You have to consider that Raza the Unchained is singleton and that there is counter synergies with the hero card, like I said it would have to be a different kind of deck and it would have to be very similar to face hunter or odd demon hunter, maybe midrange, but it just seems inferior.
âIf you are in shadowform, deal 10 damage to all enemiesâ then people will have to play that card.
maybe they should change mordresh to be dual class card 
I will craft this cards hands down, the restriction is harsh for sure but you still have a lot of good Shadow spell in Wild.
It obviously depends on the archetype, I will prolly try a midrange version, maybe with dragons, even a control might be possible, sadly awaken the makers have no school.
Amara Priest with 2 damage hero power from the get go would have been super cool.
i am definitely crafting it too, even if it will be offmeta deck. if we drop hysteria we could finally use kazakus in shadow priest, if they add some other shadow removal this expansion it could work. There are neutral heals that could substitute holy spells. Even tour guide looks good.
I donât know if you will ever want to drop Hysteria in a control type of priest, that card is really good. While Kazakus is not as reliable imo.
Donât get me wrong Kazakus can close matches alone if it let you build the right type of golem, but if it miss, especially the one mana version, than you basically made a âpass for a turnâ play.
Happens that you try roll a 1/1 poison with deal damage and you get buff, freeze and draw.
I prefer Kazakus in secret mage for example, when it can basically win games alone because people rarely play around it and it gives you flexibility, aggro set their boards and when the 5/5 lifesteal deal 3 damage to 2 minion hit the board they outright concede.
Finally some aggro Priest card (Priest has some nasty early game minions). I love Aggro Priest and Control Hunter archetypes, theyâre quite unique. It was such a shame that they were hard to build in Standard.
At the end of the day, itâs the hunter hero power but slightly more versatile. Mage got way more support for a hero powered style of play, and it still did not work out. Hey, I might be completely wrong, but with the additional limitations this has I think it would need more support.
I donât think Shadow Priest will play like a straightforward aggro deck, the hero power will be great for controlling the board and you can find plenty of healing from Scorpid, the new panda, the new dormant/ flightpath legendary and bread Baker.
Hopefully it can give the current lists a bit of focus on finishing the game rather than just grinding your opponent down .
Tour guide will be good? And probably the fleshgiant/ 4 ping lifesteal spell. Will still involve a lot of discover effects though so might continue to be a pain to play vs.
Warlock looks like they have got some good pieces though, the new quest will destroy the current version of control priest ( burn your deck, finish the quest and all your fatigue damage is destroying your opponent! Spicy) so Priests may have to explore some new options!
all mages hero power support cards has one big drawback that this does not have. You actually need to draw them. You dont need to draw this.
None talked about creating an archetype completely around the hero power btw.
This. It looks like Team 5 is pushing some classes towards a mix of archetypes. Mage canix spell damage and hero power, freeze and HP, etc. Priest would mix shadow and something.
Without Shadow spells that heal, Priest will need to rely on minions to discover healing and minions that heal to make this work. Thatâs reality.
A 2 damage hero power isnât exactly that strong, certainly not strong enough to warrant removing all your healing.
This needs a lot more support to become viable. Perhaps the quest will be a reward that manipulates shadow form hero power in some way that allows for a finisher.
So youâre suggesting they copy wildfire mage over to priest. Because thatâs literally what wildfire mage does and what wildfire mageâs win condition is. Itâs also mageâs lowest performing deck. Last i checked, wildfire mage was unfavored against any aggro deck because its win condition doesnât come online until turn 10-12 so itâs very susceptible to face burn, doomhammer, and illidari inquisitor which have much faster clocks. It also isnât that amazing against slow matchups because a 10/10 that deals 10 to everything isnât by itself a game ender. The minion can be removed and the damage can be armored up or healed from.
There is an important difference between wildfire mage and priest though, and thatâs that mage has supplemental burn to finish the job whereas priest doesnâtâŚcurrently⌠have said burn. Mask of Cthun and/or fireball are very important to the deck and serve as finishers in slow matchups just as much as mordresh fire eye. So again, for shadow priest to have a shot theyâll need some additional closing potential which they currently donât have.
I still stand by my take that if that additional face damage is added via shadow burn spells priest will just end up slotting those into control priest rather than go full blown shadow. Healing matters for the class because itâs still slow. And if itâ's given a turn 10 or 11 win condition the clock is slow enough that it wonât make it that late without said heals. Losing apotheosis is a massive setback in an aggro infested meta. It really is that big of a deal.
There is already indirect support pandaren importer where is high chance of heal discovery. But we will see what else we get.
Iâm here for this sht. No Renew!
The new 2 mana 1/3, discover a spell that didnât start in your deck can discover apotheosis. Palm Reading can also do the same. There is a lot of ways you might get apotheosis even if itâs not 100%.
My point was to design âif you are in shadowformâ restricted (but strong) cards then people wonât just add them to the deck today. Also it would polute the generation pool wich is good or bad depending of what player we ask.
3 mana âIf you are in shadowform deal 3 damage to all enemiesâ type of thing. Restricted but good, like reno or zephrys.
I like a lot.
One thing is you get a hero power can deal 2 damage to a minion in the midgame, other completely different is have from the start of the game, that is why odd rogue was so powerful, priest can deal with 2 health minions without spend any resources means he will need less healing and the best part, 5/6 for 5 manas is waaaaaaaay better than 6/6 for 6 manas and abismal better than 7/8 for 9 manas.
Thatâs the problem. âMight findâ, âcould getâ, and âis possibleâ is not terribly consistent. There will be a lot of spells you donât directly add, and a 2 mana 1/3 stat line is really bad for holding the board. If youâre facing off against a face hunter whoâse throwing imprisoned felmaws at you turn 2 and trampling rhinos at you on turn 5 that âeven if itâs not 100%â is going to lose a lot of percentile points, just like it will against a burn strategy, or against illidari inquisitors. Youâre gambling and when you gamble you often lose. Iâve played priest enough to know how often apotheosis shows up when you push the discover button. Itâs inconsistent enough that itâs not going to be reliable. The overall win rate will drop a ton in aggro matchups. The meta would have to be very greedy and slow overall for that to be a viable strategy, and currently it is not. Nor is it foreseeable that it will be⌠because in almost every single meta aggro and burn is pretty dominant.
Shadow priest will have to either get faster and push to close games by turn 7 or 8, or have a sustain plan to last long enough to make it to turn 11 or 12. Neither of them is currently available, and at least one of those is mandatory for the archetype to function. So that means everything is riding on the success of the support we havenât seen yet this expansion. Thatâs asking a lot, and team 5 has historically been ineffective at delivering on most new priest archetypes. So weâll have to see. But right now Iâm very skeptical.