Rope burn issue (Solution)

The fact that it doesn’t bother you, doesn’t mean it may or may not bother others.

Don’t assume. Don’t tell others what to do because you can’t cope with their opinions.

you don’t deserve anything, you don’t deserve to breathe in their company, so why are you surprised, and don’t think that you will ever deserve it

First problem: Players will queue into a game and go AFK just because they can, or because they have a bad matchup/ opening hand or just because they got the coin, because there’s a very significant advantage to the player who goes first in this meta. You want to wait 7.5 minutes (450 seconds) or whatever every time an opponent can’t be bothered to play you, gets a bad mulligan, has to go second or just hates you because you play Paladin/ Rogue/ whatever class he personally feels butthurt by.

Secondly: If you have a time limit for the entire game, it will punish players who play control. You could, of course, add time to the remaining timer every time a player completes a turn, but that could allow players to stockpile a large amount of time, allowing them to hold you “hostage” until the timer runs out if they feel they are going to lose.

My solution would be that players can choose a preferred turn timer setting before a game, and if the players preferred turn timers are in agreement, that is what happens. If not, then obviously the default timers would be used.

Its would be like having Nozdormu the Eternal in your starting deck, but not having to waste a deckslot to put him there, and of course, never having to draw it.

So, basically, everyone would get a slider control for their preferred turn time, ranging from whatever maximum and minimum times are considered acceptable. For flavour, the slider could have Nozdormu at one end, and something really slow (Corridor Sleeper, Shade of Naxxramas or whatever) at the other, and other cards in between.

When the game starts, it would compare the two preferred turn times, choosing either the default timer, or the player timer which is closest to it, as appropriate.

Obviously anyone setting this timer to the default position would always result in the turn timer being the default value, which is of course exactly what we have right now.

maybe if we did a 50-50 flip with an actual coin every game to see who gooes first would help in that part of the issue and would make it more fair since atm blizzard prob alters results of who goes first based on winrate etc

You mean it isn’t a 50-50 flip to see who goes first? What’s your evidence for that?

And, even if you ensure an exact 50-50 split, you’re still going first half the time, and second the rest. Ropers gonna rope.

… wtf?

The other side of this issue is, especially for mobile players with all the slow resolutions of plays, is that some opponents don’t even know what roping is or even what BMing is, for that matter.

I played a recent brawl that involved making and a lot of discover choices in a turn to point where the rope would run out before I could complete all my plays, and I had player friend-request me just to admonish me for roping him, despite the fact that I was constantly making a long series of plays. He also chastised me for BMing him even though I only used a single “good game” emote when it was clear the game was about to end.

https://imgur.com/a/qQVIU5T

Some players are just seeking quick games of solitaire where they win and they have no patience or consideration for their opponents.

And those people playing absurd/toxic handicap decks or being handed a welfare check since they at no point had to actually earn a win, deserve to be roped.

If they are rope burning, do it back. You’ll be surprised how fast they start moving when they realize you are fully willing to waste their time as well. They do it thinking it will annoy you…but the moment you do it back…well the fun is gone for them.

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That’s what taabbing out to do other things is for.

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I don’t agree that anyone “deserves to be roped” depending on the deck they choose to play, and anyone deciding to deliberately rope for any reason is a roper, and blaming their opponent for “toxic” play doesn’t change that at all.

What is a “handicap” deck anyway?

And what do you mean by “handed a welfare check”? Are you talking about real-world welfare, or is there some sort of “welfare” in the game that I don’t know about?

You’re comparing “master” chess players with the average hearthstone player? LMAO.

A good example would be a mindless aura pally deck, or decks that are clearly problematic to everyone but the devs and people desperate for some “help”

RNG welfare check. They didn’t earn anything through skillful play, they just got handed a freebie through draws and discovers and their presence literally had nothing to do with the outcome.

The moment I see bad draws and note that the opponent has practically flipped over the deck and hand picked the cards, preventing me from even being an active participant in the game and predetermining the outcome by turn 3, it’s a rope, especially if they emote. Slobs who emote when they had no impact on the game as a player should have as much of their time wasted as possible. I don’t emote, but I wouldn’t blame anyone for roping me if I got a welfare win from the trash RNG consumed design either.

So if your opponent is playing a competitive deck, you rope him.

So if your opponent gets a highroll, you rope him.

So if you draw badly… you rope him…

So if your opponent is playing a deck that is built to tutor all his key cards by turn 3, which only happens if you’re playing wild… you rope him.

So when people emote, you rope them.

How very generous of you… Not blaming someone else for doing one something that you admit to doing isn’t the flex you think it is.

Cool semantics, but to simplify it for you, if they’re pathetic enough to play mouth breather decks (“competitive”), or get handed a win in which their opponent was barred from even participating (and worse, emote about it), yeah, Rope incoming. You did nothing yourself to earn a win, get roped. If I’m the beneficiary of this slop third rate design, I wouldn’t blame them at all for doing it to me either. At least I’m consistent and objective. You seem to be in denial about a great many realities of the game.

Also, your comment about turn 3 is absurd. This happens in standard all the time, and to implement it, they need perfect RNG, meaning their presence had absolutely nothing to do with the outcome. They’re a passenger on the RNG train.

Consistent in roping whenever you get salty that you “unfairly” lost. Consistent in your belief that if you consider someone was too lucky, or is playing a better deck than they “should” (in your opinion), they “deserve” to have their time wasted, and that you don’t mind wasting your own time in the process.

If you’re going to take a sword to a gunfight, don’t expect the other guy to do the same, especially when you are the one deciding which cards are swords and which are guns.

So it happens “all the time”, AND requires “perfect RNG”?

Those conditions are not compatible. By definition, “RNG” is RANDOM, and therefore “perfect” cannot happen “all the time”. If it is happening “all the time”, then it isn’t random, so it isn’t RNG.

I’ve seen it happen in wild a lot… Druid and Warlock are the worst offenders, with decks like Astral Communion and Elwynn Boar respectively. And getting the card(s) in hand by turn 3 is why Astral Communion just got nerfed to 5 mana.

So its to do with how many cheap tutors these classes have. With so many cheap tutors, its possible to find your key cards quickly, and consistently enough to climb the ladder. Which happens in wild.

Of those cards, we have Waveshaping and Cursed Catacombs in standard, which are not enough to “flip over the deck and hand pick the cards” by turn 3.

Adding quotation marks to try to diminish the facts doesn’t change them. You can try to phrase it however you want to satisfy your delusions because the truth makes you uncomfortable. It’s very easy to tell also when you know all the decks and exactly what cards you would want if you were playing it, on every turn, and sure enough, there they conveniently are. Even as you struggle to draw a single card you need to counter. I can watch this happen to my opponents when I’m the lucky one too.

And that’s why a lot of people have argued that the random isn’t so random but rather scripted when they notice patterns of certain decks drawing the exact same cards in the first 3 turns every time. I already provided some absurd examples in another post and how of often the mouth breather decks draw amazingly to implement their welfare wins. No one can prove anything though.

Super pro design - “play one of these few lame decks if you care about rank”.

There are plenty of decks in which a game can be decided by the third turn with perfect draws, even if it doesn’t actually end immediately.

I’m not wasting any time at all. Just tab out and respond to emails or get other work done. Easy.

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I love when delusional mouth breathers actually think it’s their skillful play that decided a game.

No delusions. I use quotation marks a lot, usually to signify that I’m using a person’s own words against their own argument, rather than making up words they didn’t say in order to make it sound like they said something different.

The simple fact is that you like to rope people, because you think you’re better than they are, and that you have the right to “punish” them, because of your imaginary superiority.

You think they are “mouth breathers” if they play a competitive deck. You think they get a “welfare check” when they got a highroll. You’re even so arrogant that if you get a bad draw, you blame your opponent for that so you can bask in your imaginary superiority by punishing them by wasting their time.

Basically, you think you are better than your opponents, and if the facts don’t agree with that, then your opponent is doing something wrong and needs to be punished.

That’s called “confirmation bias”. Its another possible sign that you think you are better than others, because if the facts (that RNG is random) don’t fit your theory, the facts must be wrong. So you get some tin-foil hat conspiracy theory that “Blizzard fixed the game”.

If you think that “Blizzard fixed the game”, don’t play it. Find another game that you don’t believe is “fixed”.

Its a card game, so drawing is part of the game, and drawing is random.
And random stuff happens. And if you’re gonna get salty when it does, that’s your problem.

But hey. Carry on pretending you’re superior to the “mouth breathers” who beat you because they aren’t restricted by your arbitrary rules on deckbuilding.

Lol. “I use quotations rather than making up words they didn’t say.” Followed immediately by two full paragraphs of making up multiple things that were never said and literally contradict some of what was actually said. Even some delusional attempts at psychoanalysis :clown_face: :clown_face: Multiple times attention was drawn to bad design that I can be a beneficiary of too, not superiority.

Keep trying to diminish the facts by just calling a deck “competitive”. A lucky roll by definition means they didn’t earn it. :clown_face:

Reading comprehension isn’t your strong suit, but no one said anything about a conspiracy theory either.

”Deckbuilding”. :clown_face: They copy pasted decks that statistically have the highest W/R.

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