(TL; DR: Leave Renathal alone at least until players like myself get our fill of it. Thank you!)
Prior to this card’s release, the meta had become redundant in that a very narrow amount of meta decks were almost all we saw. Now, with the introduction of Renathal, I believe this is the most diverse meta I have yet to play in my 2-3 years of playing.
Players need to learn acceptance. Players also need to consider the much fun players are having right now with this new legendary. Like clockwork, pre-Renathal, the meta was stale. Facing the same meta decks every game can quickly become monotonous. However, now, there is so much experimentation in progress among players, that you never know what you’re gonna going to be matched against.
As has been pointed out, this meta is fantastic, for others and I. Most classes are represented on ladder still, but this time these decks are somewhat unpredictable, making for fun games; they’re unpredictable due to these being, for the most part, homebrewed, highly unrefined decks.
I’m sure many players don’t feel this way, and I can completely understand why. When accustomed to short matches, this minion is allowing for longer matches. And so, akin to all meta’s, adapting to this meta is paramount.
I’m definitely not advocating for the removal of aggro, at all. Aggro is a necessary component of Hearthstone.
The pros and cons balance out Renathal decks. 10+ health is immensely helpful in terms of survivability. However, the con is having to add 10 (typically) worse cards or slightly mediocre cards to the deck. It’s a fair trade, in my opinion, however, it isn’t worth putting in most decks, which makes this a niche card, unplayable in most classes and decks.
The novelty of this card is already dininishing, and is no longer around every corner, unless you’re unlucky enough to go on a spree against said decks.
Lastly, it’s definitely worth pointing out that these decks are not refined, and so by conceding, you are very likely be missing out on a win. My advice here is to stop conceding, because using a powerful meta deck very often can easily bypass that +10 health.
In conclusion, enjoy yourselves. This card is (mostly) being blown out of proportion as it’s being utilized in decks that serve better without Renathal, and this inclusion dampers the success of most of these decks, as of right now.
Embrace it. It isn’t an “I WIN CARD,” it’s supplemental, but not always – it can be the downfall of many decks including this card.
In closing, please try and understand that many players are enjoying this minion. Drop the pitchforks and allow this card to have room to be played.
As an aside: please do not advocate nerfing or HoF’ing this card. Allow us to enjoy it, and you should too, because it’s great fun and not detrimental to the game as of yet.