Currently in Wild, a card like TicK-TOCK has an incredibly powerful standalone effect, is extremely difficult to counter, and is way too easy to recycle. If the meta shifts even slightly, I fear cards like Shudderwock and Tess Greymane will present the exact same problem.
I completely agree that setting up a big play should give you a big reward. However, when that massive reward is too easy to pull off, highly repetitive, and leaves the opponent with absolutely no counterplay, it just creates a miserable sense of deprivation for the player on the receiving end. I think cards like Time Warp and Grand Magister Rommath fall into this exact same category.
If it’s too difficult to adjust these cards because they might still be in Standard (or for other reasons), then I highly suggest implementing a new feature: the ability to balance and adjust card performance differently depending on the game mode (e.g., different stats/effects for Standard vs. Wild)!
Thanks for reading. I’d love to hear what you guys think about this.