Yeah the difference is while he was pressing his button once a turn, you should have been looking for a way to maximize damage and win or move on if your deck was built impoperly.
Edit
Think about i man mr smite has 6 attack. You are complaining about a 30 attack smite.
24/4 = 6 turns. He spent 6 turns and 12 mana to buff it and an additional 6 mana to play it. Why should you have won?
I play that deck all the time and rarely does smite get that much Handbuffs.Just tech viper to kill their weapon and you’ll win before it comes to all of this mate.
And an annoyotron stops one but not the other one.
I mean, you’re twisting into a pretzel to say one is different, factually, from the other.
This is something that doesn’t even start until seven mana and requires six turns to get to thirty if smite is the only minion in hand. Mozaki is usually even faster than that.
First we have to identify which of the two decks people are refering to.
There’s smite paladin, and there’s dragon control paladin that sometimes runs smite.
Smite paladin gets shut down by control decks like control warrior and boar priest, and to some extend by pirate rogue of all things, exactly due to being so predictable when to mutanus (and because even without mutanus, doing 60+ to warrior with a single smite is not that probable) for the first category, and due to hooktusk being hooktusk for the rogue.
The dragon control variant isn’t as consistent at getting smite to high numbers, it fares better vs control decks due to having kazakus, but it’s much slower and much less reliable. It also feels to be weaker vs aggro as well imo, but not so sure about that (they could be equal for all i know).
So, both decks do have other decks that answer them.
This seems to boil down to OTKs feeling bad. In a game like Hearthstone, wherein you can’t counterplay during your opponent’s turn, it can feel like you lack agency because you do. Whether this is Mozaki or Mr. Smite.
I’m not impartial. I am doing well with Holy Paladin. Smite is my usual finisher. While there’s also the option to run Kazakusan, I simply don’t like the card. Even before its requirements were changed, the card wasn’t for me. And so it’s up to Mr. Smite for me right now. I don’t want this deck killed.
I just made this deck and played it a couple times in ranked around D3.
It’s a good control deck with several win cons and flexibility. I ran a naga DH out of cards and he conceded. I got as close as six health remaining but was able to stabilize and clear without playing hero card. Didn’t even draw it.
This list will get a nerf somewhere if it sees high rates of play, but the problems are unrelated to smite. The problem is how much it can turn away different types of pressure with ease, not that it can finish on turn thirty or something.
I could see them making the roll cost 2 mana and that would be harsh.
I don’t think Smite is an outlier in terms of being a finisher. There are plenty of other, just-as-busted OTKs out there. Unless there’s a general reduction in power level across the board, I don’t see how we can target Smite alone.
If you have a 1 in 7 chance of hitting Smite with mutanus, they have a 1 in 7 chance of hitting Smite with their hero power.
Clearly you aren’t getting OTK’d by smite in those matchups, or else you haven’t even tried using mutanus as a tech and are still trying to complain about it.
Just to be clear, just because I pointed out that you’re not the only frivolous complainer on the internet doesn’t mean you need to go for the high score in that category.
´fraid not, you usually finish games way above 20 health atm, the object is nice but you mostly want the hero power of Cariel and sometimes the boardclear. Also the deck runs a lot more minions than Smite (or Kazakusan dependign on your pocket), mutanus is far from a guarantee to shut down a good paladin and if it misses you probably just set up a lethal for him the next turn, same for playing viper.
smite + double grace is 16, if you discover a 3rd that´s 21 without ever hitting the hp, then you have the statsoak for 3mana way before the hp, so you can set that up before turn 7 and protect him afterwards with some more minions in hand.
mutanus will sometimes hit smite, sure - but overall it´s not half as lethal for the deck as some people here seem to assume.
Mr. Smite’s drawn WR is one of the worst in the paladin deck.
OP doesn’t understand that most of the time Mr. Smite sits in the hand the entire game and ends up being a dead card.
Of course he remembers the times he loses to it and not the time his opponent never played it because it was a bad play, got it eaten by Mutanus or even got steamrolled by aggro.
FYI Cariel is the best drawn card of the deck.
Unfortunately, Right, your game knowledge isn’t as good as you think it is. Some people are too blind to see the truth.