(Question) HOW MUCH do Dev understand the players frustrations

Let’s try not to create new stereotypes either. The Karens I know neither fit it nor deserve it.

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I may have started with a more negative tone. Apologies.
I’ll try my best to give them a fair opinion.

As stated previously, I think the Dev took heart to understand the player by implementing the duplicate-protections, new laddering, increase rewards, etc.
This are great moves based on the understanding of players and their frustrations.
However, the consistency and fluidity is not there. Whenever the Dev implements something, there is usually a negative association.

The quality (and high expectations) of the player base was built up over time, and I feel that quality is shown in patches. Players are not used to having some nice stuffs and some frustrating stuffs as a package.

The older games of blizzard may not have the graphics and effects over today’s game, but those games really ‘speaks’ to many players, which capture their hearts. Players are used to quality blizzard games as a whole.

The details of even simple hidden easter-eggs, special interactions adds to that great feel.

We can also see alot of effort going into the design of now, like how they tried build stories about HS, illidan. Yet, those efforts does not relate well to the players. Why is that so? Is it that players are more interested with the gameplay, while the other aspects are secondary? Thus, what are the priorities?

Thus, I hope this made my message more clearer.

The players don’t care about the story even the classes. To them it’s just numbers and letters: win or lose? 1 or 2? Priest can also be called class 3. And minions and spells are just a bunch of numbers and they sometimes create numbers with RNG. If they see themselves losing when the expected their numbers and high rolls to be good, they will blame all on those numbers or the classes. In reality they barely reflect on themselves.

I don’t think they understand.
If you can’t deckbuild in this game after a few weeks to a month into an expansion, that’s a huge problem. Like colossal.

If you have to play the-same cores as everyone else, like a wild mana cheating package that’s the best for that class, or bust, I mean that’s depth-failure.

Sure, all the new players who log in, youtube, info share, a wild mana cheating package, curve it outside of mirrors, and win, have a blast with HS and defend it and such.

Once you’re experienced, and value deckbuilding not just winning, that’s the depth that’s lacking in this game.

A BIG clue why I say they don’t understand this / care to deal with it, are how they dev’d BGs this past year.

BG is they’re new-era 2019 answer to lack of depth lack of deckbuilding, and it’s obviously not deckbuilding at all, it’s just fishing for the same meta packages and spike cards and hoping you assemble them fast enough. That’s not thinking through a different synergy of cards and a plan and such before a match starts, like deckbuilding is.

Also their direction they took arena from random / deckbuilding to totally not random, pooled, and/or rotation if they still do these things, is totally not random with a wide range of cards.

So HS’s depth is on the chopping block. Not the mechanics, but the deckbuilding. The after 3-4 weeks staying power of an expansion. There’s no space. Simple as that. Yes, apparently there’s a cho-guy who builds cho decks. Great. But for the 99 pt 999 percent it’s not happening there’s no stone left unturned, and the ideas we can come up with are simply too slow and/or way too slow to work bc they don’t balance the meta-packages, that all cheat mana.

I think handbuff uther is like the only deck that’s ok ish and doesn’t cheat mana, so long as it avoids mechs. But im probs wrong here I don’t play meta / have basically quit hs for good since why play this game if there’s no deckbuilding outside of like 3 months a year. And that’s not totally big deckbuilding bc in wild the natural way is to take existing tier-1/2 packages and see how they get boosted, so it’s not like that clever to do that. Its the tier 3-trash ideas that get playable where the actual deckbuilding is, and if they don’t balance the better packages well they’re too slow you lose, play meta or quit.

Make sense?
Im so glad im able to see this gigantic wild-problem HS has, and get out since season 2, bc it very well could be another couple years. They can’t see that playing meta isn’t fun, and that info-share immediately exposes any idea, thus regular balance is like critical to keep the engine fuel up. That’s why, they think we all like playing meta and not deckbuilding, and/or battlegrounds, and it’s so off.

“A new way to play HS” battlegrounds.
Would rather have “ok fine we’ll balance wild so you can deckbuild in it after the first few weeks of an expansion”. Their priorities are like catering to those who play meta not the deckbuilder. If someone who worked at blizz wore a shirt to work or a hat or w/e that said “I hate meta” I think they’d be like “are you kidding me??”.

I cant address everything you said; but I agree that the game only has a limited number of ways to deckbuild. Once those are sorted out after a release, the expansion becomes repetitive and boring. I’m not sure what the solution is but possibly more frequent rotations?

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That or wild balance.
Or, me growing up and quitting, which is exactly what im doin!
No negativity meant, it’s more at-me, like ‘im out gl hs and those who like meta, not my jam’

Thanks for understanding Mall.
Happy 4th

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I hope We all treasure Our freedom. If We take it for granted, Corporate America will take it away…
Happy belated Fourth to you as well:)

dropping them truth bombs, i love it.

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this is so ironic coming from you. the person everyone calls a troll.

less RNG for one thing. there is to many cards that can “high roll” so that is what people play.

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I barely make troll posts. But my posts upset many people because they hate my claim and facts, they “believe” I am flamebaiting because they are upset about my posts. And if someone who complains here wins and is happy, another person will lose and continue shouting here, it is impossible to balance for everyone to win, that’s impossible for any game.

why do you think that is? why do you think so many ppl label you troll even though you are claim you are not. maybe you can reflect on that.

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OK then,

  1. My posts aren’t inflammatory. They are to prove how people can be wrong and stating how many people can be stubborn. Not claiming outright what is must what is a must not.
  2. My posts aren’t meant to cause unrest. Mostly suggestions and what people have been arguing about like P2W. If one person is upset it is not the case since I made the post because the person started arguing, if the person don’t like it he might rage flag my post. But that’s not necessarily the entire community, only a few people I made threads as responses to them.
  3. If the community hates my thread there are many other similar threads which involves advertising and stuff. It is sole disagreement.
  4. You see some of my posts might be bad, but my other posts are mainly proving people games are not black and white. For example how LoR offers the quantity of cards which are equivalent to cards in HS. And the math behind it instead of obessed with “more is better”. But people wouldn’t see, they say “I didn’t say it’s perfect” when they say “it has to better more is always gud” in five of their posts.
    I might have joined flame wars and stuff but that’s how people disagrees and are upset, my worst thread isn’t flagged, my argument threads are 100% flagged cause people disagree.
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if your goal is to prove people wrong, that is almost by definition is inflammatory.

if you pick topics you already know cause fights, that can be easily perceived as flamebait.

i dont know what other thread have to do with what you post.

there is literally no way with “math” that you could prove HS is a better game then LoR. this is trolly AF. not sure if that is what you are saying but after reading it 5 times i am not sure what your point is.

That’s why. I am showing people how LoR also has disadvantages, and it’s them who reply angrily to my posts. I am showing them how it’s not necessarily right. People make meaner posts like “LoR is one trillion times better everyone quit”, and my posts like “stop over praise LoR” and they still mass flag it. Debate =/= trying to fight. They are trying to fight ME, not my ideas.

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this is also pretty trolly, your job is not to tell people LoR is not perfect i am sure people are aware of that.

there is nothing “mean” about liking another game and being slightly hyperbolic.

go figure people don’t like being called out directly or indirectly maybe thats why its against TOS.

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That would be your opinion. Almost none of your posts here are on topic, which is: “How much do devs understand the players’ frustrations?” Do you have an opinion on that or are you just going to offer excuses for why players call you out for trolling?

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I did reply to the topic. And you people are calling me trolling and I responded, that’s all. And IMO players have different players have different frustrations good ones should be heard and bad ones, should be thrown out and let the player understand their perspectives and know it’s not the fault of the devs and they simply need to switch game. It means: HS is not for everyone, go away if hating it too much is bothering.

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Stay on message and you won’t have any problems. i myself think that the devs should make an effort to show the player base that they actually listen to their grievances and I also believe that Blizzard could rotate cards more often to keep the meta fresh and reduce the boredom that inevitably sets in.

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