I started using Zephrys in a highlander deck, and I was up against a rogue abusing the heck out of a lifesteal weapon. So I figured that Zephrys would give me a card to destroy or steal the weapon. Nope. Not in that minion’s card pool. apparently.
Is Zephrys using an older card pool from when the card was first introduced or something?
You sometimes have to force Zephrys to get what you want. There’s a lot of things he doesn’t see as threatening more than board state.
So if the enemy had a board with some minions and you played Zeph at 10 mana, you gave him 8 to work with. He likely would offer Twisting Nether, Tirion, and something else.
If you wanted the weapon removal, you should have spent 6 mana first, then played Zeph with 4 mana left, leaving him 2 mana to work with. This would very likely result in the 2 mana weapon removal, depending on board state.
Zeph is too often treated as though it can read board states like a human mind, so part of the skill in using him is trying to force the card you want by narrowing his pool of cards down.
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They don’t update it anymore.
Despite that when they made it they said they would.
Can’t believe what they say unless a lawyer tells you it is non-revokable.
Zephrys only uses cards from Legacy (Old Classic and Basic). So the weapon destroying ooze is in there, but there are so many factors in games that the results are pretty janky, especially with how old the card is now.
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When blizzard promises something, I interpret it as a promise of the exact opposite (with their track record, how could I not?). But yeah what they said, there’s a skill to guaranteeing what you want from zephrys by manipulating your mana, among other factors. He doesn’t see most effects of cards on the board (including weapons), but knows a few evergreen keywords like deathrattle and divine shield.
Part of the problem here is likely that Zephrys only takes into account certain types of information.
In particular, he is only coded to recognize basic keywords and does not have any idea what additional text does for almost every card. (Doomsayer is probably the only exception here, and they had to go back later and explicitly teach Zephrys about Doomsayer to make him recognize that this was something he should consider.)
So, based on your description, I’d assume that the Rogue’s weapon was Spectral Cutlass. Since Zephrys doesn’t actually know or react to any of the card’s text, that is likely why he didn’t focus on weapon removal.
His programming simply does not recognize that Cutlass can gain additional Durability, so he only weighs the importance of removing that weapon based on its current durability and attack power, not what it might gain through the effect of its text.
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this explains why i keep seeing people using it on turn 3 or 4, which always puzzled me