make it a 3/1
and hunter not playing traps is kinda odd, it has the potential(did i spell that right?) to be used 3+ times per game
this way, the hunter can use it as removal if need be, or try and wait for a trap to trigger
make it a 3/1
and hunter not playing traps is kinda odd, it has the potential(did i spell that right?) to be used 3+ times per game
this way, the hunter can use it as removal if need be, or try and wait for a trap to trigger
yes, nerf the weapon that dont even see play atm
that’s the point of the weapon: gaining durability every time your opponent triggers a secret. I don’t think a “non-secret hunter” would ever play that weapon
The Hunter has no armor or HP recovery that I know of. Enemy taunts are an obvious weakness for the bow’s use. Even without facing taunts, the bow causes damage to the user if the user hits a minion with 1 attack or more. It makes no sense that a minion hit by an arrow can always hit back, but that’s a drawback to the bow in this game.
Indeed.
I miss my Candleshot - Gladiator’s Longbow is just to expensive.
Fiery War Axe should be buffed, not Eaglehorn Bow nerfed
Might as well make a similar change to Stormhammer once Dragon Hunter is phased out as well.