The hypocrisy is amazing

They already entered the set extra nerfed this time actually.
Or you gonna dispute they didn’t nerf mage to sell this last set during the deadmines release?

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I’ve seen no data to suggest that this is the case. I’ve seen a very vocal minority of people complaining on the forum.

What current deck does that? Other than the old Exodia Quest Mage, I don’t know what deck would cause me to be unable to play cards.

So this is something different. It sounds like you agree that player’s being annoyed isn’t the driving factor, it’s the game play. That’s much more reasonable. But you need to be a bit more specific. What specifically about the gameplay of which current deck should be a cause for a nerf even if the win rate of the deck is not problematic?

So what is your definition of viable? On HSReplay I can find lists for 5 different Mage decks that are all over 50% win rate. Meanwhile Warrior only has 4 different deck types seeing play, but is considered the best class atm because those 4 decks get win rates consistently over 60% instead of 50%.

People are climbing ladder with 5 different archetypes. It will absolutely take them longer to do so, but they can clearly still do it.

So I’m asking you, what do you consider viable? Not looking for an answer regarding multiple nerfs, that does indeed suck. Just wondering why Mage can’t be considered viable this expansion so far?

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After a long break from HS I came back to see how the game changed. Sadly its true, mage class still plays the role of Cinderella. Either u play class which Blizzard favores or you’re getting statistically crushed by meta. Control mage - my favoured archetype - died along with ice block and frost nova and there is no decent replacement. Looks like Blizzard and 80% of the community is happy about it. Pepehands.

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The problem is that the good mage decks are both high skill and high roll. I have been otk by mozaki on turn seven and it was insane. I have seen them die on turn seven not even close to the combo.

They are feast or famine and lots of the people complaining aren’t very good at the game.

Here’s the thing: That big pay off feast or famine is intentional design. Mage has parts and tools and the fun of mage is trying to put them all together. It’s literally make for a specific type of player, and that player isn’t on the forums complaining, they are tinkering with their mage list and having a blast.

The reason so many of the people are pissed is specifically because of this design direction for mage. They are waay more spike players than they will ever admit, and mage is no longer a spike class.

But when you suggest maybe they should try a different flavor of spike, they lose their collective minds and blame everything but their own choices, which is the only thing they actually control.

It’s a paradox.

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You did the sensible thing and left a game you weren’t enjoying. That’s how this is supposed to work

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‘I just want a fun, but competitive tempo deck with elementals and spell synergies’

Freeze Shaman exists

‘I hate Shaman. Why does Blizzard hate Mage?’

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I don’t know why players insist on citing daily winrates and never quote the overall win rate which places mage dead last in the game.
Eagerly awaiting VS report.

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Well on the podcast they said Mozaki Mage was decent. Lul

Also overall class win rates are nonsense. Always have been. The meme decks always drag winrates down, and certain classes meme around more than others. You know which ones they are. For example, Rogue is 3rd worst. That is not representative of the competitive meta.

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that’s funny. players here are incredibly quick to quote the overall win rate when Mage is on top.
I know that for a fact.

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Well those people are missing the point.

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When quest Mage was a tier 2 deck with an above 50% win rate people were going nuclear in this forums.
Funny how they all now suffer from short term memory loss when it comes to other classes.

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Yeah, as though other classes don’t also run meme decks that are counted in the overall:)

The overall win rate is certainly a thing. It clearly shows Mage at the bottom. A few notes though.

First, when priest was nerfed a little while ago, they were close to the bottom of overall win rate. Despite them having the best deck at high legend, the vast majority of Priest players weren’t having the same success. This why a lot of people complained when they were nerfed.

Second, I 100% agree that the overall win rate is something to be looked at and hopefully balanced. The overall win rate is basically saying “Tough luck Mage players, you have little chance of success outside of well refined lists”. A Paladin or Shaman can probably experiment quite a bit and find reasonable success while a Mage can’t.

This simply means Mage is on the bottom. Something has to be. While the reasons that have put Mage there this expansion are certainly frustrating, it doesn’t make the class less viable this expansion IMO.

So please answer my question. What is your definition of viable? I know Mage is in last. I know they have been nerfed several times in recent expansions. I know the new Mage archetype isn’t particularly good. Being last isn’t the same as not being viable though.

Haven’t been nerfed yet and Mage has a variety of decks capable of reaching legend. Seems viable to me. Last, but still viable.

Begging your pardon:
Mage was nerfed three times prior to this expansion. I have explained the rotation about fifty times on forums.
Mage got nerfed into the ground right before release.
When the miniset drops, BSM will get buffed.
Then players will cry and moan and clutch their pearls, screaming about the injustice of losing to mage.
So it will get nerfed, possibly multiple times.
Then when the next full expansion drops, BSM will get absolutely nothing, and neither will any other existing mage deck.
Instead; a brand new, but incomplete deckstyle will be introduced/re-introduced.
Rinse and repeat. Same pattern as has been for years.

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What are these decks you speak of that are capable of reaching legend for those people who have low stars. Are you saying it is okay to play 500 games for one class and half or less for another to hit legend? That makes a lot of sense as usual lol…

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Exactly this.

I feel like I keep trying to put this concept out there - when Mage is good, we are really, really good and it feels really bad for everyone who has to get OTK’ed by us.

This might not be an expansion cycle where Mage gets to run the meta over again, and as a Wild Mage player I’m actually okay with that.

For every class to hit a 55% win rate there’s another player getting 45% cycle of maff.

I don’t think anyone really cares but I think mage being needed did take priest the 36-42% wr whipping boy to like 43-48% wr sometimes when mage was nerfed just due to it being sabotaged to be a slower class in a meta that instakills you turn 7-9. I guess it’s not wild but it’s something.

As a Mage player since the start of the game, I know that the reason we’re constantly nerfed into the ground is that at any given time there’s a decent chance that whatever set of cards is coming out next will have some broken nonsense that will make us near-unbeatable for weeks on end yet again.

I was playing Timewarp Mage when they nerfed Open The Waygate - and then immediately printed Evocation, which made Timewarp Mage rise even higher in the meta rankings after the nerf.

So, I kind of get it when we’re not allowed to run over the meta all the time.

I think some of the Standard Mage players here need to just cool out for awhile. Play some Wild or Casual. Get some brews together. Have some fun and stop believing making Legend every expansion is a birthright.

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Its the same cycle as always. See my earlier remarks.
The cycle never changes. I already know what happens next.

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