Quillboars need to be eliminated from BG's period

Overpowered still after the nerfs, especially with that stupid bonkers or whatever that tier 4 card that gives blood gems to the other cards.

Just get rid of the ability to boost blood gems period if you want to balance quilboars or just get rid of that minion type.

no one runs quilboars in my games unless they got lucky early on. It is just beasts, stunt drake, elements, undead

You might rarely see a pirate, naga, mech, or quilboar. I haven’t seen a quilboar team in over 35 games now. No one uses them. They don’t scale fast enough. A lot of games people have a board state that is 300/300 stats on turn 7.

I think they need to merge with the other minion types across the board as they are l limited and not coming out regularly

quilboars in most cases are just too slow. There was a few times where I had the perfect quilboar set up for whatever reason the game gave it to me for. But in those rare cases. I think I had like elise and landed a golden t6 buff quilboar and I copied it to have 2 of them by turn 8 and by turn 10 I scaled to hard for the game. But til that point and switch in my team I was losing and almost was k/o from the game.

But I only was able to come back because I had 2 golden t6 buff quilboar and 1 none golden t6 buff quilboar with the t6 everyone gets 2 blood gems quilboar.

With beasts I can just rush t5 by turn 7 and then no brain get bran and titus and fish for t6 beast and then hyper buff it 90% of the time beasts are in. I feel like when more people are fighting for beasts also more beast show up in shop.