Rewards Track Client Patch

Exactly! I feel absolutely the same way! And I spend a lot of money too.

I’m so disappointed that the Year of the Dragon packs were removed. As a new player, this is the way to get some of the dragon specific cards with a better chance of synergy than buying and paying for old packs and just hoping that even one card in each of them is a dragon related card. Please put the Year of the Dragon packs back in the track!!! We can buy the general expansion packs with gold, but not this one, and this is yet another blow to newer accounts that are struggling with the already bad decisions such as not making sure any account that did not yet have an Old God, at least got a single one from the free legendary at the start of the track.

To be fair, Silas is the equivalent of sathovarr or marin the fox, which were given because of some special blizzard event.

The level 1 legendary would be the equivalent of the login legendary that we used to get.

So we are only getting one bonus legendary, not two; and we aren’t getting the “legendary quests” at the start of an expansion.

They basically put these rewards in the first 8 levels of the pass; if you consider that they said “you are getting more stuff than before”, you can understand why someone may think that we aren’t.

Just count all the rewards we used to get compared to now, you will notice that maybe in the long run we will eventually get more gold (thanks to the 150 gold after level 50+); but this requires a lot of grinding, which makes the “30 wins = 100 gold” a faster, more reliable system to make gold. That’s insane, considered that “3 wins = 10 gold” was a really bad system!

I just verified the DoD launch post.

In DoD we didn’t get a random Legendary either. We got the Galakronds and 2 Shields of Galakrond.

And we didn’t get another Legendary on top of Kael’thas or Vargoth, both of which were provided before the expansion launched like Silas.

The only time we got a promo and a random Legendary was with Marin and a Legendary Weapon in K&C.

For the millionth time. I am not defending the system, it has problems. I am calling out bad claims.

With the 300 gold you get in place of a Year if the Dragon pack, you can buy a pack from each expansion from Year of the Dragon.

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Instant reward? Lol I get that you’re being sarcastic but this is FAR from instant. If a level is 4K exp (reward 100g) and you’re done your weeklies, then you’re going to be playing for at least a couple days before you see any rewards. Avg quest gives 1000xp and from what I’ve seen so far, an average game win will get you 50xp. That’s 60 wins. That’s wins, not losses. Losses net even less xp. How many people are doing that in a day? After 2 rounds of dailies it’s still 40 wins. Under the old system, that 1000xp quest would be 60g. To get the rest of that 100g is 40g or 12 wins. After 2 days of dailies that would’ve been 120g. Meaning you would’ve already gotten that 100g reward and would be 20% into the next 100g. Not even including winning any games. See the problem yet?

I’m perfectly fine playing this game for no rewards honestly, as you proclaim we all should be. But it feels bad and there is no way to stay relevant during a current expansion with this system. The majority of the gold on the track is backloaded. It’ll be the end of the expansion before anyone even unlocks that (if F2P players ever even get that far). For anyone who’s F2P, that’s back-breaking. It was hard enough to keep up.

if you are gonna overreact about things out of context, atleast read the entire sentence first as i explicitly said that if you want instant rewards then you should NOT play card games.

I acknowledged your sarcasm, literally in the following sentence also, so idk what you’re trying to prove. Then you follow that up by quoting me out of context when that quote had nothing to do with your statement about instant rewards. It had everything to do with the fact that you’re standing on your high horse defending this system when it significantly lags behind its predecessor.

What is the point to speak about number of legendaries?

The point is, how much this game cost you per month averagely, if you want to keep up and have competitive decks.

I pay 3x80 euro a year, play it for 7-20 hours per month. I do all rewards things and craft only useful staff. I have nothing fancy ( no gold cards ). I am on poor mans mode :D.

What do I expect? I expect to have all competitive decks for that huge amount of money for digital product.

They can give you 5 legendaries at start. It doesn’t matter, if they add 10 new of them. They can add 3 new classes and 3 new releases. I am speaking figuratively.

The point is, I like to play this game to have options in constructing decks and I am willing to pay that 240 euros per year ( 20 euro monthly subscription ) and I expect to have collection.

In this terms they will setup they economy model. Activision task: maximize profit. Devs response: we can get more money this way…

My response, 20 euro per month is my cap. If you do not deliver, I will not deliver my money.

I give a crap about duels / arena / battlegrounds. This modes are not hearthstone. If they add new games under hearthstone, I do not care. I am not willing to pay for them. If they need to cover their cost, they should separate them.

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:joy: Lovely

random L

Why do you reply to me?
Anyway stop trolling pls. You pay 240€/year and tell me you are not competitive lol…
With 90+ packs each expension you are definitely competitive and you even get 80 with preorder. Even a monkey can get 1000 gold or 10 packs each expansion.
You don’t have options really? lol come on…

Don’t mind him, he can’t stand anyone criticizing the game.

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Hey macro. Long time no see. How is it going?

Took a long break from Hearthstone and recently decided to check up duels, rewards track etc. And after that i went to Reddit and forums to check the discussions there.

Honestly from what i can understand most people are sick of Hs general economy and the rewards track is just an excuse for all this ruckus. I mean hearthstone s cost is the reason i left this game in first place. And from that perspective it really doesnt matter whether the playerbase tries to suggest specific actions for Blizzard to take or not. What matter is for the general Blizzard policy to change and turn Hearthstone into a more f2p friendly game or at least in a game where money actually has more value.

With that said i still doubt that lots of people are gonna leave Hearthstone to the point where blizzard will have a problem, mainly due to the fact that they have sunk so much time and money into this game to the point they feel obliged to it.

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I replied to you, because your reply doesn’t seem to be logical.

I didn’t say, that I am not competitive right now.

I said, I pay 240 a year a hefty price and I expect more value in the term of cards. Simple as that.

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They’ve managed to take a fun game and turn it into a horrible, boring grind.

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Best and most accurate comment here in my opinion. I think, that fixing all that gamepass mambojambo may not help them that much. There so many issues more like u said

I appreciate your honesty.

Let’s say they make it flat.

I just calculated that a casual player who only plays enough to get to lvl 40 in the current system will only get to lvl 30 after the change to flat, losing out on 10 levels of rewards.

I am already at 28, so it probably wouldn’t affect me in the slightest. But why would I argue for a change that’s going to take away resources from some people?

Well since the amount We are talking about is an imagined variable, it’s not much of a
mathematical problem? I could easily suppose the flat amount is more than what you do…

I don’t understand what “imagined variable” means.

The track has 50 progressive levels. I divided the XP to get to lvl 40 from the XP to get to 50, it’s 60%.

On a flat leveling 60% is level 30.