslight” are you guys being paid by blizzard or are you really that inept? It’s crazy to defend a company (especially with its track record) that’s clearly manipulating everything. Have it your way. Just watch out for holes, since you’re clearly blind. (Also, Serious life advice, maybe don’t put blind faith in a mega corporations “honest practices”… ya know.. especially one that’s already proven multiple times that it’s NOT honest…)

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Matchmaking is 100% manipulated, you are correct.

I also know this because one of the Devs temporarily manipulated my game. The unfortunate thing about knowing exactly what he did is that someone came through after him and made it 10 times harder for me to advance. That ol’ RNG thing is 100% a lie.

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Funny enough. Im so far in Diamond 5 and just created a meme Mage deck using that Discover Quest that plays all discoveries and I must admit it is amazing that I faced no top tier deck so far and managed to raise my rear end to Diamond 1 goin full RNG happy go lucky haha.

My deck would lose so bad against Murloc paladins, wisp mages and discard locks but I have not seen ANY!

As an update, I switched to playing a much more consistent deck in Aggro Demon Hunter to go from D10 → D5 this month. There were games that were trying to get me to lose, but I won because I found the lethal after whittling down the enemy previously.

AGAIN…

I know 100% fact that not only is RNG manipulated, we know this because the patent is public information, but I personally had contact with a dev who not only flipped my Standard Rank from Silver to Diamond but paired me with BRONZE ranks for my next several games.

I found it humorous because I ended the previous season on Diamond 5. My thought when he did it was, “I started late last season, I should have FINALLY hit Legend but didn’t because I started so late”. But here’s the thing… He put me at Diamond 8, not sure why… it took me a good 100+ games to get to Diamond 5.

I am forever a Diamond 5 player. That is NOT because of my skill level, it is NOT because I need to “git gud”, it because it is where Blizzard wants me. I WILL spend the rest of this season at Diamond 5 and will end this season at Diamond 5. That is my position. Period. EVERY player is assigned a position and you will NOT progress to the next level for no other reason than Blizzard has assigned you to that level.

Edit… Your level is based on several factors. How much have you paid Hearthstone, which is a separate entity from every other Blizzard game. Are you a streamer? Do you have a lot of money? What region are you from? What class do you play? How easily are you manipulated? i.e. will I break down and buy something so I can pass Diamond 3 to 5? My answer is NO. I am forever Diamond 5.

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there is a reason why they are hiding your opponents ranks and make it impossible to even add ppl, it force closes your game now if you friend request lol, its so you cant see the manipulation that you are facing rank 100 legend in bronze 10

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