Especially playing as a Rogue without board clears heh…
But for me this deck and mana cheating its not a big problem here, mages with this maybe cheat a lot of mana(its crazy value), but literally all what they do in the turns is making a board of low-medium stats minions + eventually wipe our while drawing/losing 1/3 of their deck without any true winnable impact cuz still the swing doesnt give any finisher at end
Mage is a class that likes to setup big bombs in late game.
Naga turn
Big spell mage stuff
Varden and/or modresh
Mecha shark and/or gaia
Quest if they ever run into one again
Even in theory rolling ignites, aegwynn spell damage, or you run into me when I tried to meme kazakusan in mage (wasn’t very good, no)
The longer you let a mage (or any class really) live, the more opportunities they have to blow you up or drop so much stuff that you can’t respond or recover.
So the usual way to upset a mage (other than disagreeing with them on the forums ;p) is to hit her hard and fast. Remind them they’re the squishy wizard.
And if you’re rogue, you’re a class that lacks easy access to heals or armor. So as a rogue, you really want to win earlier than later. If you want to go control rogue, it’s not impossible (pray that you steal a heal/armor from another class, go reno and other neutrals), but you need to know what you’re doing and accept that it’s usually not as optimal as being more aggressive and try to win faster.
This is particularly true for a class without heals or armor like rogue.
Having some techs/counters like Mand said is also a good thing.
GL hf winning “earlier” vs a class that have access to plenty of stall and for some wierd reason were given armorgain on par with warrior and druid.
“Access” to stall doesn’t mean they run all of them or could discover exactly what they need every game.
Naga mage - the OP topic - usually don’t run their bigger stall spells. They need their spells be cheap for the naga turn.
Being naga mage also means you’re running nagas, which are a good tribe with a lot of tricks, but it’s not dedicated to stalling (there’s no rush for example)
But the thing with naga mage is that even with all those cheap spells and nagas, they may not want to play them before their big turn, since well… they want to use them on their big turn. A good mage will try to pace themselves, but a good opponent would know this and try to force the mage to use them. This still leads to you wanting to be aggressive.
Would this win you every game? No, but the alternative of not pressure them is they comfortably reach their big turn.
If you can’t deal with wide boards, your deck deserves to lose. And if they spend multiple turns refilling and you run out of AOE, then yes they deserve to win.
So what is an appropriate way to win, if not making more minions than your opponent can kill?
It is a lost cause or burgle rogue have any chance against this deck?
I have a nice match against any control or another rogue but I can’t win vs any tribe deck and unfortunately rogue is the only class I like to play because the random cards and every game feels different.