Can someone please explain to me how it is balanced to have a 10 mana card for mage that delivers a 6/6, if you can reduce it to say, 5 mana: (If you are lucky), but hunter gets a 3/6/6 dragon for playing something like adaptive amalgam?
How does that work, please?
Really would like a veteran to explain the logic that the devs are employing.
Grow up Mallenroh ffs
You uhh, do realize that it’s not super hard to get that spell down to 0 right?
1 spell damage on an arcane barrage deals 10…
You have to build around it a bit, but hunter also has to in order to get their turn 3 6/6.
You don’t have to build anything to drop adaptive amalgam and stonetalon. Adaptive costs one mana, and is every class, so its seems about a million times easier than what mage is doing. That is a 6/6 on turn four, while mage has to do everything right to get even close, from what I can see.
If I am interpreting that wrong, please explain it?
The dragon should be better, at least. Seems like a waste of a ten mana card to me.
If I have to wait until turn 5 or later to play a 6/6, that isn’t going to impress anyone.
I was dropping two 6/6’s for zero mana years ago with secret mage, and still do as early as turn 3 in Wild.
Playing 1 Arcane Barrage and 1 Sleet Storm as early as turn 4 and then drop the dragon on the field for 0 mana.
How is that difficult or needs complex deck building? It’s a spell damage package. It can’t get any more straight forward as it is.
So a turn 4 6/6 at best, and hunter gets a turn 3 6/6. Is what I am seeing now. Is that right? Still seems kind of blah, but ty for explaining.
“that man has a horse, and i only have nine frogs, it’s not fair!”
hunter goes face, class identity. do your broke things and let other people do theirs.
If hunter can use spell damage: (and believe me it can, I have played since the beginning, and mage used to have a face burn deck btw.)
the “class identity” defense is not a valid argument, particularly when lack of identity is the whole problem with the game.
So unless design is going to publicly announce a return to those identities, then this defense carries no weight.
Having Joachim explain the fastest play for the card helps though.
Still blah, but not as crappy as I originally thought
For sure not as easy as play a 1 drop dragon.
In fact your “super easy” to do as early is atleast a 3 card combo.
Didn’t Tell they are in the same league. They aren’t and is dishonest to try to pass It as.
So, am I wrong to point it out? Is it more fair than it seems to me?
Because a ten mana spell that drops a 6/6 doesn’t seem very good compared to hunter.
I mean, go ahead and complain Mal, not like its gonna get changed because of a forum post. Who are you trying to convince anyway? You’re yelling at empty space dude. Did you just need to vent, or are you actually attempting to convince the literal nobodies who still browse this place that you’re right?
Personally i think It is a little of both.
And on a sidenote.
Also after think a little this is more about the Stonetalon Striker being utterly broken than anything.
3 mana 6/6 with taunt only because you played a dragon? Really?
I don’t think there is anything wrong with comparing cards and wondering why one seems clearly better than the other.
Every one of you are quick to tell me how little I understand about card design, but if I ask a question, I am not afforded an opportunity to learn?
Why does this forum even exist then?
The two cards drop the same 6/6 stats. One seems better.
I was hoping for a coherent explanation.
How silly of me to expect that here.
I didn’t mean to imply they were equally easy to make a 6/6.
I think it’s ridiculous to consider the mage card some sort of unfairness when they are very different in function.
The hunter card never costs 0, and also is a 2 card combo to be a 6/6 as you have to play a dragon first.
The mage card needs a bit more setup, but is a free 6/6 often enough. AoEs in particular discount it heavily.
It’s just silly to complain about cards on a 1:1 basis like that, especially when the complaint is about a decent card mage is getting in the set.
so why not explain it to the person trying to learn, instead of having vapors over my asking?
The function of one is Win the game. The other is to lose.
Sorry to tell that but this is basically it. One can’t claim what you say with that big of a diference.
It’s like the suggestions box outside your manager’s office.
Have you ever tried to disagree then ?
You don’t ask questions. You have knee jerk reactions were you whine and complain and attack the design team. And with your amount of posts, years of playing this game and focus on one singular class you need to have simple things explained to you like I did in the post above. It’s just bizarre.
You can’t compare cards directly by merely looking at the mana costs and the effect in a game which contains classes. You have to look at the entire class and what it can do.
Except this thing is math level broken.
Come on It is a 3 mana 6/6 with taunt on a dragon tag to be sure you can Activate the next one by playing It in case you draw another one between playing the 1 drop and the Transformed card.
Even If someone was whinning Said person is correct. We also gonna pile in on the current 4 mana 6/9.
It Will be a hilarious amount of status on board.
So It Will look like…
1 mana 1/2
Insert whatever here turn 2
3 mana 6/6 with taunt
4 mana 6/9.